Trilarion: 1. For all games where GOG is not sure they must be on GOG: Have a dedicated section on GOG for very soon to be released games of this category.
This requires legal work.
Trilarion: 2. Collect
binding (that's actually the innovation) pre-orders from GOG customers.
This breaks approximately 117 customer protection laws, paypal tos, sets off all the scam alerts ever and then some, and most importantly kills customer goodwill.
And
binding? Seriously? Consider
The Game That Shall Not Be Named. How many people do you think signed up on GOG just to vote for it? Now it's cool if it's only a vote on the wishlist (all publicity is good publicity, just ask Justine Sacco), but how are you going to enforce payment?
What if the game ends up sucking or a scam (e.g. Dark Matter)? Is it a scheme for "I love it so much I'll buy it again on GOG" headcases, hype-eaters, and pirates? Because GOG's core business strategy for indie releases is neither -- it's advertising releases and making people buy their first copies here, the oft-mentioned boutique approach. The feedback interpretation they use has to accurately portray the tastes and interests of that group first and foremost.
Trilarion: That way the customer is the boss and decides what comes to GOG and what doesn't.
What on earth are you smoking? How can anyone with a brain working full-time decide that to give up the freedom of contract and put it up for an e-vote is a good business decision?
Trilarion: The threshold is chosen so that GOG can have high hopes that the games makes actually profit for them.
So you
do trust GOG to make decisions which bring them profit. But... that's what they've been doing from the start! That's what they are doing right now!
---
As an example, let's consider two examples of games I actually like.
Here's
Creeper World 1-3. 1 and 3 are great games, 2 is okayish. However, they cost 9.99, 9.99 and 14.99 respectively. Only 3 looks at all semi-professional, 1 and 2 look like flash games (and in fact require air).
Do you think
<span class="bold">looks</span> like a 9.99 game? Especially with the air requirement? [url=http://www.gog.com/game/defenders_quest]Here's an air game which is sold on GOG. See how professional it looks (and the graphics were in fact reworked for a 1.0 release, way after the sales of the content-complete build had commenced).
Note that I'm not asking whether the game is
worth 9.99. If you think it does (I do), go and buy it from the dev. But GOG isn't in the business of hosting installers of games I personally happen to like from elsewhere -- I can do it with MEGA for free -- it's in the business of recommending new games to people. GOG can't recommend new games for people to buy and try if they open the floodgates. They're working in the niche that Steam has forfeited by choosing an alternate, mutually exclusive strategy. Once they abandon that niche, they might as well resell Steam keys.
So while the Creeper World games are
good, the fact is that they aren't going to show up here other than in a bundle for 9.99 total, with 1 and 2 thrown in as an afterthought. And that's
okay.
Now consider
DROD. Graphically, these games do look kinda amateurish, but way more stylish and less cheapass-looking than CW, with an incredible community and software infrastructure supporting it. Every puzzle is painstakingly handcrafted, and there are hundreds of them in each game, close to a thousand in TSS. And here are the prices, GOG vs directly from the dev:
1+2+3: 9.99 for all three vs 9.95
each.
4: 9.99 vs 19.95
RPG: 5.99 vs 9.95
5: 19.99 vs 19.95
(Which reminds me, I need to renew my CaravelNet sub.)
TL;DR buy DROD.