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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==

1.2.49 (November 29, 2018)
- [Windows] Updater now requires administrator privileges to perform update of GOG Galaxy
- [Windows] Security of directories containing GOG Galaxy files has been improved
- [Windows] Updated Code Signing Certificate
- [Windows] Crash reporter has been added to Galaxy Communication Service
Bugfixes:
- Prevented several potential causes of "broken" games, where only way out was reinstalling
- [MacOS] Fixed a crash on shutdown when fatal error was shown

1.2.50 (December 13, 2018)
Changes & Improvements:
- Speed up startup time
- [MacOS] Strengthen up connection security with ClientService
Bugfixes:
- Fixed "disk access problem" when installing games, occuring mostly on fresh installation of GOG Galaxy
- Fixed a rare occurrence of a game update resulting in displaying "unknown game version"

1.2.51 (December 20, 2018)
- Improved Korean translations
- Fixed connection to notifications pusher in GOG Galaxy SDK

1.2.54 (March 14, 2019)
Changes and Improvements:
- Updated Chromium version to 71:
- Better performance
- Fixes playing Twitch videos on profiles
- Fixes playing Wistia videos
- Security fixes in the game installation process
- Security fixes in GOG Galaxy update process
- GOG Galaxy Updater should perform better under poor network conditions
Bugfixes:
- [macOS] Fixed passing multiple commandline arguments to games
- [macOS] Multiple "friend online" notifications will no longer appear when system wakes up
- Dates are now properly displayed in cloud saves conflict window

1.2.55 (April 17, 2019)
- Hotfix for unintentional opening of Facebook link after entering Forum

1.2.56 (May 06, 2019)
Bugfixes:
- [Windows] GOG Galaxy will fix the path to its internal services, if it finds it is wrong
- Updating of games' local dependencies (e.g. Dosbox) will be handled correctly
- Unexpected files in games' directories will no longer cause failure of games’ update

1.2.57 (June 12, 2019)
Changes and Improvements:
- Minor download speed optimizations
- Changes in PayPal payment flow
Bugfixes:
- Fixed rare crash occurence when reordering games' updates and installations
- GOG Galaxy will correctly reconnect to GOG services after long time of no internet connection

1.2.58 (September 13, 2019)
macOS:
- Enabled hardened runtime, making our application more secure
- Implemented Apple's notarization

1.2.59 (September 23, 2019)
Overlay:
- [Windows] Fixed crash in Overlay affecting some games (including Fallout 3 (Radeon only) and Dragon Age: Origins)
Achievements:
- [Windows] Fixed issue with achievements sometimes not being saved while playing offline

1.2.60 Beta (07 October, 2019)
General:
- Updated CEF version to 3729 (Chromium to 74)
- Security fixes
Updater:
- Will no longer download updates at startup, they will be downloaded in the background, while the application is running
- [Windows] No additional UAC prompt during update

1.2.61 Beta (October 23, 2019)
Updater:
- Fixed an issue where non-admin users would not be able to update to newer versions of GOG Galaxy

1.2.62 Beta (October 30, 2019)
Overlay:
- Fixed crashes for various games

1.2.63 (December 02, 2019)
General:
- Updated CEF version to 3729 (Chromium to 74)
- Security fixes
Updater:
- Will no longer download updates at startup, they will be downloaded in the background, while the application is running
- [Windows] No additional UAC prompt during update
Overlay [Windows]:
- Now supports games which use Vulkan API (e.g. Jupiter Hell, X4: Foundations)
- Fixes crashes for various games

1.2.64 (December 04, 2019)
- Hotfix for launching games

1.2.66 (January 23, 2020)
- Added information about GOG Galaxy 2.0 Open Beta
- Optimization related to showing download progress
- Fixed an issue where Overlay did not launch for some games that use Vulkan
- [Windows] Updated code signing certificate
- [MacOS] Crash fixes

1.2.67 (February 24, 2020)
General:
- [Windows] GOG Galaxy will now show a warning when trying to run on non-NTFS file systems
- Improved security of the application
- Updated POCO library
GOG GALAXY Update:
- Fixes for bugs in the GOG Galaxy update process
Post edited February 24, 2020 by TheTomasz
There are two features i think GOG should implement.

1. Sort size of games in library

2. Have a agree/not agreeing ratio score next to the reviews.
I would like it if achievements worked properly.
I am playing Darksiders 3 right now and i got 1 achievements but the another one shortly after that did not unlock.

How is this still a thing after like 3 years?

My friend already played through the game and only has 2 unlocked...

Edit:
After patch 1.1 they work so this was actually a bug in the game itself.
Post edited December 04, 2018 by Loose_Control
Just a question.
Yesterday my client showed a prompt for an update, the changelog for the 1.2.49 says that it is a beta and I don't have the setting to participate on betas marked.

Is it the 1.2.49 actually a beta or it's a typo in the changelog?
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Grimlock: Just a question.
Yesterday my client showed a prompt for an update, the changelog for the 1.2.49 says that it is a beta and I don't have the setting to participate on betas marked.

Is it the 1.2.49 actually a beta or it's a typo in the changelog?
It's not a BETA release according to the official changelog:
Attachments:
Ok I see, thanks.

Then the chagelog here should be edited to avoid confusions.

1.2.49 Beta (November 29, 2018)
- Minor fix to permissions of one of GOG Galaxy configuration files
Please add an option for the Galaxy client application to close/exit when the user clicks the standard red X button in the top right corner of the application's window, rather than having it minimize to the System Tray where the user then has to go manually right click on its icon and select Exit from the pop-up menu. This kind of non-standard (for Windows, at least) behavior is annoying at best, and at worst feels sneaky and underhanded, leaving me to wonder what else the developer is trying to get away with while hoping the user doesn't notice.
any chance that GOG Galaxy on Mac can support multiple user sessions? tbh this is ridicules and annoying.
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fxds67: Please add an option for the Galaxy client application to close/exit when the user clicks the standard red X button in the top right corner of the application's window, rather than having it minimize to the System Tray where the user then has to go manually right click on its icon and select Exit from the pop-up menu. This kind of non-standard (for Windows, at least) behavior is annoying at best, and at worst feels sneaky and underhanded, leaving me to wonder what else the developer is trying to get away with while hoping the user doesn't notice.
I would also like this "function" as well. I don't think there is a conspiracy with trying to keep Galaxy open without the user's knowledge, but it is annoying and is not standard windows behavior in its current form.
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fxds67: Please add an option for the Galaxy client application to close/exit when the user clicks the standard red X button in the top right corner of the application's window, rather than having it minimize to the System Tray where the user then has to go manually right click on its icon and select Exit from the pop-up menu. This kind of non-standard (for Windows, at least) behavior is annoying at best, and at worst feels sneaky and underhanded, leaving me to wonder what else the developer is trying to get away with while hoping the user doesn't notice.
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invenio: I would also like this "function" as well. I don't think there is a conspiracy with trying to keep Galaxy open without the user's knowledge, but it is annoying and is not standard windows behavior in its current form.
Same here. Being able to have a setting where I can choose between the current behavior and Galaxy actually closing upon clicking the close button would be really appreciated. If this were combined with the Galaxy tray icon not only opening the window when you click the icon but also minimizing it again when the window is already open, this would be truly great.
The 1.2.49 update I got the other day takes several minutes to start, and it's installed on an SSD.
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Loose_Control: I would like it if achievements worked properly.
I am playing Darksiders 3 right now and i got 1 achievements but the another one shortly after that did not unlock.

How is this still a thing after like 3 years?

My friend already played through the game and only has 2 unlocked...
Achievements haven't worked for me at all recently. I played Tyranny at release, which was the first Galaxy game I played that supported achievements, and they worked then. Something changed between then and this year because I haven't gotten a single achievement on any game that supports them. I submitted a support ticket about it, and after the usual re-install replies, they said they can't help and would forward it to the Galaxy dev team. That was 4 months ago and I have not heard anything since.
Post edited December 01, 2018 by Mean.Jim
Every goddamn time I open Steam it needs an update. Today I opened GOG which I had for about 2-3 years now and it had to be updated. I think it was the secon or third time that happened.

Thank you for your great product and keep the good Games coming!
Is there any reason why the Galaxy Client takes almost a minute to fully launch? Apparently I'm not the only one with this issue, I have a big library, 300+ games I thought that was the issue, but other people with smaller libraries have them too, the game is running on an SSD and it is painfully slow to start, I don't know if there is any program that is making the startup slower, like an updater or something, are you planning any fixes to accelerate the loading of the client? Thanks!
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cristhianfs: Is there any reason why the Galaxy Client takes almost a minute to fully launch? Apparently I'm not the only one with this issue, I have a big library, 300+ games I thought that was the issue, but other people with smaller libraries have them too, the game is running on an SSD and it is painfully slow to start, I don't know if there is any program that is making the startup slower, like an updater or something, are you planning any fixes to accelerate the loading of the client? Thanks!
This is something I was investigating too... I don't have many games installed, but it was faster than my browser some time ago, and now it's slower than STEAM...

I see there are no options in settings to clear the cache, maybe could be the issue ?

In the appdata folder there are a lot of files for caching purposes, but I'm not sure which are required for the client and the ones used just for web browsing purposes.
If I recall correctly the Galaxy client doesn't have it's own web browser/HTML rendering code built in but instead uses the web browser service calls Windows makes available to all applications, which in turn uses a callable version of Internet Explorer which then appears to be embedded in the calling application. Windows 10 may use Edge instead of IE, I don't know. So if Galaxy is launching slowly on your computer you may want to use the search engine of your choice to look for "how to speed up IE on Windows 7" or "Edge launching slowly on Windows 10" or something similar. No idea whether that'll help or not but it's worth a shot.
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fxds67: If I recall correctly the Galaxy client doesn't have it's own web browser/HTML rendering code built in but instead uses the web browser service calls Windows makes available to all applications, which in turn uses a callable version of Internet Explorer which then appears to be embedded in the calling application. Windows 10 may use Edge instead of
You are mistaken. Galaxy uses CEF (Chromium Embedded Framework) so it does have its own browser code.