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UPDATE: The first No Man's Sky update is now out!
It's a much-awaited bundle of fixes, as well as compatibility and performance improvements and you can grab it now via GOG Galaxy auto-updates, or with the newest offline installers.



<span class="bold">No Man's Sky</span> a massive science-fiction game set in an infinite procedurally generated galaxy, is available now, DRM-free on GOG.com. Note that the game takes place in one persistent PC universe, shared across GOG and Steam.

In an intergalactic society, only the few set off towards the stars — explorers, those unafraid, those with nothing to lose. They set off never to come back as far as any of us are concerned. And thus, we still look up at an infinite sky, now within our reach, yet still untouched — a no man's land, a No Man's Sky.

No Man's Sky promises discovery of an infinite, uncharted universe. Its billions of stars, planets, unknown living creatures, breathtaking sights and lonely wastelands — all seamlessly connected — gradually getting catalogued by explorers drawn to the distant mysteries of the horizon, eager to leave a permanent mark in their wake.

The frontier is merciless and dangerous. Exposed to a universe of extremities in your fragile suit and ship, you'll need resources and upgrades to get far — as well as the means to stand your ground in a fight. Whether you journey to the center of it all or seek out the farthest reaches of existence, the trip will not be simple or dull. You'll catalogue things unseen, discover alien artifacts and reveal the greatest mysteries of the universe. If you survive.



Calibrate your suits for extreme insomnia, reach out and touch the <span class="bold">No Man's Sky</span>, DRM-free on GOG.com!
Just guessing: due to DRM differences, can HG mixed things with the game binaries and bitches the GOG patch?
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feonix: After a week and we still don't have the same version Steam users have. This means that there are people who still can't launch the game.
It should be noted that the people who can't launch the game because of the SSE 4.1 requirement (not a bug), don't meet the original system requirements. And Hello Games is making a patch for them anyway.

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feonix: 11pm in Poland. We will have to wait for them to wake up, fresh and relaxed, put their slippers on, shuffle downstairs to the kitchen....put the kettle on... read the newspaper... take a dump... feed the cat.... I could go on... this is how I feel GOG operates. They aren't operating on a professional level. The sun goes down, they put the closed sign on the door. The weekend comes, they close and go to the beach. Meanwhile, the international game store/platform that they are responsible for is not manned, and customers around the world are left in the lurch. You can't have it both ways, you can't be "Big Time" running your business like a shop from the '80s.
That's exactly how I'd run it if I was them. I work for a huge corporation and I still go home on the evenings and weekends. They could add off hours tech support people, but as far as development and deployment, I don't in any way agree they should do that off hours. Are you so fricking impatient that you can't wait until business hours for a patch?
Post edited August 19, 2016 by barleyguy
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feonix: After a week and we still don't have the same version Steam users have. This means that there are people who still can't launch the game.
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barleyguy: It should be noted that the people who can't launch the game because of the SSE 4.1 requirement (not a bug), don't meet the original system requirements. And Hello Games is making a patch for them anyway.
Well they did not announce before launch that SSE 4.1 would be needed to play the game...I would call that borderline fraud to lure more ppl into buying that game. The requirements on the game card were not very specific. before launch. I think it was after the first or second day after launch that it came up.

But it seems to fit the general marketing scheme of the game in the interviews and presentations of the game I saw. No specifics, astonishing cloudy formulations what would be in the game and at the same time evading clear answers in interviews, not ruling out anything, also not clearly stating anything. The do not expect a multiplayer experience announcement came after the PS4 launch, right before PC launch.

I am so glad I was pretty late to join the hype train, so that I could watch several PS4 Twitch streams and did decide, well nope I won't buy the game.

My 60 € were spent for the Posthuman board game and the Eldritch Horror "Under the Pyramids" expansion :). Zombicide "Black Plague" was also a big contender.
Post edited August 19, 2016 by MaGo72
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barleyguy: It should be noted that the people who can't launch the game because of the SSE 4.1 requirement (not a bug), don't meet the original system requirements. And Hello Games is making a patch for them anyway.
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MaGo72: Well they did not announce before launch that SSE 4.1 would be needed to play the game...
They did list "Core i3" as a minimum system requirement long before launch. Anything less than a Core i3 is therefore below the requirements.

(The rest of your comment I don't even consider relevant, so I'm not replying to it.)
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MaGo72: Well they did not announce before launch that SSE 4.1 would be needed to play the game...
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barleyguy: They did list "Core i3" as a minimum system requirement long before launch. Anything less than a Core i3 is therefore below the requirements.

(The rest of your comment I don't even consider relevant, so I'm not replying to it.)
So you think people will know that, with that requirement stated, a SSE 4.1 instruction set is required? They could have at least stated an AMD requirement as well.
Post edited August 19, 2016 by MaGo72
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barleyguy: They did list "Core i3" as a minimum system requirement long before launch. Anything less than a Core i3 is therefore below the requirements.

(The rest of your comment I don't even consider relevant, so I'm not replying to it.)
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MaGo72: So you think people will know that with that requirement stated a SSE 4.1 instruction set is required? They could have at least stated an AMD requirement as well.
I agree with you there. They should have stated an AMD requirement.

I think the problem was that they didn't do any significant testing on various hardware, and didn't do a beta test, so they didn't KNOW about the Phenom issue. My feeling is that they got in over their heads.

I don't at all feel that they were malicious or intentionally deceptive though. In relation to all the features that got cut, I think they ran out of time and had to release something. Delaying the game again wasn't an option, so they released the best game they could squeeze into the available time. They will release more features later. I bet they'll be actively updating this game for a year or two at least.
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barleyguy: They did list "Core i3" as a minimum system requirement long before launch. Anything less than a Core i3 is therefore below the requirements.

(The rest of your comment I don't even consider relevant, so I'm not replying to it.)
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MaGo72: So you think people will know that with that requirement stated a SSE 4.1 instruction set is required? They could have at least stated an AMD requirement as well.
My point exactly. When I heard about i3 I think, my Phenom II (which is better than i3) will be sufficient.
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MaGo72: So you think people will know that with that requirement stated a SSE 4.1 instruction set is required? They could have at least stated an AMD requirement as well.
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barleyguy: I agree with you there. They should have stated an AMD requirement.

I think the problem was that they didn't do any significant testing on various hardware, and didn't do a beta test, so they didn't KNOW about the Phenom issue. My feeling is that they got in over their heads.

I don't at all feel that they were malicious or intentionally deceptive though. In relation to all the features that got cut, I think they ran out of time and had to release something. Delaying the game again wasn't an option, so they released the best game they could squeeze into the available time. They will release more features later. I bet they'll be actively updating this game for a year or two at least.
I think they should never joined the Sony boat as publisher, that may have played a role as well. Because the goal of a main PC build and release was shifted to a PS4 release. For such an ambitious title early access would have been a good choice, but i think they would have not sold not that many copies in such a short time.
Post edited August 19, 2016 by MaGo72
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MaGo72: I think they should never joined the Sony boat as publisher, that may have played a role as well. Because the goal of a main PC build and release was shifted to a PS4 release.
I partially agree, because the publishing deal probably made the initial release more rushed, and created a lot of the PR mess. However, I do think having Sony as a publisher was a good move financially and in terms of everybody knowing about the game. Heck, even my non-gamer friends have heard of this game, and the financial windfall may benefit the game a year from now, because they can survive off that money while they add more features.
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MaGo72: I think they should never joined the Sony boat as publisher, that may have played a role as well. Because the goal of a main PC build and release was shifted to a PS4 release.
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barleyguy: I partially agree, because the publishing deal probably made the initial release more rushed, and created a lot of the PR mess. However, I do think having Sony as a publisher was a good move financially and in terms of everybody knowing about the game. Heck, even my non-gamer friends have heard of this game, and the financial windfall may benefit the game a year from now, because they can survive off that money while they add more features.
I am not quite on the same page. Big publishers do not care for the good quality of the release of a small studio, they care for bringing the money in, which I guess with 4 million copies(read that on steam, not sure if true) has done it's job..

Although Murray tracked back on the "no paid DLCs" statement.

If Sony sees financial benefit after this horrific launch, they will stick to them, if not...another studio going down.
Post edited August 19, 2016 by MaGo72
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barleyguy: I partially agree, because the publishing deal probably made the initial release more rushed, and created a lot of the PR mess. However, I do think having Sony as a publisher was a good move financially and in terms of everybody knowing about the game. Heck, even my non-gamer friends have heard of this game, and the financial windfall may benefit the game a year from now, because they can survive off that money while they add more features.
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MaGo72: I am not quite on the same page. Big publishers do not care for the good quality of the release of a small studio, they care for bringing the money in, which I guess with 4 million copies(read that on steam, not sure if true) has done it's job..

Although Murray tracked back on the "no paid DLCs" statement.

If Sony sees financial benefit after this horrific launch, they will stick to them, if not...another studio going down.
Sony doesn't own Hello Games, and the money they make are making from this game is a lot for a 15 person team, so I think they'll be alright.
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MaGo72: I am not quite on the same page. Big publishers do not care for the good quality of the release of a small studio, they care for bringing the money in, which I guess with 4 million copies(read that on steam, not sure if true) has done it's job..

Although Murray tracked back on the "no paid DLCs" statement.

If Sony sees financial benefit after this horrific launch, they will stick to them, if not...another studio going down.
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barleyguy: Sony doesn't own Hello Games, and the money they make are making from this game is a lot for a 15 person team, so I think they'll be alright.
I do not see how they can redeem their quality as a studio after this, but who knows...
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MaGo72: I think they should never joined the Sony boat as publisher, that may have played a role as well. Because the goal of a main PC build and release was shifted to a PS4 release.
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barleyguy: I partially agree, because the publishing deal probably made the initial release more rushed, and created a lot of the PR mess. However, I do think having Sony as a publisher was a good move financially and in terms of everybody knowing about the game. Heck, even my non-gamer friends have heard of this game, and the financial windfall may benefit the game a year from now, because they can survive off that money while they add more features.
This is the first time I have ever seen such a stuff up with min requirements. We now all have to look into a chips specific instruction set and compare now after this. What a joke.

I know you are sort of agreeing barleyguy but this is a f up of the grandest kind. There have been some bad releases over the years but this takes the cake. At least you could get into those games then they ran like crap or crashed.

The only Stars iv'e seen in the past week are from hitting my head on the desk in frustration.

GOG isn't helping much either. They are basically silent. Except for a few posts today that don't amount to much. I have requested a refund no reply yet. It just gets worse.
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TheDude68au: This is the first time I have ever seen such a stuff up with min requirements. We now all have to look into a chips specific instruction set and compare now after this. What a joke.

I know you are sort of agreeing barleyguy but this is a f up of the grandest kind. There have been some bad releases over the years but this takes the cake. At least you could get into those games then they ran like crap or crashed.

The only Stars iv'e seen in the past week are from hitting my head on the desk in frustration.

GOG isn't helping much either. They are basically silent. Except for a few posts today that don't amount to much. I have requested a refund no reply yet. It just gets worse.
I don't think GOG has any leverage with HG. I fault them for not seeing this coming, but at this point there isn't much they can do except issue refunds, which they're doing.
Post edited August 19, 2016 by richlind33
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OldOldGamer: Just guessing: due to DRM differences, can HG mixed things with the game binaries and bitches the GOG patch?
It depends, in many cases GOG's builds are more or less the same as Humble's, but not always. I'd not do it with Galaxy-run games though, because the autoupdate may break them. I tried that with Tales of Maj'Eyal once and it wasn't very nice.
Post edited August 19, 2016 by Projectsonic