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Not really an optional one, only in roguelikes and lites where it's part of the game.

I do enjoy permadeath in games. I find it makes things more challenging and interesting.
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dtgreene: *: It discourages experimentation. I like to be able to experiment with something and then reload after seeing what happens.
I actually find it encourages experimentation. Case in point, in Diablo 2 I only ever played as one character properly (two after the expansion came out) other than using cheats to create characters.
Whereas in roguelikes I play as every class and race available.
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Matewis: Check out openXCom then sometime. There are [url=http://ufopaedia.org/index.php?title=Options_(OpenXcom)]several options[/url] that make it a bit less brutal. Strafing for instance is a huge help for peering around corners. Also, you can enable wounds for the aliens and make it so that you don't have to wait for crafts to be fully repaired/refueled before sending them out again.
XCOM. :P
The older ones are X-COM.
I haven't played the originals.
No. I hate loosing progress, and replaying through the same stuff all over again. For me that's not more challenging, just more tedious. The challenge is the boss that is hard to kill (or some puzzle I can't solve or whatever). Having to replay X hours of gameplay that I already played through once does not make the boss fight more challenging. It just makes loosing more frustrating.
Post edited May 05, 2016 by Breja
No. I play games for fun. I don't want my games to be realistic. And my free time is limited so i don't want to play parts of a game several times just because i keep dying.
Btw this is what ibhated about FTL. You get to the final boss and then you die like an idiot. The End,start over.
Post edited May 05, 2016 by blotunga
Won't mind pumping up the difficulty, especially after I fall in love with games like Dark Souls. Never really bother to go for Ironman though. I already play games in a slow enough pace, and not finishing game often enough.
Just with roguelikes, like Judas.
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JudasIscariot: I play ASCII-based roguelikes and they are all ironman but I have never played it optionally in games that did not have it...
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Matewis: Nethack perhaps? I tried that once. I learned it was a bad idea to eat a leprechaun and step on a polymorph trap. I randomly teleported to a dangerous location on the level I was exploring, but was confident that I was strong enough to deal with any threat. Then I turned into a mouse.
I've played Nethack a bit but I prefer PosChengband as it's got the most beautiful ASCII ever :)
Depends on my mood. Sometimes I feel like a good old comp stomp where I can feel pretty much invincible. Other times I enjoy the taste of blood in my mouth as I chew on my lip while I attempt the same level for the umpteenth time.
Either games do that by default (roguelikes) or they're far too long for me to even consider playing that way. Action RPGS are prone to offering this, but they're also prone to sudden difficulty spikes and generally can take more than 50 hours to play through (especially with me playing it). Strategy games, likewise, way too long.

Something like an FPS wouldn't be too bad, but I'm not so great at them and quick save is one of my favourite keys in those.
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JudasIscariot: I've played Nethack a bit but I prefer PosChengband as it's got the most beautiful ASCII ever :)
Don't think I've heard of that one, I'll check it out sometime thanks :) Especially since I'm not sure I'll ever be able to beat Nethack in my lifetime :P
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omega64: XCOM. :P
The older ones are X-COM.
I haven't played the originals.
Oh right, I usually add 'ufo defense' when I want to make the distinction clear. I haven't played the new ones yet.
Post edited May 06, 2016 by Matewis
I've played Drox Operative on hardcore mode quite a few times. Permanent death taught me not to be quite so gung-ho about charging into battles! :-)
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Navagon: Either games do that by default (roguelikes) or they're far too long for me to even consider playing that way. Action RPGS are prone to offering this, but they're also prone to sudden difficulty spikes and generally can take more than 50 hours to play through (especially with me playing it). Strategy games, likewise, way too long.

Something like an FPS wouldn't be too bad, but I'm not so great at them and quick save is one of my favourite keys in those.
It works pretty well in some tactical fps games, like Rainbow 6 and Swat 3. Well, at least the no-saving-during-missions part.
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Matewis: It works pretty well in some tactical fps games, like Rainbow 6 and Swat 3. Well, at least the no-saving-during-missions part.
Yeah, but I pretty much only play those kinds of games iron man, to be honest. In SWAT 4 the AI was so pacifist that they were frequently gunned down because they even refused to use non-lethal weapons. So there was no point in trying to play through each scenario again to try and get them all through it.

In Rainbow Six 3 the AI was so bad I just left them all behind and went solo.
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Matewis: It works pretty well in some tactical fps games, like Rainbow 6 and Swat 3. Well, at least the no-saving-during-missions part.
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Navagon: Yeah, but I pretty much only play those kinds of games iron man, to be honest. In SWAT 4 the AI was so pacifist that they were frequently gunned down because they even refused to use non-lethal weapons. So there was no point in trying to play through each scenario again to try and get them all through it.

In Rainbow Six 3 the AI was so bad I just left them all behind and went solo.
I forget which game it was, might have been a Rainbow Six one, but there have been times when I've been tempted just to shoot the entire team myself, just to stop some stupid AI controlled character from alerting the enemy. :-)
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Navagon: Yeah, but I pretty much only play those kinds of games iron man, to be honest. In SWAT 4 the AI was so pacifist that they were frequently gunned down because they even refused to use non-lethal weapons. So there was no point in trying to play through each scenario again to try and get them all through it.

In Rainbow Six 3 the AI was so bad I just left them all behind and went solo.
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blakstar: I forget which game it was, might have been a Rainbow Six one, but there have been times when I've been tempted just to shoot the entire team myself, just to stop some stupid AI controlled character from alerting the enemy. :-)
Those games didn't have a lot in the way of team AI from what I can remember. You had to pretty much tell them exactly what to do beforehand, until your plan looked something like this:

But it could be pulled off effectively, if only after 4/5 seemingly brilliant plans failed spectacularly. SWAT 3 may be the exception, though there you don't have a planning phase .
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