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firstpastthepost: Growth means lots if the reason you're in the toilet is one time capital expenditures.
Thats nice, but the financials dont show this at all. They show static expenses from 2017-2018. Ergo they are not 'dumping money into infrastructure', its simply their static burn rate.

Also if these are supposed one time expenses, then again why would they need to lay off employee or get rid of the fair pricing program. You can't have it both ways. Both of these would be unnecessary if by your 'logic' the expenses were going to magically drop in 2019 because of these magical 'one time expenditures'. So either

1) these are not one time expenditures but rather maintenance costs
2) they're lying to you about the reasons to get rid of fair pricing

You get to choose which one it is

So if they have a 20% growth in revenue that is sustained and an expense which is essentially a one time expense
,

Again 2017 expenses are 100% identical to 2018 expenses.

1) these are not one time expenditures but rather maintenance costs
2) they're lying to you about the reasons to get rid of fair pricing

You get to choose which one it is

That shouldn't be hard to follow.
Again 2017 expenses are 100% identical to 2018 expenses.

1) these are not one time expenditures but rather maintenance costs
2) they're lying to you about the reasons to get rid of fair pricing

You get to choose which one it is

Its not that 'hard to read the financials'
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SirPrimalform: Haha, I'm pretty sure Cleve has burned that bridge by this point. That thread on RPGcodex is a great example of how not to treat potential business partners.
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Swedrami: While he does come across as someone who might hold a grudge for quite some time that's still just speculation. Always better to hear from someone themselves whether or not bridges have been irrevocably burned.

I'm still up for purchasing Grimoire on GoG, should it come here eventually.
Will buy 2 copies, in fact .
I mean look at the RPG Codex thread and I'm seeing 'classic Cleve'

https://rpgcodex.net/forums/index.php?threads/gog-turns-down-grimoire-for-publishing.126050/page-2

I mean maybe you weren't alive when Cleve was burning up Usenet, but man you would not find another singular person who would hold a grudge until the cold death of the universe.
Post edited March 12, 2019 by satoru
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fronzelneekburm: Instead of focusing on the game, people keep whining about Cleve.
There's been plenty said about the game. It's an unrewarding grind with dozens of "look how funny this is" and "look how clever I am" bits hamfistedly strewn about by a dev who wasn't top of the crowd 20 years ago, when he was in his prime. The game would have been a solid second-tier Wizardry competitor in 1998 but it hasn't adopted any lessons learned by the industry over the last 20+ years; it isn't graphically even on par with the best games of the late 90s; its rule set is grognardy-for-the-sake-of-being-grognardy but isn't rewarding like the equally-complex rule set of Wizardry.

The writing is poor to average, there's no sense of accomplishment in completing parts of the game, and once you've figured out all the little quirks (takes three or four hours if you're familiar with the blobber genre) of the game, it's a bland and repetitive grind until you tap out or finish the game. The code base is shaky, probably because it was originally designed to run on vacuum-tube mainframes, and the UI options are frankly insultingly limited - either because Cleve is too lazy to do good UI work, too stupid, or too careless.

There's lots to say about the game itself, but it all always adds up to this: it costs money to put a game on a storefront and support it, and the game isn't good enough to look like it has a good chance of recovering initial costs. Good business dictates that you don't go out on a limb for a niche piece of trash unless there's very good reason; and neither the game nor the dev give such reason.
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Swedrami: While he does come across as someone who might hold a grudge for quite some time that's still just speculation. Always better to hear from someone themselves whether or not bridges have been irrevocably burned.

I'm still up for purchasing Grimoire on GoG, should it come here eventually.
Will buy 2 copies, in fact .
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satoru: I mean look at the RPG Codex thread and I'm seeing 'classic Cleve'

https://rpgcodex.net/forums/index.php?threads/gog-turns-down-grimoire-for-publishing.126050/page-2

I mean maybe you weren't alive when Cleve was burning up Usenet, but man you would not find another singular person who would hold a grudge until the cold death of the universe.
Again, I wouldn't be so sure about that.
Under the right circumstances, people can behave and conduct themselves in a professional manner. Especially if there's (some) money to be had.

800+ votes is way more than good enough to warrant a release on GoG. There are plenty of objectively (and subjectively) worse "niche" games that made it through GoG's curational gauntlet no problem whatsoever.
I lost all faith in GOG curation when I heard that they turned down CAVE (Mushihimesama, Deathsmiles, Dodonpachi) but gave thumbs up to much smaller bullet hells.

They really need to do something about the arbitrary curation. My biggest problem isn't curation in itself, it's the lack of consistency.
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DadJoke007: I lost all faith in GOG curation when I heard that they turned down CAVE (Mushihimesama, Deathsmiles, Dodonpachi) but gave thumbs up to much smaller bullet hells.

They really need to do something about the arbitrary curation. My biggest problem isn't curation in itself, it's the lack of consistency.
I'm surprised someone in the know hasn't come forward in some way to reveal detailed info about how it works.
Most of the COMPLETED sub-1000 Community wishlist games appear to have been added to the GOG catalog years + years ago. Maybe if Grimoire had launched on both Steam AND gog at the same time, things would have been different. Sadly, it was Cleve Blakemore's call at the time to go 100% Valve/Steam platform, nobody else made the decision except for him.
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DadJoke007: I lost all faith in GOG curation when I heard that they turned down CAVE (Mushihimesama, Deathsmiles, Dodonpachi) but gave thumbs up to much smaller bullet hells.

They really need to do something about the arbitrary curation. My biggest problem isn't curation in itself, it's the lack of consistency.
Steam has been such a shovelware pit that i'd rather have flawed curation, than no curation at all.
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morrowslant: Most of the COMPLETED sub-1000 Community wishlist games appear to have been added to the GOG catalog years + years ago. Maybe if Grimoire had launched on both Steam AND gog at the same time, things would have been different. Sadly, it was Cleve Blakemore's call at the time to go 100% Valve/Steam platform, nobody else made the decision except for him.
Truth be told, the $35 pricetag it had at the time would have made it highly unlikely that gog would accept the game. They refused games over pricing in the past.

The patches along with the $25 price drop more than makes up for a 1-year-wait, wouldn't you say?

Speaking of 1 year delays...
Post edited March 18, 2019 by fronzelneekburm
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fronzelneekburm: Truth be told, the $35 pricetag it had at the time would have made it highly unlikely that gog would accept the game. They refused games over pricing in the past.

The patches along with the $25 price drop more than makes up for a 1-year-wait, wouldn't you say?

Speaking of 1 year delays...
Not really.
Still waiting for Cleve Blakemore to completely bug-fix the Grimoire MANUAL, despite it supposedly being 99% ready for almost as long as Grimoire has been available on Valve/Steam. Grimoire looks like one of the old school games where you are REQUIRED to read the game manual to have any chance of beating the game. Until that happens, will be reading the DARKLANDS manual before giving DARKLANDS a real playthrough attempt.
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fronzelneekburm: Truth be told, the $35 pricetag it had at the time would have made it highly unlikely that gog would accept the game. They refused games over pricing in the past.

The patches along with the $25 price drop more than makes up for a 1-year-wait, wouldn't you say?

Speaking of 1 year delays...
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morrowslant: Not really.
Still waiting for Cleve Blakemore to completely bug-fix the Grimoire MANUAL, despite it supposedly being 99% ready for almost as long as Grimoire has been available on Valve/Steam. Grimoire looks like one of the old school games where you are REQUIRED to read the game manual to have any chance of beating the game. Until that happens, will be reading the DARKLANDS manual before giving DARKLANDS a real playthrough attempt.
Darklands manual is my favorite manual of all time. Its worth a read just by itself.
Agreed. Darklands Manual is very epic. Once Cleve Blakemore finalizes the internal mechanics + documents them in the manual, I will buy Grimoire asap. Right now, Grimoire: the legit old school CRPG minus the required completed manual doesn't make sense to buy.
FYI, Grimoire on sale at Steam historical low: https://store.steampowered.com/app/650670/Grimoire__Heralds_of_the_Winged_Exemplar_V2/
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misteryo: FYI, Grimoire on sale at Steam historical low: https://store.steampowered.com/app/650670/Grimoire__Heralds_of_the_Winged_Exemplar_V2/
So what was that historical low sale price on Steam?
Still waiting for a updated Grimoire manual to be released before buying Grimoire on Steam or itch.io.
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misteryo: FYI, Grimoire on sale at Steam historical low: https://store.steampowered.com/app/650670/Grimoire__Heralds_of_the_Winged_Exemplar_V2/
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morrowslant: So what was that historical low sale price on Steam?
Still waiting for a updated Grimoire manual to be released before buying Grimoire on Steam or itch.io.
25% off, $7.49 US
Nice, That is roughly a 72% discount from Grimoire's initial price on the Steam storefront.
Which makes the following really funny in retrospect.

Grimoire Opening Discount of 10%
JUL 24, 2017 @ 6:43AM - GOLDEN ERA GAMES
I have decided it is just a nice thing to do for people who have been waiting years to play my game if I offered a 10% discount on the game during it's first week. After this ends, I want to assure anyone waiting for the game that Grimoire will never, ever sell at a discount at any time it is on the Steam store ever again. I won't permit it to be sold below it's retail value for any reason. I am too proud of my finished product to permit it to be turned into simply another commodity in a Steam sale. If Valve ever decides that sales of the product no longer justify it having a page then I will move it to another venue - but as the author I will never offer my game at a discount again anywhere. I'm not a corporation that turns out games like sausages and computes their price curves over rates of decay in market value. Grimoire is my unique and proprietary product and I only want to sell it to the most hardcore fans of the genre. I was never targeting the mass market or casual gamers. It is in the first paragraph of the original design document I wrote more than 20 years ago when I was putting a proposal together that described the entire game end-to-end in both story, design and implementation. It was an aristocrat's manifesto when it was written and the language was specifically that of an aristocrat declaring the game was not going to be designed to appeal to the masses. Only fans of the genre.

In other news, Ellsworth Hall is continuing his development of a full suite of musical scores based on the original MIDI themes he created for Grimoire and these will be offered for sale alongside Grimoire at some time in the future on a CD on the store if approved by Steam.

The release of Grimoire is now one week away.