kalirion: I can't think of any turn based RPGs where you (or your party) are autohealed and all resources replenished after each battle. Maybe a CCG of some sort?
Romancing SaGa: Minstrel Song (PS2) is almost like that; your HP is restored after each battle and BP always starts at the same amount each battle (unless the character's max BP increases), and it's possible to eliminate DP and LP costs (except for the case where one of your characters reaches 0 HP) by favoring skills suitable for your class and choosing them carefully.
(The combat is non-tactical, however, so it doesn't actually fit the OP's requirements; it's also not on GOG. Then again, it seems like The Alliance Alive has some of the same developers so maybe it has similar characteristics (while still being non-tactical)?)
kalirion: I can't think of any turn based RPGs where you (or your party) are autohealed and all resources replenished after each battle. Maybe a CCG of some sort?
darktjm: First: I'm playing one right now: The Alliance Alive (HD Remastered whatever). As long as your characters don't fall, they regain 100% HP after battle. If they do fall, they lose a small amount of max HP but still heal up to that reduced max (which can be restored by resting at an inn, which I very rarely do). On the other hand, SP does reduce, but can be regained by using low-SP attacks and increasing SP gain per turn. Also, items, once used, are gone forever, but I rarely use items in games for this reason.
Second, maybe I need more clarification on resource management between encounters being a "huge" part of the game. To me, the only games I mentioned which qualify are the D&D games, which discourage spell casting by making you rest if you actually use any.
Third, games I consider strategy games often work that way. For example, Fell Seal: Arbiter's Mark only penalizes you a tiny bit if characters fall (they just have to sit out one battle), and even fully replenishes items.
[edit: just to be clear, I didn't mention Alliance Alive in my list above because it has (basically) line combat, and I didn't mention Fell Seal because it's a strategy game]
Well, I guess this answers the question. (The differences are that the loss of max HP replaces the LP cost of reaching 0 HP, and it sounds like SP is preserved between battles, unlike RS:MS's BP.)