Posted August 11, 2019
low rated
So, let's suppose we have an RPG that uses an old-school approach to RPG design; in particular, it is necessary to take the time to earn experlence and level up. (We're assuming an XP based system here, but this topic could be generalized to other systems where you get stronger (either directly or indirectly) by fighting enemies).) This means that, if you go exploring right away, you will run into enemies that will murder you, or you might not have the resources (MP for example) to survive long outdoor journeys.
Anyway, suppose at the start there is a town, of course. Near the town, there is a dungeon, one that you can easily reach with a new character. Which would be the better course of action:
1. Spend time killing enemies outside of town in order to get strong enough to explore the dungeon, or
2. Go straight into the dungeon and level up there.
So, between those two options, which would be the more sensible course of action?
Edit: Let's assume that the town solely serves as a place to rest and get supplies, and not as a location where action takes place. Furthermore, let's assume that fighting is the only way to get experience or otherwise grow stronger, at least at this point in the game.
Anyway, suppose at the start there is a town, of course. Near the town, there is a dungeon, one that you can easily reach with a new character. Which would be the better course of action:
1. Spend time killing enemies outside of town in order to get strong enough to explore the dungeon, or
2. Go straight into the dungeon and level up there.
So, between those two options, which would be the more sensible course of action?
Edit: Let's assume that the town solely serves as a place to rest and get supplies, and not as a location where action takes place. Furthermore, let's assume that fighting is the only way to get experience or otherwise grow stronger, at least at this point in the game.
Post edited August 11, 2019 by dtgreene