Frozen: Well... in GOG's case I could call it "random curation". Why they let
this games to be sold here and refuse the others? Who decided that Clustertruck, Slender and Hellmut: The Badass From Hell are what "GOG's userbase" wants? Why they so mysterious about the whole curation process? And why they refuse to give a real reason of rejection to developers?
They make subjective decisions, yes, but that's what curating is. Again you're making it out like they are "extreme" in some way just because they have turned down a game you wanted, but tastes differ. There's no way for curation to ever please everyone 100% of the time, yet for many it's worth it not to drown in shovelware.
clarry: There are basically infinite ways a shop could present a curated storefront while still allowing people to dig deeper if they want to find their shovelware (or good games that just didn't pass the arbitrary curation on a given day...)
This could be done with full transparency too, and with user tags & community managed mixes/lists people could do their own curation when they (inevitably) disagree with GOD. Heck, everyone could pick their own curator (and, indeed, become one themselves).
This is a feature with which GOG could distinguish them from Steam, other than the DRM-free (which relatively few gamers ultimately care about).
The solutions you're listing are exactly what Steam does, so not sure why you think it's a way for GOG to stand out? I'm not even saying Steam's approach is wrong mind you, I'm just saying it's funny how you make people mad either way. Internet screamers really should just be ignored.
StingingVelvet: "I hate how Steam doesn't curate! It's loaded with crappy games!"
"I hate how GOG curates! I can't get X game there!"
eiii: I'm all for curating. But it should be done based on the quality of the games, not based on the expected sales. Even from a business point of view it can make sense to include a game, which is good, but does not sell too well, because the lack of certain quality games in a shop may harm the reputation of the shop as a whole.
First off as a business it's both sites' job to be focused on sales and return on investment. Second off who decides "the quality of the games." That's my whole point, unless they're gonna sell everything under the sun like Valve does now, they're going to make decisions some people disagree with in the curation process. Quality is subjective, especially with indie games.