WeaselWords: Opinion: Hellblade: Senua's Sacrifice - Disrespects Scotland and all Celts Don't get me wrong, I was originally intrigued by the premise of this game and was eager to try it but after viewing some of the videos I was dismayed by the portrayal of the protagonist.
I won't be able to play this game due to the protagonists accent. It completely breaks immersion for me, it's not credible.
Senua is a member of a Celtic tribe from northern Scotland known as the Picts. This game is set around the time of the Viking raids on the island of Orkney. So why would this Celtic warrior from the north of Scotland sound like a school teacher from the South East of England? Why would she sound like the very English, very posh and very privileged Lara Croft? They took a Pictish warrior and made her sound like bloody Lara Croft.
I have to question the intentions, ethics and motives of this game and developer. They are perfectly happy to exploit Celtic culture and imagery right down to the blue face paint but are unwilling to use an actual Celt to portray the character. They are using a Celtic face but giving it an Anglo-Saxon voice.
For centuries Celtic culture was suppressed, persecuted, dismissed and marginalised in the UK and Ireland. The people of the indigenous Celtic nations of the UK and Ireland have frequently faced discrimination, bigotry and harrassment throughout this period. So for the Pictish protagonist to actually use the accent of the aggressor culture that repressed Celtic culture and nations for the best part of a millenium is particularly offensive. Worse still it uses the dialect/accent of the British establishment, the architects of this repression.
Now this wouldn't have been a problem if they had made the character Anglo-Saxon. At this time in history this is a perfectly viable alternative. They could easily have made the character an Anglo-Saxon from the Kingdom of Northumbria (modern day Northern England) at the time of the Viking attack on Lindisfarne (Holy Island) in 793.
No, they chose to make the character a Celt. If they really wanted the character to speak as an English-person they
should have made them an Northumbrian Anglo-Saxon not a Pict. They think it's appropriate that an 8-10th century Pictish warrior should have a generic, anonymous, middle class, English accent that uses received pronunciation.
This raises a number of questions. Why would an English developer not tell an English story? Why would they appropriate somebody else's culture when their own cultural history would allow them to tell the same story, in the same timeline in the same general vicinity?
Could it possibly be that the term "Anglo-Saxon" has become tainted and conjures up images of racists and white supremacists and reminds people of the term WASP? Are they so ashamed of their own identity and history that they feel the need to steal somebody else's?
Is Celtic culture seen as a more benign, inclusive, sympathetic, socially acceptable culture and therefore more commercially exploitable and lucrative?
I find the game design choices made by the developers highly questionable, distasteful and unethical. Their expedient cultural compromises make me suspect their motives for using Celtic culture. This is no noble enterprise, this is the tawdry exploitation, abuse and misrepresentation of other peoples cultural heritage.
This anglification is not only an insult to Scots but to all people of Celtic heritage/identity everywhere. Not only is it not credible, it's pretty damned offensive. I shouldn't be surprised by any of this given that the developers are from Cambridge, England.
uuuuhhhh...Its a game about someone who sees demons and talks to a head that she keeps in a sack, and your complaning about historical accuracy? The accents of the picts will be hard to replicate as any accent from that time period would be (language changes over time). As for me the "posh english" is easier for me to understand due to my hearing loss,