Posted February 10, 2018
I was just reminded of an odd circumstance, where one can achieve what is supposed to be a victory condition, but still lose.
Take Chrono Trigger on the SNES. There's a minigame involving kicking back little baddies while hitting a button on occasion to avoid your friend getting made extra crispy.
Under the right circumstances, you can knock back all the baddies out of the room which is the win condition, but still lose because the circumstances of the timing left you with not enough time to actually claim the victory.
Another such circumstance I recall is during the Warioware games, where after clearing a microgame, there were often ways which you could lose, such as hurling yourself offscreen.
I'm sure there's other games and stories, and I'd like to hear about them.
Take Chrono Trigger on the SNES. There's a minigame involving kicking back little baddies while hitting a button on occasion to avoid your friend getting made extra crispy.
Under the right circumstances, you can knock back all the baddies out of the room which is the win condition, but still lose because the circumstances of the timing left you with not enough time to actually claim the victory.
Another such circumstance I recall is during the Warioware games, where after clearing a microgame, there were often ways which you could lose, such as hurling yourself offscreen.
I'm sure there's other games and stories, and I'd like to hear about them.