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JudasIscariot: I don't know of any release, I just want this game here as I played the Superdemo and I think it has the potential to be an excellent game once it's finished :)
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fronzelneekburm: Make it happen! Get your best people onto this, pronto! As you can see from the previous post, Cleve is getting corrupted by Steamtardation by the hour and a gog release is becoming less likely. I want to buy this game here, dammit!
Give him thirty pieces of silver and it's yours.
I'd be much happier if GOG haven't refused The Fall of the Dungeon Guardians. Instead they want this game. TFotDG at least works and is not made by madman.
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JudasIscariot: I don't know of any release, I just want this game here as I played the Superdemo and I think it has the potential to be an excellent game once it's finished :)
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fronzelneekburm: Make it happen! Get your best people onto this, pronto! As you can see from the previous post, Cleve is getting corrupted by Steamtardation by the hour and a gog release is becoming less likely. I want to buy this game here, dammit!
I think he was already -tardated. It just blossoming into more forms.

For several patches now, I am not sure if he has been able to patch the game without screwing up saves, and he still has not figured out how to get the steam patch to work. For a game with the quoted number of hours, you want the dev to not mess up saves.
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fronzelneekburm: Make it happen! Get your best people onto this, pronto! As you can see from the previous post, Cleve is getting corrupted by Steamtardation by the hour and a gog release is becoming less likely. I want to buy this game here, dammit!
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qwixter: I think he was already -tardated. It just blossoming into more forms.

For several patches now, I am not sure if he has been able to patch the game without screwing up saves, and he still has not figured out how to get the steam patch to work. For a game with the quoted number of hours, you want the dev to not mess up saves.
Definitely. And it's apparently been a major complaint of the game on Steam. Notes to his latest patch state that he's revised the way files are stored are accessed, which will (in future) mean no more breaking saves. That won't deal with the complaints about lack of higher resolutions, no manual, many bugs and unimplemented features (such as a profession, Metalsmith, that can't current smith), but it's something.
Post edited August 09, 2017 by Glazunov
low rated
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Glazunov: Grimoire has a number of "dumbing down" features (according to his own rhetoric) that he even boasts about in his trailer as promoting ease-of-use.
Grimoire is a bad game.

No one still plays it? No be honest. No seriously. Stop lying.
It was typical five minute glory game than thrown away unlike say wizardry

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getrdy: Trying to search on Steam for more info was a mistake. Too much meme shit in the reviews and official messages. Disappointing, I was hoping for a decent to good Wizardry-clone, but I'm not going to spend time deciphering the obnoxious lingo surrounding it to see if it's worth the price. Just make a good game for fucks sake.
At least we'll always have Wizardry.
You just said you don't know if it is good game or not yet you declare it isn't?
Its just the typical 600lb uk sjw huggers crying about the game because the dev didn't make all 500 genders playable.
Post edited August 09, 2017 by Regals
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Glazunov: Definitely. And it's apparently been a major complaint of the game on Steam. Notes to his latest patch state that he's revised the way files are stored are accessed, which will (in future) mean no more breaking saves. That won't deal with the complaints about lack of higher resolutions, a manual, bugs and unimplemented features (such as a profession, Metalsmith, that can't current smith), but it's something.
Did you see the post he wrote (and then took down) where he said he took in savegames, put them on his development machine, and those savegames supposedly corrupted his files so badly that his program could no longer write files? This guy.

I mean, this isn't even speaking to his inability to write code - this is just an amazing example of failure to successfully think, at all. If what he wrote is true, it's even worse than if he's just lying and scraping for excuses. All the years of Grimoire being not the game itself, but the game about the game, have not adequately prepared me for this spectacle. Schadenfreude overload.
oh shit
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OneFiercePuppy: Did you see the post he wrote (and then took down) where he said he took in savegames, put them on his development machine, and those savegames supposedly corrupted his files so badly that his program could no longer write files? This guy.
https://ibb.co/f6SQzv
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Glazunov: Definitely. And it's apparently been a major complaint of the game on Steam. Notes to his latest patch state that he's revised the way files are stored are accessed, which will (in future) mean no more breaking saves. That won't deal with the complaints about lack of higher resolutions, a manual, bugs and unimplemented features (such as a profession, Metalsmith, that can't current smith), but it's something.
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OneFiercePuppy: Did you see the post he wrote (and then took down) where he said he took in savegames, put them on his development machine, and those savegames supposedly corrupted his files so badly that his program could no longer write files? This guy.

I mean, this isn't even speaking to his inability to write code - this is just an amazing example of failure to successfully think, at all. If what he wrote is true, it's even worse than if he's just lying and scraping for excuses. All the years of Grimoire being not the game itself, but the game about the game, have not adequately prepared me for this spectacle. Schadenfreude overload.
Nailed it. I suspect Cleve simply let Grimoire sit in mothballs for almost 20 years--as you say, it was the game about the game. That would explain why it's still so buggy, as well as why it can't adapt to higher resolutions which became generally popular in more recent years. I suspect he never reached the point of realizing he was going to have to actually support the product for people who purchased the game when it finally was released. That they weren't simply going to fall over themselves and proclaim him their idol. Cleve's funny like that. It's always all about him.
Post edited August 09, 2017 by Glazunov
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fronzelneekburm:
For sure, before the trolls finish metastasizing to his brain.
Oh my goodness! Cleve said it wasn't the pirates. It was his own bugs. WHAT IS HAPPENING?

https://steamcommunity.com/app/650670/discussions/0/1471967615864724993/?ctp=2#c1471967615864980358
Oh, there were definitely pirates asking me for support. The bugs had nothing to do with them, it was just a side effect of investigating the files they sent me that I discovered they were illegal. So the pirates were not the ones who crashed the code or introduced any bugs. It was just shocking to realize I had a pirate sending me his savegame and warning me I needed to support my customers.
Edit: I also came across this Reddit post about Cleve https://www.reddit.com/r/SidAlpha/comments/6m87d6/possible_dirty_dev_material_cleveland_mark/
It seems that he used to work for Sir-Tech (the original company that made the Wizardry games) before they went bankrupt. He then stole the leftover code for their last game in date, repurposed it to make it look as his own and ran several crowdfunding campaigns, the last of which promised a released product in May 2013, with or without reaching his goal.
This sounds really bad.
Post edited August 09, 2017 by direspirefirewire
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tinyE: oh shit
This.
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direspirefirewire: It seems that he used to work for Sir-Tech (the original company that made the Wizardry games) before they went bankrupt. He then stole the leftover code for their last game in date, repurposed it to make it look as his own and ran several crowdfunding campaigns, the last of which promised a released product in May 2013, with or without reaching his goal.
SirTech was still alive and well when Cleve went public the first time with Grimoire in the late 90s. (I've still got my preview code, late beta--which I'm pretty sure is what he's selling on Steam.) And he didn't base it on their last title, Wizardry 8, which was still to come, but upon the look and feel of Wizardry 6 and 7. He worked for SirTech for a while, but must have satisfied the company that his code was his own, even though the the game in all other respects appears to be and plays like a Wizardry game. (SirTech did get into a lawsuit, but it wasn't with Cleve. I'm pretty sure it was with David Bradley.)
Post edited August 09, 2017 by Glazunov
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It has so many bugs no one is lets playing it like The Weary Adventurer
Who acted like half you dims before he played it.. odd
Post edited August 09, 2017 by Regals
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Glazunov: SirTech was still alive and well when Cleve went public the first time with Grimoire in the late 90s. (I've still got my preview code, late beta--which I'm pretty sure is what he's selling on Steam.) And he didn't base it on their last title, Wizardry 8, which was still to come, but upon the look and feel of Wizardry 6 and 7. He worked for SirTech for a while, but must have satisfied the company that his code was his own, even though the the game in all other respects appears to be and plays like a Wizardry game. (SirTech did get into a lawsuit, but it wasn't with Cleve. I'm pretty sure it was with David Bradley.)
Ah i see. Thanks for enlightening me