BAZ: I was telling several of my friends, I don't understand why these big AAA game companies don't move their studios to 'poor countries' to higher 'poor staff', to make their game.
That would cut down on labor costs by a HUGE margin.
Image AAA game made in UK or USA, with a staff of 100 people on full salary for 2 years that ends up costing like $10 million dollars, where if it was in a 'poor country' it would cost for the same 100 people over 2 years only $1 million (I'm being generous here).
Directly stolen assets is one thing (like using actual code from them), but anyone that complains about 'stolen game mechanics' is just blowing hot air.
Consider if you will, the pain of having to fix the errors of code outsourced to India. (This happens all the time in IT) Now consider the payoff of the code just running when it is made in Indiana. One should never skip on cost when it comes to code; but one also needs to consider a reasonable price. After all, the Apple Markup only works because people are idiots. You're not getting 3000 USD worth of computer when buying a Mac Pro. That may have been the case back in the 80s, but not anymore.
And that's just the code itself. Do you really want "Bollywood" art design when it comes to your sets, characters, and voice acting? Do you really want to have to hire a fix team because the player clips though the polygonal car model? The lower margin simply isn't worth the cost of having to bring it up to spec, as it were.