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New beats to wreck some deadbeats



<span class="bold">Crypt of the NecroDancer - Extended Soundtrack 2</span>, a selection of brand new music to synchronize with your dungeon crawling, is now available, DRM-free on GOG.com.

The last thing you need when dungeon-crawling is running out of good music. But never fear, the Extended Soundtrack 2 is here and it brings 40 additional retro and synthwave tracks you can dance to, courtesy of composers Virt and Girlfriend Records.

And did you hear? <span class="bold">Crypt of the NecroDancer</span> has also received a massive free update recently. Keep an eye out for all the cool changes brought by v1.24, including:

- New languages: Brazilian Portuguese and Russian
- A chest full of technical fixes and gameplay tweaks
- Slight audiovisual improvements for increased immersion



Expand your killer dance moves with <span class="bold">Crypt of the NecroDancer - Extended Soundtrack 2</span>, DRM-free on GOG.com.
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JudasIscariot: First try accessing your library page without ANY third-party scripts such as Adalia's :)
On closer examination, it seems the error with the Adalia's script might have originated on GOG's end. The game having multiple tiers of goodies seems to have confused things on both ends. When you go to the downloader links page sans Adalia, it lists "Crypt of the NecroDancer - bonuses: download all goodies, 994 MB", which it turns out is only the Extended Soundtrack 2 goodies. There is no downloader link for the rest of the goodies, which I imagine is the source of the Adalia error.
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Post edited May 09, 2016 by Barry_Woodward
As regionally priced as ever. :/

And seriously, "free update". Adding languages and bug fixes should be paid now, you imply? :/
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Zoidberg: As regionally priced as ever. :/

And seriously, "free update". Adding languages and bug fixes should be paid now, you imply? :/
No, but adding paid dlc would also be an update. :P
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JudasIscariot: Like I said, it's SOP everywhere and since that's how it's handled everywhere else, we can't expect to be the exception in this regard :)
Suggested alternative explanation:

"This is currently the industry standard, and we're unable to do it differently. Sorry guys :)"
Post edited May 10, 2016 by fuzzknuckle
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Crosmando: I can't be the only one who think selling soundtracks as DLC is really scummy, I mean why not just make it an extra?
Cant believe your being a dick about this. Everyone knows its up to the composer and not necessarily the dev/publisher. be lucky when we get any free soundtracks these days.
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shmerl: Do authors plan to release 64-bit version for Linux? 32-bit one is still buggy.
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Vainamoinen: POUNDED IN THE BUTT by buying the OST from bandcamp. :)
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shmerl: Bandcamp is fine. They provide DRM-free FLAC as well. I actually prefer buying music there, because they also give streaming as a convenience option in addition to downloads.
Werent the Bandcamp download options attempt limited? (ie could only download them a few times, like google play music does :/ )
Post edited May 10, 2016 by Niggles
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Niggles: Werent the Bandcamp download options attempt limited? (ie could only download them a few times, like google play music does :/ )
You can go to the album / track you bought and generate download bundle with format that you specify. It doesn't limit you how many times you can do that.

See https://bandcamp.com/help/downloading
Post edited May 10, 2016 by shmerl
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Niggles: Cant believe your being a dick about this. Everyone knows its up to the composer and not necessarily the dev/publisher. be lucky when we get any free soundtracks these days.
Not necessarily. The developer could simply write a clause into the contract with the composer saying "You must allow us to bundle the soundtrack with the game and not sell it for extra separately".
I'm fine with soundtracks being sold separately; they're a valuable piece of content in their own right, after all. But that same logic is why the DLC approach has always pushed me away from the soundtrack items on GOG and Steam, because they're a form of unnecessary vendor lock-in for a product that should exist separately. This is one of the reasons why I prefer to buy OSTs from Bandcamp if they're available.

GOG is bound to carry out the publisher's wishes, but if you have any influence over the decision (ie. do they specifically ask to sell music as DLC?) then I encourage you to experiment with this approach.
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a4plz: I'm fine with soundtracks being sold separately; they're a valuable piece of content in their own right,
It's better to call them valuable art ;)

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a4plz: they're a form of unnecessary vendor lock-in for a product that should exist separately. This is one of the reasons why I prefer to buy OSTs from Bandcamp if they're available.
But no store gives you an option to buy the soundtrack that you can later get in every store. So how is buying it on GOG more of a lock-in than buying it on Bandcamp? I personally prefer Bandcamp for music because of their better usability. In comparison, GOG's archive package and no access to individual tracks looks very archaic. Other than that, they as well (same as Bandcamp) offer DRM-free music in lossless FLAC (most of the time - some games don't have FLAC on GOG). And that's the reason I'm using such stores. I don't buy music in DRMed ones, and I always prefer to get lossless originals and not compressed audio, to enable further reencoding (to Opus).
Post edited May 10, 2016 by shmerl
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shmerl: It's better to call them valuable art ;)
Nice.
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shmerl: But no store gives you an option to buy the soundtrack that you can later get in every store. So how is buying it on GOG more of a lock-in than buying it on Bandcamp?
I mean that you can only purchase the soundtrack DLC from the same store that you purchased the game from, which makes no practical sense, because music files aren't tied to the game software. Even on Steam they're DRM-free.
Post edited May 10, 2016 by a4plz
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a4plz: I mean that you can only purchase the soundtrack DLC from the same store that you purchased the game from, which makes no practical sense, because music files aren't tied to the game software. Even on Steam they're DRM-free.
Ah, such cases may be. But often soundtracks sold on GOG are also found in other stores, including Bandcamp, so it's not tied to the game.

At least regular soundtracks for the Crypt of the Necrodancer are there:

https://dbsoundworks.bandcamp.com/album/crypt-of-the-necrodancer-ost
https://rivalrivalrival.bandcamp.com/album/crypt-of-the-necrodancer-the-melody-mixes
https://familyjules7x.bandcamp.com/album/arias-ascent

Actually, I just found the new ones as well!

https://virt.bandcamp.com/album/crypt-of-the-necrodancer-freestyle-retro
https://girlfriendrecords.bandcamp.com/album/crypt-of-the-necrodancer-the-synthwave-cuts
Post edited May 10, 2016 by shmerl
Yeah, exactly. That's why I think GOG should be concerned if they're trying to compete with that :b
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a4plz: Yeah, exactly. That's why I think GOG should be concerned if they're trying to compete with that :b
Why concerned? Competition is good. May be it will prompt GOG to offer music in more usable form in addition to archives, like Bandcamp does.
Post edited May 10, 2016 by shmerl
I see you typing words and stating facts, but I don't understand what point you're trying to make.
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a4plz: I see you typing words and stating facts, but I don't understand what point you're trying to make.
I mean, music here is an afterthought. You can buy [some] soundtracks on GOG sure, but you need to deal with it yourself and usually can't buy them separately. In contrast, video is offered for download and streaming as convenience. So why can't music be? That's what Bandcamp is doing.

Other than that, I'm not sure about what you think GOG should be concerned with soundtracks.
Post edited May 10, 2016 by shmerl