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Make your collection even more legendary.

The GWENT Starter Pack is now available on GOG.com.
This is a limited, one-time only offer and a great way to reinforce your card collection with additional units, spells, and heroes, including a guaranteed Legendary card! Whether you’re new to The Witcher Card Game or a seasoned player, you’ll get a total of 51 cards of various rarity, plus crafting resources for creating premium animated versions of cards.

Once you purchase the GWENT Starter Pack, the items included in it will automatically be added to your account and become available the next time you log in to GWENT.
Post edited August 29, 2017 by litek
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amok: and the code words in that quote is "most commonly"... shall we discuss what it means? Can I shout a little bit?

edit - quick, go and edit the Wikipedia page!
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richlind33: ABSOLUTELY NOT!

Yeah, I know -- "mostly". Seems kind of funny, tho, to come up with a new term that doesn't have unique meaning.
indeed... so it is back to square 1...

(and welcome to the English language, the most imprecise language in existence. God knows why it is used so much)
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richlind33: Another thing that differentiates microtransactions from standard DLC is that they are done in-game.
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amok: says who? or is it one of those arbitrary definitions again, as with DRM... in which case it will all just become a shouting match of "I say" "You say".
And... if we do accept the above definition (that microtransactions have to be bought in-game) then by that very definition this starter pack is not a microtransaction. Just a DLC for GWENT.
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amok: says who? or is it one of those arbitrary definitions again, as with DRM... in which case it will all just become a shouting match of "I say" "You say".
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ZFR: And... if we do accept the above definition (that microtransactions have to be bought in-game) then by that very definition this starter pack is not a microtransaction. Just a DLC for GWENT.
You just blew my mind.... up is now down, and black is white! Are you the new messiah?
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ZFR: And... if we do accept the above definition (that microtransactions have to be bought in-game) then by that very definition this starter pack is not a microtransaction. Just a DLC for GWENT.
Those turth bombs they are hardest pills to swallow. Thanks for laying down some more turth bombs ZFR.
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ZFR: And... if we do accept the above definition (that microtransactions have to be bought in-game) then by that very definition this starter pack is not a microtransaction. Just a DLC for GWENT.
Will probably... at least disappoint the others remaining on this side of the argument, sorry about that, but... Personally fine with that. What's clear is that GWENT does (or will? no idea what's already implemented and what's not) have microtransactions, that was spelled out from the get go, but this particular pack, being sold this way, probably isn't one. So anger directed at the game for that reason is right, at this item in particular, maybe not so much.
Also not exactly taking a hard stance on the DRM issue, or the Galaxy requirement issue (same thing as far as I'm concerned), when it refers strictly to using the official servers for multiplayer. Do take issue with such a multiplayer game only allowing the use of said official servers if that is the case, instead of also providing the tools for people to host their own and, if applicable, to have LAN / direct connection skirmishes and local / hot seat games. But that is rather a different matter. The moment GOG will have a game requiring Galaxy, connection, keys, whatever for single player, that's when the DRM-free value will also go down the way of the one world one price one. The launch of Thronebreaker may yet prove to be that moment, but it's not yet.

But, I'll say again, seen one way or another, this is just another straw. For some it may be a notable one, maybe even the last one, even if the item itself doesn't quite fit the bill, because it's a specific thing that happened that brought the matter to the forefront once again. But the real problem is CDP's policy direction for the past few years and how it dragged GOG along with it. Don't think that the GOG, and also the CDP, of over 5.5 years ago (as in pre-bigger/fresher/newer, we're no longer Good Old Games) would have even considered something like GWENT. (And if they did, they've been leading us all on all along.)
Post edited September 01, 2017 by Cavalary
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ZFR: And... if we do accept the above definition (that microtransactions have to be bought in-game) then by that very definition this starter pack is not a microtransaction. Just a DLC for GWENT.
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BKGaming: Those turth bombs they are hardest pills to swallow. Thanks for laying down some more turth bombs ZFR.
Just for the record, regardless of how we define microtransactions, I still think that the starter pack, and maybe GWENT in general, should not have been put on GOG this way. Granted that what "should be on GOG" is just my subjective opinion. Or at least GOG should have handled it better. Either by putting all the "made for multiplayer" games as a separate service and have Galaxy on both "classic" GOG and the new service. Or at the very least by having better communication and being more transparent with what they're doing. With this coming soon after their Galaxy-laced installers idea no wonder people are agitated.

I just don't like how it's impossible to have any discussion about this because lots of the people here seem to have the "You're either completely with us or you're a pro-DRM pro-microtransactions GOG shill" mentality. If you complain, at least know what you're complaining against. Don't just blindly lash out at GOG. Then again after the stunts GOG has been pulling lately I don't feel like defending them either, so I just stay out of these.

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Cavalary: But, I'll say again, seen one way or another, this is just another straw. (...). But the real problem is CDP's policy direction for the past few years and how it dragged GOG along with it. Don't think that the GOG, and also the CDP, of over 5.5 years ago would have even considered something like GWENT.
This is very true. It is another straw. And CDP/GOG's policy lately is the problem.

I really don't mind the fact that GOG's changing per se; it's almost 10 years after all. But it's the way they're doing it. No communication, no transparency but sneakily trying to bring about "Good news - here is some bad news" changes.
At least be open about what you're doing.
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ZFR: Just for the record, regardless of how we define microtransactions, I still think that the starter pack, and maybe GWENT in general, should not have been put on GOG this way. Granted that what "should be on GOG" is just my subjective opinion. Or at least GOG should have handled it better. Either by putting all the "made for multiplayer" games as a separate service and have Galaxy on both "classic" GOG and the new service. Or at the very least by having better communication and being more transparent with what they're doing. With this coming soon after their Galaxy-laced installers idea no wonder people are agitated.

I just don't like how it's impossible to have any discussion about this because lots of the people here seem to have the "You're either completely with us or you're a pro-DRM pro-microtransactions GOG shill" mentality. If you complain, at least know what you're complaining against. Don't just blindly lash out at GOG. Then again after the stunts GOG has been pulling lately I don't feel like defending them either, so I just stay out of these.
The difference is you at-least open your mind to what it is. You may not like it per say, but you aren't trying to make it out to be something it isn't. I can respect that.

I also don't agree with exactly how they have handled Gwent, there are better ways for sure... but I'll wait to see the final product in complete form before making any swift judements.
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coreyblueexclusive: I think I lost a little faith in this community,and here there are people foaming at the mouths for cuphead that's about to be DRM free on GOG.What in the fuck is with this community sometimes.I fear for some of you guys mental stability.Some of you guys do come off as whiny and entitled,and for some reason you guys think GoG is going to stop being DRM free, what in the fuck?

It's a motherfucking card game,chill out and get over it,and I rather give my money to company who I know damn well are going to make quality games with it.I don't want to see GoG die because is not enough income coming in,we already got Valve who gives no fucks and never listens to community about their upcoming games.Gog has to make money,and sometimes you guys take this shit personal like GoG is your best friend or something.They are a business[i][/i]Not your damn drinking buddy.

They are waaaay better then valve with this,you should see the hate for the new Dota2 card game,and that is hate well deserved.

Also it's their store,why would they not post a game they made on their store? Games like Absolver and GWENT are really supposed to be played with other people,ONLINE,but yeah nothing is going to stay the same forever in this market,but I do believe they will stick with being DRM free.Also start panicking when Cyberpunk 2077 is online only or something please.This is nothing,it's card game that sells packs,chill out.
Could not agree more. I am an old gamer, have been gaming for 25+ years, and really against DRM, and usual BS. But this is just one game, that is free to play, and nobody forces you to play. It is also by their parent company. What's the deal.

In my ideal world I would have gog have only "good old games". But that's unrealistic and while I do not like seeing all the indie and new games here, I accept them as other may like them and it provides gog with additional income so they can keep adding old games. Life is about finding compromises. Gog did ton of good things to the community but they need to finance themselves too. This one release does not change anything. As coreyblueexclusive said, I will worry if Cyberpunk 2077 has DRM. Until then I do not understand the outrage.

And it is rather hypocritical to say you are against DRM, and then say you switch to Steam. Of course you are free to do as you want, but crusading against gog here and then logging on steam the next moment to purchase a new game there with DRM seems to me rather odd and somewhat schizophrenic.
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mqstout: WHY THE HELL IS THIS SHIT ON GOG!?!
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Cavalary: Because GOG is CDP's store, meant to be milked for profits used to fund CDP's projects, plus of course keep their shareholders happy. CDP were the good guys back when they were a bunch of former "pirates" who really knew gamers because they were more that than businessmen themselves and had the interests of said gamers at heart, championing them against those of the industry, and when they just somehow managed to make the first Witcher as mainly a labor of love that almost failed to see the light of day. Then they decided to look more into the business aspects, Witcher 2 starting their slide towards being professionals and making compromises; you may recall that Witcher 2 was really the first game that ended up here with regional pricing, even if at least at the time they fought it tooth and nail... after the fact, instead of avoiding the deal that brought it about in the first place. And then Witcher 3 was an AAA title with AAA requirements, including that of the company behind it "adapting" to the practices of the other big guys and the industry's "norms".
They could have avoided the deal, but only by going bankrupt, then we'd never have seen W2, GOG, W3, etc.

Simple fact is they had to make some compromises, to get the publisher money to finish the game.
They stood their ground on what they (and I) considered the most important point.
They didn't sell the Witcher franchise rights, so still owned the IP.

They had to even accept DRM, on the physical disc vesions in the US, but still kept it DRM free on GOG.
Which hadf a fringe benfit, of showing it was the DRM version that got pirated, even though it needed a crack.
GOG release wasn't torrented anywhere near as much,

In the end we've got to judge the company on what we really want.
The GOG of old, ceased to exist the moment it became a public company with tradable shares.
Only as a private company could the owner make consumer favourable decisions, that made less profit.
Last I heard he held 30% of the shares, so is vulnerable to being forced out.

That's usually enough to keep control, but if a richer business wants to pay more to buy up all the shares, he can lose control. Exactly the same thing that's happening with Ubisoft.

Without owning a majority (51%) of the shares, a forced takeover is possible, and to keep the 70% he doesn't own happy with his decisions, he must make more profit, even if it's not consumer friendly.

Each GOG user must draw there own line, and make it clear that will be where they stand.

My line is Offline installers, I detest all Store clients, and the only good thing about Galaxy, is it's optional.
Store Clients, are a plague, and as bad as DRM to me, especially when multi-player requires it.
All MPG's should have that functionality built into the game, not depend on a damn store client.
A multi-player game that requies a store client, is not a game I will play.

As a result, I rarely touch multiplayer games, and modes, when I'm forced to use a client in SPG's, I turn everything I can off, not intersested in any of that added bloat, with GOG I can just ignore the client entirely.

So that's my line,.DRM free offline installers, with Galaxy optional.
MPG's, and modes, have already crossed the line, and I won't play them.
I'm a Single Player Gamer, at heart, and rarely take any interest in Multi-Player.
Post edited September 01, 2017 by UhuruNUru
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UhuruNUru: They could have avoided the deal, but only by going bankrupt, then we'd never have seen W2, GOG, W3, etc.
Maybe, and so be it. Die on your feet instead of living on your knees.
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ZFR: I really don't mind the fact that GOG's changing per se; it's almost 10 years after all. But it's the way they're doing it. No communication, no transparency but sneakily trying to bring about "Good news - here is some bad news" changes.
At least be open about what you're doing.
I think the changes being made are quite negative as far as social behavior goes, because it isn't greed that drives healthy, prosperous societies, but rather, cooperation. And the manner in which they've communicated these changes is consistent with that sort of mindset.

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Cavalary: Because GOG is CDP's store, meant to be milked for profits used to fund CDP's projects, plus of course keep their shareholders happy. CDP were the good guys back when they were a bunch of former "pirates" who really knew gamers because they were more that than businessmen themselves and had the interests of said gamers at heart, championing them against those of the industry, and when they just somehow managed to make the first Witcher as mainly a labor of love that almost failed to see the light of day. Then they decided to look more into the business aspects, Witcher 2 starting their slide towards being professionals and making compromises; you may recall that Witcher 2 was really the first game that ended up here with regional pricing, even if at least at the time they fought it tooth and nail... after the fact, instead of avoiding the deal that brought it about in the first place. And then Witcher 3 was an AAA title with AAA requirements, including that of the company behind it "adapting" to the practices of the other big guys and the industry's "norms".
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UhuruNUru: Simple fact is they had to make some compromises, to get the publisher money to finish the game.
They stood their ground on what they (and I) considered the most important point.
They didn't sell the Witcher franchise rights, so still owned the IP.

In the end we've got to judge the company on what we really want.
The GOG of old, ceased to exist the moment it became a public company with tradable shares.
Only as a private company could the owner make consumer favourable decisions, that made less profit.
Last I heard he held 30% of the shares, so is vulnerable to being forced out.
When the cost of winning the battle is losing the war, something is very. very wrong.
Post edited September 02, 2017 by richlind33
OK, wait a minute. Look at it logically, and from design standpoint (or at least from a neutral vantage point).

How can you make a collectable card game without having a level playing field, persistent player card collections, and sellable or findable cards that expand said persistent collections?

How can you make new cards in the form of DLCs ("bought content that genuinely belongs to a person and is inaccessible otherwise")? Firstly, it makes the playing field unfair, because part of the player base has these cards and everyone else has no way of getting them... aside from literally paying their way to them (P2W). Secondly, adding new cards gradually and balancing them becomes impossible, because not everyone can get them and you need to release them in batches anyway, as finished products.

Furthermore, how can you make a collectable card game have an unlimited offline version for LAN parties, as some people here said? If you make a separate version of it where you can access all the existing cards and make your decks with it, it defeats the core loop of the game - building of unique decks and playstyles and discovering new cards.

The only way to pay for the (considerable) upkeep costs of a huge online game like this are a humongous one-time price, a flat subscription rate, or, well, regular collectable items, like in Magic or Warhammer.

A, say, $100-300 price is unrealistic, and even the fiercest fans wouldn't pay it without at least trying how it plays (it's a card game). Subscription rate cuts off so much of the playerbase that it is completely possible that in given state of the world (purchasing power, number of people) it wouldn't be playable because there's too few people online - and it's a negative feedback cycle as we all know.

The only thing left are collectable items you can buy. Even though they're already developed, like Warhammer plastic figures or Magic cards (the thing that you call "paying for nothing"). With one caveat - you're also able to NOT buy them and they literally rain on you just in 1-3 hours of game time. Unlike Warhammer figurines or Magic cards.

(As an aside, it's weird to say that you pay for nothing when you pay for new cards. They are developed constantly, like new issues of magazines or new comic books. Painters and designers need to be paid. Even if the payment is distributed over the playerbase, and cards technically arrive into the game assets before you get them, it's not paying for nothing!)

So there's only one question left unanswered: if the situation is what it is, SHOULD you make a collectable card game? Many of you will say "defnintely no". But CDProjekt RED found itself under the rain of requests to create a standalone version of a damn minigame they never expected to be a surprise hit. So these creators, faced with overwhelming reaction of a hugely expanded, exalted audience, decided (amazingly!) to give people what they want, and in the process ostensibly make it better than other guys.

Try as I might, I can't find any malice or betrayal in this situation. You can have a kneejerk reaction to purchasable in-game currency, I definitely have it too. But it's a requirement of the genre, its core concept - that you have to somehow work around, or mollify its impact (which as I understand they're trying to do). For pete's sake, hunting for new cards, buying, winning, and stealing them from other people is the *whole idea of Gwent* as a fictional game!

Just as a disclaimer, I'm not a fan of any collectable games, but tried Gwent just out of curiousity, and liked it. Not going to play it regularly.
Post edited September 05, 2017 by AyeBraine
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bioshark: Do I have to remind everyone that Gwent is free? Hence you haven't paid for anything. You don't own anything that has or doesn't have DRM!

I do get the no-DRM revolution (heck, I had a sticker on the bumper of my car for a few years) but this is not the case of a DRM slapped on top of a non-DRM game.

All the other games SOLD on GOG, they are and will still be DRM-free. Nothing changed in the business model.
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mqstout: Except the it has in-program-purchases. They're taking money for literally nothing. That's a violation. That it's free-to-start is meaningless to the discussion.
You don't have to do it, as has been said so many times. So in-program-purchases are rather meaningless to the discussion. Really it's pathetic how people are going on over this as being the end of DRM-free. Oh ffs, there's still over 2000 DRM-free games sold here so why anyone would boycott them I can't for the life of me see. All that would end up doing is send the opposite message of what we are trying to.

I've bought numerous DRM-free games both here and on Steam. It's the publishers who make me pay for DRM that l'm sending a message to. If I don't own it I don't buy it whether you choose to call it DRM or not. Doom was a massive flop due to ironically pirated DRM. Not because it was boycotted but because it got the job done during initial sales so it got almost no exposure and they eventually dropped the DRM. If more people would boycott such titles it will send a much stronger message to the industry. Choose your titles man and not your stores.
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Alaricov: I'm genuinely curious:

Do some folks accept only one type of payment model (pay once) as legitimate? Are there truly no cases whatsoever for the subscription model? Is it really not possible to have a free-to-play (but supported with microtransactions) title that can be fair to the consumer?

Setting aside the apparent necessity of DRM for "managed" online games and whether or not such games (be they CDPR's own or otherwise) belong on GOG (for which I understand the arguments from both sides), I fear that there is a danger of throwing out the baby (alternative business models) with the bathwater (particular consumer-unfriendly implementations of said models) here...
It's not the practice I detest but rather how it's implemented. Pay to win means that it's no longer skill or ability that makes you win but rather how much you can afford to dosh out. Rich kids go to the top while truly gifted players get left in the dust no matter what they do. It goes entirely against the spirit of gaming imho which is why I won't even touch such games. I don't have a problem with subscription pay to play like Warcraft where everyone is still on equal footing.

With Gwent I see people commenting it has a little of both. You can pay for some goodies but even if you don't gifted and skilled players who invest enough time will quickly end up with them in any case. There's also nothing that gives you an uber advantage where you'll automatically beat everyone else and you still need the skill to use it effectively. It truly seems CDPR has tried to make it as fair as possible for both sides so if they have to use gullible people that can't wait to fund it then so be it.

I was also not happy with the route CDPR took to have it on GoG with a Galaxy requirement for single player but I guess that since Gwent is primarily a multiplayer game they want to emphasize this aspect and get people involved with playing with others.

What one poster on here said about microtransactions requiring DRM is also wrong.

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TheEpicWhale: Thanks GoG, I really like the starter pack. Was a great way for me to support your game and get a good deal on cards.
Some people on here seem to think that it is spending money on "nothing". I see it as supporting the developers.

Other than that, Businesses change
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Skargoth: You are paying for a product, not making a donation. You may see it as what you want, but that is not what it truly is. The price is set by them and you have no control over this.
Wrong. If his reasons is to support the developer then in his mind he's making a donation. Buying a product is just the way it's achieved. If I played and really liked Gwent I might have done the same. And he does have control over the price. He can choose make in game purchases for less or buy this bundle for more.
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Skargoth: You are paying for a product, not making a donation. You may see it as what you want, but that is not what it truly is. The price is set by them and you have no control over this.
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PromZA: Wrong. If his reasons is to support the developer then in his mind he's making a donation. Buying a product is just the way it's achieved. If I played and really liked Gwent I might have done the same. And he does have control over the price. He can choose make in game purchases for less or buy this bundle for more.
A donation is a gift and that means that there is no expectation of getting something in return. He already admitted that he does expect something in return so you are factually wrong. It doesn't matter what you want to pretend it is. He does have control over how much he wants to spend, but not the price. Don't reply to me again with any of this nonsense.