Posted October 02, 2016
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ideamonster
Goodwolf Studio
Registered: Oct 2015
From Germany
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zeogold
The Puzzlemaster
Registered: Dec 2012
From United States
Posted October 02, 2016
Wait, you mean you didn't get the infamous "We're sorry, but your game is simply too niche." response? On a new game that actually looks good? Dang. Y'all must be something special.
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Fairfox
New User
Registered: Sep 2010
From United States
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Vythonaut
Per aspera ad astra
Registered: Jun 2014
From Greece
Posted October 02, 2016
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Telika
Registered: Apr 2012
From Switzerland
Posted October 02, 2016
That would be the coolest way to get a game's arrival "confirmed".
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Trilarion
New User
Registered: Jul 2010
From Germany
Posted October 02, 2016
Text adventures are somewhat niche, but good ones ... well there used to be a lot of them in the old days.
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Fairfox
New User
Registered: Sep 2010
From United States
Posted October 03, 2016
deleted
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ideamonster
Goodwolf Studio
Registered: Oct 2015
From Germany
Posted October 03, 2016
Yah, well... I'll see about that fancy color once Code 7 is up here! :D
Also, if you want to support the game without pledging on Kickstarter, you could support our current Thunderclap. This will help us spread the word and also unlocks the unique character "Linnea" and her side-story for the next episode: http://thndr.me/E0Y9pa
Thank you very much, friends!
Also, if you want to support the game without pledging on Kickstarter, you could support our current Thunderclap. This will help us spread the word and also unlocks the unique character "Linnea" and her side-story for the next episode: http://thndr.me/E0Y9pa
Thank you very much, friends!
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llamas
New User
Registered: Sep 2010
From Canada
Posted October 03, 2016
Your game looks interesting. I voted on the wishlist and downloaded Episode 0 and hopefully will get a chance to play it this week. Best of luck with the kickstarter!
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ideamonster
Goodwolf Studio
Registered: Oct 2015
From Germany
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neurasthenya
Back from nowhere
Registered: Dec 2013
From Brazil
Posted October 03, 2016
I feel like all games are too niche for GOG at this point.
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Vythonaut
Per aspera ad astra
Registered: Jun 2014
From Greece
Posted October 04, 2016
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It's mostly dialogue, texts are short and there are stealth and hacking mini-games for variation. The game will be episodic, so you have smaller chunks of chapters and you can play the game in smaller sessions if you feel like it.
** The flickering effect is great. At the start of the game it was too much and i thought about disabling it but things settled after some minutes. I think it would be better if the flickering could be disabled even before the player get into the main menu so as to prevent any problems with photosensitive players. I don't have any problems at all, but staring at the main menu was too much even for me. We have already at least one folk (gamesfreak64) on the forum who has some kind of photosensitivity. Maybe he could provide useful feedback.
** The audible feedback when typing is great. I played without any lights and hearing the clicks resulted in a nice atmosphere (and no, my keyboard is silent :P)
** Autocomplete is great, great for the newer generation of gamers but also i found it very useful when i needed to repeat a whole lot of commands at certain points.
** The voice acting is very good and the soundtrack is very fitting -- totally sci-fi feeling, congrats on that & since i saw in the credits that you're the person behind it, unless it's confidential, can you elaborate on the subject? I mean, details such as what program (DAW?) have you used, tools & instruments etc. --thanks!
** The gameplay is great; i really like how i gave orders and immediately saw the effect on the map. Generally is simple enough for anyone, although some minigames may prove difficult for certain players due to time pressure. Maybe you should consider offering at least an easy mode to make minigames easier (for example making the nodes move more slowly) for people who want to enjoy the story without any effort. (i can already see a lot of rage-quits to be honest)
Having said all that, i wish you the best working on the game -- i can't wait for it to be released & completed. Oh, and on a certain point i did got goosebumps, in case you wonder. I trust you know what i'm talking about. Good work! ;)
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ideamonster
Goodwolf Studio
Registered: Oct 2015
From Germany
Posted October 04, 2016
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It's weird that you couldn't get it to run on Linux. We tested it on two different Linux machines and it worked. What happened? Did it not start or crash?
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We're very happy with Jessica Carroll as Sam, she did an amazing job. Further down on our Kickstarter page there's a video of her talking a bit about her role, if you are interested in that.
And I'm very happy you liked the music. In fact, this is the first time I composed video game music. I've used Logic Pro and recorded the different virtual instruments through a midi keyboard. So I played the melodies live and after that adjusted them a bit, corrected and changed single notes if I didn't like them. I have to admit that I'm quite new to digital composing, I used to play in an orchestra for over 10 years and now try to apply my knowledge from there to the digital world :)
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As for the later game, we want to have different paths for problems so that players can avoid situations they don't like. We're still discussing the gameplay, but there will probably be items you can find to make hacking easier. So if you're bad at hacking you can try to luck for those first.
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We always hope to move people with our story!
~Zein
Post edited October 04, 2016 by ideamonster
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Vythonaut
Per aspera ad astra
Registered: Jun 2014
From Greece
Posted October 05, 2016
Hello again Zein!
ideamonster: We tested it on two different Linux machines and it worked. What happened? Did it not start or crash? When i'm launching it, the game window comes up for a millisecond and then it crashes. Honestly, I think the culprit is my laptop; i guess it doesn't meet the minimum requirements for Unity games.
ideamonster: Happy to hear. There is also a function, that is a bit poorly advertised in the game: You can cycle through the last used commands with the left and right arrow keys. If i recall correctly, there is some relevant in-game info about this function on the lower right corner of the screen, but I found it faster to type the initial letter of a command and just let the autocomplete do it's job.
ideamonster: We're very happy with Jessica Carroll as Sam, she did an amazing job. Further down on our Kickstarter page there's a video of her talking a bit about her role, if you are interested in that. Just checked it out, she looks like a lovely person and her voice is great. I hope the rest of the cast will be *that* good! Also thanks for the info about the creation of the soundtrack. :)
Good luck with the project!
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Good luck with the project!
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ideamonster
Goodwolf Studio
Registered: Oct 2015
From Germany
Posted December 31, 2016
high rated
Hello, friends!
Unfortunately, GOG has rejected Code 7 for being too niche. So we will aim to release on Steam and Humble Store for now. We can still make it happen if we have enough votes on the wishlist:
https://www.gog.com/wishlist/games/code_7_a_nextgen_text_adventure
On another notice: To everyone who played Code 7 - Episode 0, could you do us a favor and fill out our feedback form? It would be much appreciated and helps us improving the next episode :)
Find the form here: https://goo.gl/forms/0TdnGNVFqsztflXl1
Thank you all and have a wonderful New Year's Eve,
may all your wishes come true :)
Zein
Unfortunately, GOG has rejected Code 7 for being too niche. So we will aim to release on Steam and Humble Store for now. We can still make it happen if we have enough votes on the wishlist:
https://www.gog.com/wishlist/games/code_7_a_nextgen_text_adventure
On another notice: To everyone who played Code 7 - Episode 0, could you do us a favor and fill out our feedback form? It would be much appreciated and helps us improving the next episode :)
Find the form here: https://goo.gl/forms/0TdnGNVFqsztflXl1
Thank you all and have a wonderful New Year's Eve,
may all your wishes come true :)
Zein
Post edited December 31, 2016 by ideamonster