zeogold: Hm. This should be interesting to watch...I suspect we'll see a slow shift in the forum community as old, disgruntled members abandon the place and new ones join. Then as the new ones join, the old ones get even more disgruntled and leave in greater numbers. Considering this place seems to be the last remaining bastion GOG has of people who carry the old mindset and forum feeling, we may see a shift in the website and the community itself.
I see it's time for me to start contacting some people...
I'd say we've been seeing that shift for years and years now, and almost everyone who was going to leave has already left. (May be a time for some to return and lend a hand here if they'd be willing to, yes. But doubt they will.) Since it seems unlikely that something like what GOG used to be will pop up somewhere else for us to go to, those of us still around will probably keep sticking around, at least on the forums, to lash out, if perhaps not also as customers.
CharlesGrey: Frankly, I think people who complain about this are unhappy with the general direction GOG has been taking during the past few years. That's the problem -- it's not just this one game/DLC. This is just one of far too many "straws" which will eventually break this camel's back. ( Or already has, for some former GOG customers. )
Exactly. There are a lot of straws accumulating. For some the last one already came some time ago, for others it may just happen that this card pack is it, for others it may be in the future. But they're all straws.
CharlesGrey: I'm starting to feel like buying from GOG is only feeding a monster, and not really supporting any kind of "DRM-free revolution". Officially they still maintain that "champion of the people" pretense, but they've made it clear that they no longer care about most of their founding values.
[...]
I'm actually wondering if GOG would have developed differently, if they had stronger competition in the DRM-free market. I think they grew a little to comfortable being the single leader in that niché, so they could get away with a lot of questionable business choices. ( Questionable for their original customer base, anyway. )
QFT for the first part. For the last, thing is that they did have some competition back in the "good old days". But the rest, who admittedly were far smaller players, gave in, on both fully DRM free and regional pricing, so they did as well.
Alaricov: Do some folks accept only one type of payment model (pay once) as legitimate? Are there truly no cases whatsoever for the subscription model? Is it really not possible to have a free-to-play (but supported with microtransactions) title that can be fair to the consumer?
As far as I'm concerned, regarding fully commercial products, so not counting free and donationware, the pay once model is the proper one. Want more money for your stuff coming in the future, put more effort into it, creating full expansions, not little DLC, and/or maybe massive patches seriously improving the product, which will trigger renewed interest.
Other than that, I guess one could have microtransactions or small paid DLC for purely cosmetic things or other stuff that can give bragging rights, and those who care for such things might as well pay up, but shouldn't be a difference between paid and unpaid in terms of actual gameplay. So those microtransactions would act as a sort of donationware.
But, otherwise, see above. This is just one of many straws.
CharlesGrey: when GOG built its business on the very idea that they are better and different, compared to the rest of the modern games industry. They lured everyone in under the pretense of offering a better, more customer-friendly experience, then gradually over the years dropped all of the unique advantages and principles which made GOG special.
QFT. Again.
vulchor: I think I probably should have jumped ship when they started doing regional pricing. For me, that was when it all started going downhill, as that was the first time they removed one of their "core" tenants. It wasn't an idea that we had in our heads of what GOG represented, it was how they represented themselves to the world. It was on the home page, a big graphic of what made GOG different. It included a no regional pricing stance, goodies and extras with all games [...]
Yep, exactly, that's when they violated a core principle. Actually the "goodies" one was implied, under "customer love", but the pricing was right there, specifically, and a mere half a year before there had been that conference where they specifically said they had to reject Take Two and Capcom because they were asking them for some small concessions and they will not do that. To quote exactly, “The moment we will betray our values, the whole GOG will explode and that’s the end of it.”
PaterAlf: In the beginning it's always just one game.
QFT (well, assume I quoted all of it, this is messy enough already) Sometimes the slippery slope argument is a logical fallacy, but in GOG's case, they have proven time and time again that it's the right one to use. Or, in other terms, useful to play Littlefinger's game when it comes to GOG... Do hope it'll serve us better than it did him though.