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manutoo: @dewtech,
I'm not sure but I guess you have an issue with the parity between US$ & Euros ?
Right now, 1 Eur is 1.08 US$, so it's pretty close, but you also have to count for 20% for the EU VAT, so actually, EUR sales bring me less money for US$ ones.
It's a matter of principle.
1€ != 1$

If you had written the VAT text in the shopping page, then fine, I'd do it. But I'm pretty tired of everyone equalizing dollars and euros and doing regional pricing
Post edited December 04, 2015 by dewtech
@PaterAlf & @dewtech,
maybe it's a matter of culture (in France, only full price including VAT is clearly visible), but personally I prefer to see a price that I can understand right away & include everything.
But if you really want, I could provide you a link where you'll be able to buy the game for US$19.95 + VAT, which will be around 19.95 / 1.09 (today rate) * 1.025 (approximative currency conversion fee by your visa/master card) * 1.20 (your local VAT, may be different depending of your country) = 22.51 Euros.
If it's a matter of principle for you, I don't mind the extra cash... :-)

EDIT:
BTW, I'm following Steam guidelines, it's not exactly like I have a choice, else the prices on my website wouldn't match the ones on Steam and some people would likely complain as well, so I'm not sure why you want to punish me for that... :-/
Post edited December 04, 2015 by manutoo
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manutoo: @PaterAlf & @dewtech,
maybe it's a matter of culture (in France, only full price including VAT is clearly visible), but personally I prefer to see a price that I can understand right away & include everything.
But if you really want, I could provide you a link where you'll be able to buy the game for US$19.95 + VAT, which will be around 19.95 / 1.09 (today rate) * 1.025 (approximative currency conversion fee by your visa/master card) * 1.20 (your local VAT, may be different depending of your country) = 22.51 Euros.
If it's a matter of principle for you, I don't mind the extra cash... :-)

EDIT:
BTW, I'm following Steam guidelines, it's not exactly like I have a choice, else the prices on my website wouldn't match the ones on Steam and some people would likely complain as well, so I'm not sure why you want to punish me for that... :-/
I don't want you to punish for anything, I just won't support an arbitrary pricing model. On Steam and here as well certain countries (like the Ex-Soviet ones) always get a discount, while much poorer ones have to pay full price (like people from Africa) or even a higher one than the US base price (e.g. some of the Eastern Europe countries). Regional pricing like this is much in favour of rich people in so called "poor countries" and penalises poor people in so called "rich countries". And I won't even talk about the fact that the economy can be completely different in different parts of a single country (e.g. you can't compare Moscow to rural Russia and you can't compare Munich to Leipzig).
VAT is a nice excuse and I can understand it to a certain degree, but nobody talks about the fact that people in countries that get a discount have to pay VAT as well. And on Steam it's 1$=1€ no matter what the currency rate is. That has nothing to do with VAT. Not long ago 1€ was $1.40 and yet people from Europe had to pay 1€=1$. I didn't see any complains from developers back then, that they earned less from sales in the USA than in Europe.

But yes, it's a matter of principle and it's much more likely that I will buy the game for US price + VAT than for 1$=1€. So I wouldn't mind the link. :-)
Post edited December 04, 2015 by PaterAlf
Oh yeah, I was going to post a forum thread asking why that game isn't on GOG... guess now I know why.

GOG's acceptance policies have really driven me to greatly expand my library on Steam.
I guess that GOG made their evaluation, crushed their numbers, and came to the conclusion that it would not be profitable enough. I don't expect them to give the developers the whole picture.

Or maybe they are looking for more diversity in games, as to not look too much like a niche place. Maybe it was a really stupid thing. Only an insider would know.
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RaggieRags: This is not the first time I've rolled my eyes at GOG's decisions on which games to include in their lineup. I'm perfectly fine with having some standards, and not include every crummy RPGMaker game out there like Desura, but turning down good games for arbitary reasons seems counterproductive to me. It's twice as frustrating when GOG is the premiere DRM-free store online, and if they don't take on a game, Steam might become the only option.
Every time I discover GOG has rejected a good game for being "too niche", I think about how think about they had no problem adding Fist Puncher, a bottom of the barrel 2D beat 'em up (also a niche genre) with graphics and gameplay less polished than some free newgrounds submissions.
I won't say anything new here, but reiterate that the quality of this game is such that it definitely deserves to be made available via GoG. There's a not insignificant number of users that refuse to use Steam, and honestly, I think this game appeals to a decent cross-section of that audience.
Let's hope voting works. Really like the gameplay vídeos I've seen: Legend of Grimrock-ish graphics and movement and Baldur's gate tactical pause combat.
high rated
@PaterAlf,
Ok, I just set up a new payment page especially for you, US$ based, with added VAT in required countries : www.managames.com/buy.php?g=DG&Alt=1 .
I recommend you to choose the currency to be US$, because if you choose Euro, Bluesnap will add about 7.5% for the currency conversion fee, while a normal visa/master card will add only 2.5~3.0% (check your card for the exact rates).


@Everybody,
thanks again for your votes in the whishlist ! :-)
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manutoo: ...
I always have to give devs (or publishers' representatives) a +1 for taking the time to post here. :)
Voted, game looks great, and Manutoo seems like an awesome person. Can't wait to see it here one day. Good luck! :D
Do GOG employees really think GOG is mainstream? Really? :P
The wishlist is now at 89 votes, GOG should really reconsider, and not just for this game but all the great games they've potentially turned down.
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manutoo: Hello,

I'm the author of the Fall of the Dungeon Guardians. (proof, for our conspirationist friends => steamcommunity.com/app/409450/discussions/0/492379439675344148/ ;-) )

Thanks to people who have voted on the GOG wishlist, I surely hope it'll help ! :-)

...
Hi, and welcome to the GOG forum. Always nice to see when game devs take the time to interact with the community here.

For what it's worth, I think the game looks interesting and gave it a vote on the wishlist.
Ahh, I was looking for a thread like this. Would be cool if someone made a list of cool games that have been officially confirmed as being refused by gog.

Anyway, time to repost this little gem that ReynardFox posted in another thread.

I still am baffled by the brazen condescending tone of "what we’d like to do is to wait and see how the launch on Steam goes and then see if it makes sense for us to add the game at a later stage". Gog is still small fries compared to Steam and, frankly, in no position to get this uppity. After reading that I'm no longer surprised that some indie companies treat gog (and by extension: their customers) like shit, if they have to put up with correspondence like that. And that's not even getting into the lunacy of using Steam sales as a measure by which to decide which games to release here: Sure, makes total sense to release a game here AFTER everyone and their dog already got it elsewhere...

One instance that really made me question gog's release policies was One Finger Death Punch, which - while simplistic - is hands down the most fun I've had with any game I've played this year. The Desura DRM-free build is missing some key online features, so I decided to ask the devs about releasing it on gog and adding the online features for Galaxy in a very enthusiastic email. I got a one sentence reply: "Gog refused to carry our game." At the time I thought they were dicks for being so brusque in their reply, but after reading a sentence like "what we’d like to do is to wait and see how the launch on Steam goes and then see if it makes sense for us to add the game at a later stage", this reply makes total sense.
Post edited December 05, 2015 by fronzelneekburm