It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
A Trog poem from Fallen Enchantress... ;p

"Guts spilled out on the snow.
Like rotting tomatoes.
He asked if my axe was sharp.
Now he knows."
Post edited March 15, 2018 by richlind33
I go back and forth on how much I think I'd like that game

thanks for sharing that (:
I always liked this one from Deus Ex:

Petals of Twilight
by Charles Francois Guillermot

... And it is told that he made his way through their streets at night, crawling through their many windows and crouching in their gardens, moving through the sewers beneath their cobbled roads and slipping over their railings.

Watched by their cats and the roosting pidgeons of their city, yet wary of their slumbering dogs, he went. They would not see him, nor wake as he drew near, but would only shudder, softly calling out the names of their gods in sleep.

Restless, they tossed as he passed under the window like an errant lover fleeing dawn.

And by morning light he was gone, away from that place, and moved on to another world.
So is this just a generic thread to say something about some game?

In that case, for now I don't quite like the Chinese campaign in Age of Empires 3 (the Asian Dynasties expansion, Act 2). The reason is that apparently you can't train new combat units one by one, but you always get a bunch of different kinds of units together.

At least for now I don't like that. Say I wanted e.g. archers, but the game makes me train pikemen with them, just because. While it is normally a good idea to combine different kind of units (as different units are powerful and weak to some others), it also makes the game a bit hard to play, too much micromanagement. So if I have e.g. lots of pikemen and archers in one group and they attack the incoming enemies, they just attack randomly anyone they see, e.g. a pikeman might try to attack an enemy archer and an archer cavalry, even though they are weak against those types of enemies.

So I usually keep different kinds of units in their own troops anyway so that I can more easily tell them who they should try to attack, like cavalry should rush straight to enemy artillery and not start fighting enemy pikemen.

That's one thing I hoped Age of Empires should do, which I don't think it does: your units should automatically try to attack the enemies to which they are effective, without me needing to pinpoint to them all the time.
avatar
drealmer7: I go back and forth on how much I think I'd like that game

thanks for sharing that (:
It's definitely worth getting on sale if you like fantasy world building.