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Journey into psychosis.

<span class="bold">Hellblade: Senua's Sacrifice</span>, a narrative adventure into a shattered mind, is now available, DRM-free, on GOG.com.

From Ninja Theory, the creators of DmC: Devil May Cry, Heavenly Sword, and Enslaved: Odyssey to the West, comes the haunting tale of Senua, a celtic warrior struggling with trauma and psychosis. Exploring the challenges of delivering an AAA experience using independent means, the visionary studio is set to deliver a captivating narrative of stunning beauty.

Watch the trailer.

To learn more about Hellblade: Senua's Sacrifice see our pre-release review roundup , catch up on Q&amp;As with the devs, and learn more about the unique way Hellblade is being created in these dev diaries.
Post edited August 22, 2017 by maladr0Id
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rgnrk: I finished Blade Of Darkness twice back in the day and I still think it's a great game even with multiple savegames, so I don't understand why that wouln't work in DS. In fact, I always thought the one savegame mechanic to be an artificial way to increase Dark Souls difficulty. And I still don't like it. But then I don't care for true hardcore gamer badges or anything like that.
(Edit: And I don't mean that as if you do. I mean that as in that's for me the only purpose of the one savegame slot)
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CharlesGrey: You have to keep in mind that they are vastly different games. I've only played Blade of Darkness/Severance a little, but I got the impression it was much more old school in terms of game design, with levels and linear progression... ? The Dark Souls games have open, persistent game worlds, and your actions within those worlds have consequences. Consequences which would be meaningless, if you could just reload your last save game. Generally speaking, it's part of the game concept that the player has a lot of freedom and power, but also has to deal with the consequences of their actions. In example, you have the ability to attack and kill most NPCs, and some of them will drop useful items upon death, but then you may be missing an important trader, or won't be able to complete certain side-quests. In many ways the series break with standards of the RPG genre, or video games in general. Due to that it may be confusing or frustrating at first, but once you get into it, you realize the devs put a lot of thought into every element of the game design, and that includes the save game and checkpoint design.

As for "hardcore gamer badges", achievements, bragging rights or whatever... *shrug* I play those games because I love the world design, atmosphere and combat system, among other things. Not because they're the "hardest games evur herp-derp!!1". A certain amount of challenge is part of the game design, but they're not actually that hard. I suspect Blade of Darkness, or various other old-school games are just as hard, or more so.
As somebody who finished both games, you pretty much nailed it; except for Blade of Darkness being harder than Dark Souls. It's slightly easier. It definitively needs it's multiple saves, because it's pretty glitchy game though.
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Cavalary: Raised an eyebrow at that too. But then again, my definition of an AAA title was A-class game by A-class developer and with A-class publisher, so it'd be absolutely impossible to have an independent AAA title, that 3rd A can't be there, period.
But that's not a bad thing, considering how much of an issue I take with big publishers. So rather a bad thing that they market it as such really.
Here's what they mean by their use of 'An Independent AAA Experiment'
https://www.youtube.com/watch?v=lL9X1Z0OAbs
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Lifthrasil: Looks interesting. But this 'independent AAA' contradiction makes me skeptical. That is either a meaningless PR drivel or it means, as others have pointed out, HQ graphics with hardly any game behind it. So I'll wait for it to drop to much, much lower prices before buying it.
It's an attempt at a new niche/space for developing games in.
A poorly named expriement? Possibly. But an interesting one I think.
Anyway here's what they mean by it in case you're interested in hearing them explain the intent beneath the label.
https://www.youtube.com/watch?v=lL9X1Z0OAbs

Cheers :)
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rgnrk: ACG Review
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Ancient-Red-Dragon: The footage in that review constantly shows the game pausing when a blade hits; it looks like the kind of stuttering that happens when V-Sync is on.

But the commentary doesn't mention those glaring problems in the footage. Therefore I'm confused about why the game is stuttering in the footage. Is the reviewer using weak hardware? Or does the game always stutter regardless of how strong the user's hardware is?
I've played around an hour and a half now and haven't countered any stuttering worth mentioning (there were one or two hitches when moving through auto save checkpoints but nothing during combat or which disrupted any diolgue).

My guess would be that the recording/formating of the video wasn't properly calabrated somehow if the reviewer doesn't comment on something which is visually apprent during the video. I'm only speculating of course, but it sounds like the reviewer wasn't seeing that issue, so it'd guess it's a recording issue, not a game issue.
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RadonGOG: Well, Graphics are definitly on AAA-level, but assets do look a little bit stocky some times. My overall impression is that it´s a cool game for folks who liked AlanWake, the 2008 PrinceOfPersia, WalkingSims like MIND or so...
...which I did. Oh yes, I liked the first hours.
Agreed. My current working "review" or "buying guide" amounts to "if you played and enjoyed Alan Wake then you'll likely enjoy this".
Post edited August 08, 2017 by RoseLegion
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NuffCatnip: Game looks interesting, but all these 1-2 hour 'best game evah' reviews on Steam and gog are kind of a turn off. :/
Yeah, I've enjoyed my first couple of hours but I'll save writing a review for when I either have a completed playthrough or 10+ hours into the game.

I would say however that the game just shouldn't be judged based on those sorts of reviews, either positive or negitive.
It's no fault on the part of the devs or game that various people don't take the time to provide a deeper review.
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kotcore: It's not likely to die often enough for that to happen, unless you're playing on hard I guess, there's not that much combat.
Also, if you're worried about it and not a fan of the permadeath, you can just copy the savefile.
However this forum, like so many others on the internet, seems to mostly attract people who just love to complain, even though they haven't even played the game. :(
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groze: But TotalBiscuit told us the game is bad and Jim Sterling found a game-breaking bug, so that *must* mean the game is truly awful and everyone will come across the same bug, right? /sarcasm

Yeah, the GOG Forum has always been a place full of people who mostly complain about everything in the announcement/release threads of games, this has happened since the "good old days" of the Forum, it's kind of a staple. Even if it's a game in a genre they don't like or they haven't bought -- and never will -- something urges them to come in these threads and "warn" potential buyers that a game is bad because they don't like it.

Fortunately, most GOG customers couldn't care less about the forums and just vote with their wallets by buying or not buying the games. Senua's Sacrifice is the second most popular game on GOG, right now, following Tacoma, according to the "Popular" list on the front page, so I guess all the crap we talk about in here doesn't really matter much.
Seems like the perma death is a bluff after all.
Yes, the game promises you that the rot will increase with every death, eventually killing Senua permanently. It just, well, doesn’t. The rot will grow to a certain point - which we think is governed by how far through the game you are - and then stop. In fact, this happens fairly quickly after a couple of deaths. Details, and 50 of our own deaths, are in the video above.
low rated
The protagonist being like 14 years old girl kinda turns me off. Is it yet another gender-correct RPG game?
Does it matter (story and mechanics-wise) that it's a woman? Is there a female specific stuff. It's advertised as a game focused on psychology - I believe there's a difference between the male and female ones?

Thanks!

Edit: PS. Almost forgot it: please, don't ban me
Post edited August 08, 2017 by i_ni
Not the first game with a mad protagonist but there are not that many I know of.

This release is a friendly reminder that I will need a newer computer soon but I do not think the requirements are that high for 2017.
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Themken: Not the first game with a mad protagonist but there are not that many I know of.
My coffee tells me that Francis York Morgan is one of them. What do you think, Zach? Also, Daniel Lamb.
Post edited August 09, 2017 by bongboy
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Themken: Not the first game with a mad protagonist but there are not that many I know of.
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bongboy: My coffee tells me that Francis York Morgan is one of them. What do you think, Zach? Also, Daniel Lamb.
Interesting as I have not played any of those. Maybe there are many more than I at first tought.
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Mafwek: As somebody who finished both games, you pretty much nailed it; except for Blade of Darkness being harder than Dark Souls. It's slightly easier. It definitively needs it's multiple saves, because it's pretty glitchy game though.
I remember one glitch in BoD, when doing one thing I knew (from glancing at a guide) was likely to cause one, namely saving in view of a trap. Fun glitch though: My character became invincible. With me playing so defensively, actually took me a while to realize it, then went ahead to explore the level while I was at it, then reloaded an earlier non-glitched save. But yeah, interesting glitch to have :))

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Digital_CHE:
Pricing scheme:
33.83$ +13% regCZ, regDE, DK, regIT, PL, regRO, regRS
33.79$ +13% SE
32.19$ +7% GB
30.14$ +1% CH
**29.99$ base
25.29$ -16% AU, NZ
24.47$ -18% CA
23.80$ -21% NO
17.28$ -42% regAR, BR
13.57$ -55% RU, UA, regUZ
12.99$ -57% CN
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Mafwek: As somebody who finished both games, you pretty much nailed it; except for Blade of Darkness being harder than Dark Souls. It's slightly easier. It definitively needs it's multiple saves, because it's pretty glitchy game though.
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Cavalary: I remember one glitch in BoD, when doing one thing I knew (from glancing at a guide) was likely to cause one, namely saving in view of a trap. Fun glitch though: My character became invincible. With me playing so defensively, actually took me a while to realize it, then went ahead to explore the level while I was at it, then reloaded an earlier non-glitched save. But yeah, interesting glitch to have :))

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Digital_CHE:
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Cavalary: Pricing scheme:
33.83$ +13% regCZ, regDE, DK, regIT, PL, regRO, regRS
33.79$ +13% SE
32.19$ +7% GB
30.14$ +1% CH
**29.99$ base
25.29$ -16% AU, NZ
24.47$ -18% CA
23.80$ -21% NO
17.28$ -42% regAR, BR
13.57$ -55% RU, UA, regUZ
12.99$ -57% CN
My favorite glitch is one from multiplayer, when both mine and other player's character got drunk for lack of better word on one castle map. It was crazy.
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Prah: Seems like the perma death is a bluff after all.

Yes, the game promises you that the rot will increase with every death, eventually killing Senua permanently. It just, well, doesn’t. The rot will grow to a certain point - which we think is governed by how far through the game you are - and then stop. In fact, this happens fairly quickly after a couple of deaths. Details, and 50 of our own deaths, are in the video above.
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Prah:
Well, i guessed this as well; it would fit the style of the game and espacially it´s story very well.
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bongboy: My coffee tells me that Francis York Morgan is one of them. What do you think, Zach? Also, Daniel Lamb.
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Themken: Interesting as I have not played any of those. Maybe there are many more than I at first tought.
Aside from the mentioned Francis York Morgan (and Zach; or is it the other way around?) and Daniel Lamb, I can think of many other "crazy" video game protagonists or characters, or plainly games dealing with derangement and mental disorders.

On GOG games, alone, I can think of, off the top of my head:

Susan Ashworth and Joe Davis (and pretty much every character) from The Cat Lady and . [url=https://www.gog.com/game/lone_survivor_directors_cut]Lone Survivor's "survivor". Max (and a lot of other people) in . The Painter from [url=https://www.gog.com/game/layers_of_fear]Layers of Fear -- and his daughter in the DLC. The hermit from [url=https://www.gog.com/game/knock_knock]Knock-Knock. Fran Bow (both the character and the whole plot of the game itself). All the main characters from both seasons of The Last Door. James in Stories Untold. The whole plot and setting of Neverending Nightmares. Lorraine in The Park. Dark Fall 3: Lost Souls' The Inspector. And a whole lot more that I could mention (and, again, these are just examples from characters and games that GOG sells; there are obviously way more "crazy" people or people dealing with mental issues outside of games sold here).