Posted May 05, 2016
That is to say, a game that permits saving but that you play without saving. There are some extreme examples where losing/dying means completely having to start over, perhaps losing weeks of progress, like Diablo's hardcore characters. That's a little too extreme for me. But then there are games where losing/dying simply means you suffer a serious setback. For example, I'm trying an ironman playthrough of the original XCom:Ufo defense, and I think I'm enjoying it a lot more than I would've if my soldiers deaths weren't final. Though, I'm using openXCom, and I've ticked a couple of boxes to even the odds a bit, like allowing my troops to strafe, and using the sequel's more forgiving damage model.
Recently I tried to raid a sectoid base, and sent in my most experienced soldiers. Things quickly turned sour as those with poor psi strength were steadily driven mad by the sectoid commander's mind control, causing the deaths of several of their squadmates in the process. Eventually I was left with only my captain sniper and a medic deep inside the alien base. They were trying to make their way to the base's command center and the relative safety of it's narrow corridors where they would be safe from a lone cyberdisc that was hunting them. The feeling of slowly moving through those poorly lit corridors, checking the motion scanner each turn for those dreaded 4 blobs representing a cyberdisc, and knowing that death was final, was super exciting (screenshot shows the captain to the left and the medic to the right, with motion scanner equiped. The blonde soldier died a few turns later, literally frozen in place due to fear until a sectoid found her). The first time I played I used saves a lot, and I very quickly became bored as I fell into the habit of loading whenever one of my soldiers died.
Recently I tried to raid a sectoid base, and sent in my most experienced soldiers. Things quickly turned sour as those with poor psi strength were steadily driven mad by the sectoid commander's mind control, causing the deaths of several of their squadmates in the process. Eventually I was left with only my captain sniper and a medic deep inside the alien base. They were trying to make their way to the base's command center and the relative safety of it's narrow corridors where they would be safe from a lone cyberdisc that was hunting them. The feeling of slowly moving through those poorly lit corridors, checking the motion scanner each turn for those dreaded 4 blobs representing a cyberdisc, and knowing that death was final, was super exciting (screenshot shows the captain to the left and the medic to the right, with motion scanner equiped. The blonde soldier died a few turns later, literally frozen in place due to fear until a sectoid found her). The first time I played I used saves a lot, and I very quickly became bored as I fell into the habit of loading whenever one of my soldiers died.
Post edited May 06, 2016 by Matewis