mkess: Do you know, that the lastest drop in approval, 12 %, came from the fact, that steam did not refund the fraudulant game? They were positive reviews, before reviewers changed them to be negative.
Because of the "Steam refunds this game regardless of the playing time hoax" on the web. Hope died last. ;)
No, but the timing seems to match so it wouldn't surprise me.
When I started playing it I was enjoying myself at first but HATED the stupid press-and-hold the mouse until the circle completes on EVERYTHING. That is one of the stupidest user interface designs I've ever seen in any software. It'd be like pulling the trigger on your gun in an FPS to have the game pause the game and pop up "Are you sure you want to fire a bullet? [y/N]".. Jesus, the developers must have never played a game before in their lives.
Anyhow, I was enjoying the exploration and discovery for a while much like Angry Joe did. The next annoyance was the inventory screens that show you the upgrades you have but you can't read the text on them to figure out what you have and what you don't because it is too large to fit in the tiny little boxes so they made it bounce back and forth like an HTML MARQUEE scroll. Annoying... but... the game's discovery was still interesting at that point.
So I played about 8 hours or so the day my buddy left his machine here and maybe 4 hours the next day mostly thinking "this isn't quite as bad as what some others are saying about it". But it started to get a little tedious and repetitive, so I kept on... and then like Angry Joe I started to notice various quirks and limitations, how lame and crappy alien interactions were, how meaningless the alien language crap was, and on and on and on. It didn't take much longer to get thorougly annoyed at the game's complete repetitiveness.
After a few more sessions I understood why the game was getting murdered online, it is terrible. But then I saw the 50% rating still and thought - "Really? 50% of people ACTUALLY LIKE THIS???". I just could not accept that. The only thing that made sense was 50% of people had played it for 12 hours or less before reviewing it. I find it hard to believe that any more than a very small percentage of people could play this game for more than a couple of days and not start getting really bored and annoyed by it even if they'd never seen any of the promised features that aren't in the game.
So what I wondered was how long it would be until people who had given the game good reviews and were vehemently defending it would realize they were wrong and go change their fanboy reviews to reflect the reality of the game.
What's funny is that many of them had 12 or less hours logged and if you go to their accounts now and they have them set to public, their game time in the game hasn't went up since their review. Obviously if they truly thought the game was fun and worth the money then they'd still be playing it. :)
So it's not a huge surprise if people are changing their reviews from good to bad as they probably wrote them whimsically based on the game's hype than from actually playing it long enough.
skeletonbow: So the plunge to the bottom of the top 100 list seems to have hit a temporary slight plateau of sorts, but the approval ratings continue to drop. I have to wonder though if the slowdown in dropping on the list might be from people buying the game thinking "it can't be THAT bad, I have to see for myself", however I'd presume that most people who have that mindset would probably wait for it to go on sale for at least 50-75% off or so.
What's funny is that Flappy Bird was such a simplistic game and better received globally and probably made more money with higher ratings too, and people got super frustrated by it. :)
mkess: I played this game for exact 20 minutes. Started on a planet with barely anything. Mined a bit of iron. "Killed" one fucking tree for carbon. Got attacked immediatlly by the guardians. Killed two of them, only to find out, you have to recharge your fucking gun with resources, you have to harvest, too. In a gunfight ...
What annoyed me is that you'd be engaged doing something in the game and trigger one of the stupid completely meaningless pointless game milestones like "You walked 200 steps for the first time, congradulations!" then 5 minutes later ""You walked 300 steps!" followed by "You bet your first alien!" then 5 minutes later ""You walked 400 steps!" "You met your second alien!" etc. ad infinintum, each time letterboxing the screen causing all of the HUD elements to become temporarily unviewable and preventing you from interacting with anything or shooting your weapon or reloading it or doing things in your inventory etc. 15-20 fireworks display that prevents you from playing the friggen game over some trivial stupid achievement that is insignificant and patronizing.
Worst user interface in a game ever.
mkess: Ok, found the resources even without getting killed. Had manually to recharge my shield. WITHIN THE MENU. During a gunfight .... MANUALLY RECHARGE. How? Why? Have the devs ever played any type of game before?
Yup, same thing in starship battles in space too. Deflector shields down. Hit tab, then try to figure out which one of the 48 random squares in this particular ship's inventory hold the deflector shield compared to the ship you owned 10 minutes ago, then click the mouse 57 times while fucking around and getting shot, flying blindly into asteroids that are causing further damage. I don't think the devs ever played any video games before.
mkess: After that, fleeing into my broken spaceshiip, hoping it had stronger shield. The assumpion proved to be correct.Then MANUALLY RECHARGING my fucking gun. Getting out, and finish off the rest of the 4 guardians.
I was OK with harvesting things, to construct new things. But I was NOT OK with manually recharging EVERYTHING in this poor excuse for a menu. I expect a hotkey for that, or, even better, autorecharge.
Yeah, I never understood the boltcaster both having clips that run out and require a reload and then also eventually running out of "charge" and having to go into the inventory to refill it with resources. Makes no sense whatsoever. Same thing with the plasma grenades. They come apparently in clips of 6 then you have to wait a sec while it reloads, and after 3 or 4 discharges of 6 grenades you have to put more carbon or plutonium or whatever into the grenades. WTF Makes no sense whatsoever.
mkess: Seeing and undderstanding this kind of gameplay, I decided for my person, that I was not able to do this over and over and over and over again.
After that traumatic experience I deleted the game from my harddisk. My personal oppinion about this kind of gameplay and the developers is not fit seen printed here. It would be censored anyway.
Wow, you must really hate the game then as I don't think GOG would even censor death threats containing 50 vulgarities in the forums. :)
mkess: In the state the game was at that point, it lacked the most basic thing I expect from a playable game.
This is a techdemo, not worth anything. Or a screensaver with some content. The price of 60$ is fraud. Simple as that.
What really sad abiout this story is, that they ruined every chance of any indie developer to get ever again 60 $ for their games ever again. They really fucked it up, not only for themselves, but for every other dev.
I mostly agree for the average dev that that is completely true however I wouldn't say it is ruined for every dev totally. Technically Cloud Imperium Games is an indie developer and Star Citizen will retail for $45 for the single or multiplayer, or $60 for the combined single+multiplayer experience, all the way up to $15000 for the highest tiered game buy-in. But then... they're an exception to just about every rule so far so... :)
But yeah, most indie devs are likely to get more scrutinized from now on, as will more games that hype themselves up like that. I honestly don't understand why so many people pre-order games or buy them on day 1 to be the first on the block or whatever. In some cases it is clear a game is going to be a huge hit and it can be understood to a degree, like The Witcher 3 for example, but games like that IMHO are ultra-rare. At a bare minimum I'd be waiting at least 1 day if not more to see what reviews and ratings are showing as well as all the people hitting day 1 game bugs, installation problems etc.
$66 for NMS is the video game con of the century.