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Orkhepaj: So how can you make a mmo drm free? Btw blizzard games are not even here.
https://www.gog.com/games?devpub=blizzard_entertainment_inc&page=1&sort=popularity
Post edited March 09, 2020 by amok
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JAAHAS: Except that depending on how the multiplayer was originally implemented, some games can and do work just fine on LAN or even over the internet without the Galaxy client.

Most* of the problematic games have either been designed to connect to some now defunct centralized hubs or their developers have used Steam's services to handle some parts of the multiplayer "stuff" in their games and then just swapped them with the Galaxy API for various reasons, like suspecting that their sales on GOG might not be enough to cover the time and money spent on developing a client free multiplayer support for their game.

* I think there may also have been some cases where a game with the old IPX protocol has been made to work through the Galaxy client, in which case I hope that the client just offers an emulation layer so that the real IPX support is still intact in such games for anyone who wishes to set up a LAN session with a few old computers.
I stand corrected, then....thanks for the information. :)
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Lin545: editied due to broken forum code.
Indeed
Post edited March 09, 2020 by paladin181
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Orkhepaj: So how can you make a mmo drm free? Btw blizzard games are not even here.
Its not about this.
Its about that DRM takes right from the users and then puts theses rights into a washing machine tub.
And that tub starts kicked by various non-gaming-related factors, which makes original users go like "WTF".

An approximate example is: If Eiffel Tower were drm'ed, then only visitors of Paris would be able to watch its pictures and photographs.
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Orkhepaj: So how can you make a mmo drm free? Btw blizzard games are not even here.
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amok: https://www.gog.com/games?devpub=blizzard_entertainment_inc&page=1&sort=popularity
So which one of them is an mmo? I cant even see warcraft 3 there or diablo 2.
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Orkhepaj: So how can you make a mmo drm free? Btw blizzard games are not even here.
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Lin545: Its not about this.
Its about that DRM takes right from the users and then puts theses rights into a washing machine tub.
And that tub starts kicked by various non-gaming-related factors, which makes original users go like "WTF".

An approximate example is: If Eiffel Tower were drm'ed, then only visitors of Paris would be able to watch its pictures and photographs.
That example is not really good, better example would be like you buy a modern car and they lock it throu the net so you cant start and drive it. And as mmos and games that need online lobby where you can advance cant be DRM free as data and connections are handled by the server, oh yeah maybe it could be done with blockchain but no company would make that imho. If server goes offline then you cant play. So only with games which could be played entirely offline drmfree makes sense.

And as for Blizzard that company is a bad one, just dont buy their games.

Anyway I've never said dmrfree is not good just that most fans of it are these anarchists preparing for the end of the civilization.
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Orkhepaj: So how can you make a mmo drm free?
Easy: by allowing people to run their own servers. See Ultima Online which is still played today even if the official servers have been dead for many years now.
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Lin545: An approximate example is: If Eiffel Tower were drm'ed, then only visitors of Paris would be able to watch its pictures and photographs.
An aside: Some museums/attractions ARE "drm'ed"...in that they prohibit cameras so you have to buy photos and such from their shops.
==================================

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Orkhepaj: And as for Blizzard that company is a bad one, just dont buy their games.
That's easier said then done for some who like their games......although in such cases some can buy them on sale or used(if there are any copies available) so the makers(if bad) get little money.

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Orkhepaj: Anyway I've never said dmrfree is not good just that most fans of it are these anarchists preparing for the end of the civilization.
Or(as others said/suggested) there are other reasons: Some might not have good internet, for example, or want to play on multiple machines at different times. :)
Post edited March 10, 2020 by GameRager
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Orkhepaj: So how can you make a mmo drm free?
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toxicTom: Easy: by allowing people to run their own servers. See Ultima Online which is still played today even if the official servers have been dead for many years now.
Yeah if that is legal, but most get the money from monthly subs and micros and for those they need you to play on their official servers.
Imho what these mmo companies should do , when their server is no more profitable they should just release the server code + server data and let the community to host them.
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GameRager: Or(as others said/suggested) there are other reasons: Some might not have good internet, for example, or want to play on multiple machines at different times. :)
Yep , I like it cause it doesn't need a net and can install it without net too.
Post edited March 10, 2020 by Orkhepaj
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Orkhepaj: Imho what these mmo companies should do , when their server is no more profitable they should just release the server code + server data and let the community to host them.
Agreed...I also think most films/games should be given to the public domain once they have been out longer than 10 years or so.

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Orkhepaj: Yep , I like it cause it doesn't need a net and can install it without net too.
Yup. :)
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Why is this obviously troll thread not left to fucking die!
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GameRager: Agreed...I also think most films/games should be given to the public domain once they have been out longer than 10 years or so.
Agree with movies and games should lose copyrights (or what the rights it is called) so everybody can freely exchange and experience them, maybe 10 years is too small but 20 should do it. They are like cultural heritage at that point :P

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MadalinStroe: Why is this obviously troll thread not left to fucking die!
How is this a troll thread? We are talking about DRM , GoG's main feature is being mostly drm-free. This is clearly GoG related talk and not trolling.
Post edited March 10, 2020 by Orkhepaj
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Orkhepaj: So which one of them is an mmo? I cant even see warcraft 3 there or diablo 2.
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Orkhepaj: So which one of them is an mmo? I cant even see warcraft 3 there or diablo 2.
Your post had 2 statements, I replied to statement #2:
"Btw blizzard games are not even here"
- for which there clearly are some Blizzard games here
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GameRager: An aside: Some museums/attractions ARE "drm'ed"...in that they prohibit cameras so you have to buy photos and such from their shops.
I know this! And its been one of the worst experiences in my life!

In 2017 I was in Sochi at performance of "Totem Сirque du Soleil" with family and paid quite a lot of money to get places close to the center. What did I get - security people constantly starring in my face, constantly walking to confiscate people smartphones.

I wanted to leave already after first act, but stayed because of kids. I wish I could pay the money back.

I don't get whats the problem. Why its not possible to get a QR code on existing ticket to get a reasonably priced download link to professionally filmed performance you just watched? The people would stop videoing, because there will be no more sense in doing it. Profit+Profit. But no, you make you whole performance look like torture of concentration camp. >:-(

Same goes for museums. The problem are themselves.
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Orkhepaj: That example is not really good, better example would be like you buy a modern car and they lock it throu the net so you cant start and drive it. And as mmos and games that need online lobby where you can advance cant be DRM free as data and connections are handled by the server, oh yeah maybe it could be done with blockchain but no company would make that imho. If server goes offline then you cant play. So only with games which could be played entirely offline drmfree makes sense.

And as for Blizzard that company is a bad one, just dont buy their games.

Anyway I've never said dmrfree is not good just that most fans of it are these anarchists preparing for the end of the civilization.
For data-based games (mmos etc, but not where low ping is critical) this is done like this:
1) server part periodically stats which clients offer which cpu processing power,
2) server part offloads portions of global data calculations to those clients, which themself run in VM on client,
3) server part periodically sends control tasks to make sure client is not messing with the data (credibility score),
4) server part never sends private client's own data to same client.

As of competition shooters (low ping critical), the best option is server taking the input and delivering processed video stream to clients. All calculations server-sided, rendering included. Takes care of few things,.. autotargeting and wallhacks then impossible. Downside is that it would need good processing power for servers.

The other option is ofc drm, with its trusted/untrusted definitions. But here drm never means that some entity should have monopoly over the servers, but it looks like many publishers assume its advantageous for them to burry own servers as they wish it.