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Looks like a small scandal is about to erupt, due to the poor treatment of the employees.

http://www.gamewatcher.com/news/2016-06-05-ex-kerbal-space-program-developers-unhappy-with-studio-over-poor-pay
low rated
Normal thing in my country (disgruntled former employees).
Such drama, much tired.
"Considering Kerbal Space Program has sold over one million copies on Steam..."

Unless it was in their contract that their salary/bonus was dependent on the game's sales, I don't see how this is relevant at all.
Online dramas are fun, what can i say?!;)
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ZFR: "Considering Kerbal Space Program has sold over one million copies on Steam..."

Unless it was in their contract that their salary/bonus was dependent on the game's sales, I don't see how this is relevant at all.
It's relevant as it measures the moral ground of the company. Employees are often required to make sacrifices when a company is short on money. This is not the case here; so apparently they do it on principle.
There were plenty of stories from the modding community and the game used quite a few ideas developed by modders, initially.
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rgnrk: It's relevant as it measures the moral ground of the company. Employees are often required to make sacrifices when a company is short on money. This is not the case here; so apparently they do it on principle.
Would they have agreed if the game turned out a flop and they were paid only half their salaries because of that? Or would have they demanded to be paid the full amount owned.

You either agree on a salary bonus based on sales and run the risk that the game would sell poorly, or you agree on a fixed salary. Period. You don't make demands later because in hind sight your judgment was poor. This goes for both employees and employers who require their workers "to make sacrifices".
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wolfsrain: There were plenty of stories from the modding community and the game used quite a few ideas developed by modders, initially.
The on the fly fairing creation in 1.1.1 is kinda proof of this, because I remember a similar mod existing.
There were accusations from the modding community of stolen assets or even entire game mechanics. So, yeah, that is not the first scandal, only the latest.
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rgnrk: It's relevant as it measures the moral ground of the company. Employees are often required to make sacrifices when a company is short on money. This is not the case here; so apparently they do it on principle.
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ZFR: Would they have agreed if the game turned out a flop and they were paid only half their salaries because of that? Or would have they demanded to be paid the full amount owned.
Well, this actually can happen legally, at least in my country. If a company doesn't have any money to pay their employees, they simply won't. There's a certain garanteed amount that companies have to set apart for such cases, but it will only cover a small amount of the employees wages. And employees has to work several months with no pay before they can't refuse to work at all.

If it's only a flop but the company doesn't loose money or still have enough money, it would amount to a private contract update if the employees agree to lower their salaries. Though there are laws that make it so the companies can lower the employees salaries with the employee input. The only option is to agree to a fair dismissal with a 20 days per worked year compensation (up to a maximum of 9, I think).
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ZFR: You either agree on a salary bonus based on sales and run the risk that the game would sell poorly, or you agree on a fixed salary. Period. You don't make demands later because in hind sight your judgment was poor. This goes for both employees and employers who require their workers "to make sacrifices".
They don't have legal basis for a salary upgrade. Which I guess is why their not at that company and disgruntled. So, no, you don't make legal demands. But you have all the reasons in the world to be disgruntled and complain. Which is what they're doing. That happens when workers make a good and succesful product and the company, not only where paying peanuts before, but don't want to raise their salaries even though those workers where the ones providing them with the money in the first place.

But then, this seems to be a company owned by to people that don't care about games at all (according to the link).

And then, there's the artistic merit of videogames. Which is similar to other artistic medium like movies, for instance. A movie is attributed to the movie director, even though the movie belongs to the company who published it. If you pay minimum salary wages to the director of a movie that makes a blockbuster for you and then you don't want to raise his ridiculous salary for subsequent movies; you have the legal right to do so, but it's also normal that he'd be kind of pissed (and most people would consider that kind of shitty).
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wolfsrain: There were accusations from the modding community of stolen assets or even entire game mechanics. So, yeah, that is not the first scandal, only the latest.
Yeah I remember some of those cropping up. KSP seems to be amassing quite the history.
Let me start by saying my grand total of knowledge on this is based off what was directly printed in the article. That said, I fail to see the issue. They were offered a fair and competitive salary for work and they seem to have gotten it. Bemoan being left behind after the company was successful? I mean, welcome to the 19th century.

Its one thing if they we mistreated while there or forced to work in poor conditions etc (it was stated they had 40 hour work weeks, that doesnt read "sacrifice" to me or any reasonable professional). But if they were treated with some modicum of professionalism, paid for their effort and then shown the door... I am not generating a lot of empathy here.

And on a personal level, regarding their contribution to the effort of making the game great, I highly doubt they were given complex and top level tasks. Having offered a number of contracts in mexico both in the past and current, that rate wouldn't get you much in quality. In my experience that is handled by a top few, close to the vest devs, while the grunt work is passed to others so the aforementioned can concentrate on making the game (or whatever) great.

Plus I bet these guys are proficient in a common language, like C+ or java or some such. Devs like that are a dime a dozen. Sorry, it irritates me when people whine because they are bitter it wasnt their idea. If it comes out they were mistreated horribly, I take it all back. It sure doesnt sound that way however.
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muttly13: <snip>
Completely agree, it sounds like they're pissed off with the competitive market for coders in Mexico, it's not Squad's fault that it was the competitive salary.

And a 40hr week is nothing. I work a contracted 40hr week minimum, I almost always exceed that. It's almost standard in London for a programmer, and if they want those salaries to rise, they need to compete with places like London.
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wolfsrain: There were plenty of stories from the modding community and the game used quite a few ideas developed by modders, initially.
On the other hand they recruited several modders into their team and pay them to bring their work into the base game.
which is rather cool I think

that being said, isn't this more a general problem with gaming industry? low pay, crunch time, etc.?
I heard from several programmers that if you value good working conditions then you don't want to go developing a computer game.