It doesn't really matter what phrase GOG uses when rejecting a game? Obviously GOG doesn't want to really say what they think and so they could as well just not give any reason at all.
The really important question is how many wrong decisions GOG take, i.e. how many games GOG rejected which sold well afterwards and how many games GOG accepted which sold like crap? Of course their fixed costs per release are very important here, as long as a game makes at least $1 profit after expenses it would probably be worthwhile to do although not be very high priority.
I don't know all this. Probably noone knows the internal business numbers. It might be a bad deal to publish Dungeon Gardians here. (I would probably not buy it although I don't know how many others would like to buy it.)
Is is frustrating that GOG rejects some games? For the devs and the guys who want to buy these games here surely it is. For all others, it isn't really.
I just randomly klicked on a link in your collected and there while reading the line...
"We also released a Kickstarter for the Crystal Quest update and it is going well."
klicked on the
Kickstarter and it failed its goals clearly.
Seeing this I think that not only GOG rejected them but also the gamers themselves. However there might be a bit truth in their accusation that GOG rejections are actually not based on sales numbers but on GOG's personal estimation which might just be biased.
So this is the true problem: How to avoid biased rejections??