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Survive in an old escape pod as you hurtle through space at the mercy of the cosmos.
Genre: Simulation, Strategy
Discount: 35% off until 19th May 2022, 6 PM UTC
This reminds me of 60 parsecs! game, it's just more serious and no fellow astronauts, and 3d graphics, I am draught. You got my attention Houston... I mean Tin Can ^
"Houston, we have a problem! We have run out of toilet paper..."

But seriously, this looks like an interesting game. Now I'll wait for some reviews.
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GOG.com: Survive in an old escape pod as you hurtle through space at the mercy of the cosmos.
I'd call the pod "Moon". My first words when the hatch opens:
- Many thanks, Rescue Unit! Moon is a harsh mistress.
high rated
Apparently, there is no "save game" in this game (of any kind - no checkpoints, no save & exit, etc).

Steam thread for reference:

https://steamcommunity.com/app/1315980/discussions/0/4417479689915692600/?tscn=1652387858


If the games are "pretty short", it may not need them. Still, it's good to know in advance.
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GOG.com: Release: Tin Can: Escape Pod Simulator(
When the game already is released it would be a good time to add the release date to the game card. ;)
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Martek: Apparently, there is no "save game" in this game (of any kind - no checkpoints, no save & exit, etc).
Thanks for the info. I'm very skeptical about games without a proper save/load mechanism.
Post edited May 13, 2022 by eiii
Is this like that bomb defusing game? Everyone Keep Talking and Nobody Explodes?
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viperfdl: "Houston, we have a problem! We have run out of toilet paper..."

But seriously, this looks like an interesting game. Now I'll wait for some reviews.
"Hot Off the Press" ~ https://store.steampowered.com/app/1315980/Tin_Can/
Is this the kind of game that will end with death 70% all the time or this game actually fair?
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KeoniBoy: "Hot Off the Press" ~ https://store.steampowered.com/app/1315980/Tin_Can/
Thanks.
Before the "no save system" hysteria sets in, let's give the game a fair chance.
I mean, in all honesty, not all games need save systems. The best example would be Monstrum.

Some games are designed for quick sessions, not longer that 2-3 hours. If you can organise that amount of time for yourself there is no real need for saving the game. It would possibly take away a lot from the experience of a randomised, threat-ridden survival.

That's theory of course, since I have not tried Tin Can yet, and can't say, if this is really that sort of game, but it sure looks like it. While generally I hate games that don't include any kind of logical saving mechanics and therefore waste your time (like the abysmal thing they did with Kingdom Come: Deliverence when it first came out), I genuinely understand, that in some games saving could de detrimental to the experience, and would encourage exploitaition.

I'm really interested in Tin Can, have wishlisted it a long time ago nad hopefully soon will be able to try the game out :)
I'm guessing if you enter space death is expected 100%? Hmmm...