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!!! PLEASE READ BEFORE POSTING !!!

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (see below)

Where can I find Galaxy logs on my computer?
On Windows 7 or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Mac OS X: /Users/Shared/GOG.com/Galaxy/Logs

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- throttling max download speed is not yet possible
- notifications related to incoming chat messages and friend requests does not always disappear instantly when consumed and may require reloading Store page
- games imported from existing installations will auto-update once, even if updating is disabled
- Moving Galaxy from /Applications on Mac OS X will stop the app from working
- Galaxy cannot be launched by other users on the same computer
Post edited October 03, 2016 by Liosan
high rated
Hi Everyone,

Below you can find the changelog of GOG Galaxy.

Changelog 1.1.15 (September 7th, 2016):
Changes / Improvements:
• Added Wallet button in dropdown menu under user's avatar
• Performance improvements on UI speed and a little on CPU usage
• Enabled copying text in Galaxy forums
• History will now remember only the 100 most recent pages in history
Bugfixes:
• Fix for "Disk access problem" bug, which broke installation and updates of games. (Bug happened on Windows only, but general mechanism is better on OS X as well)
• Fix for Verify/Repair, which did not work in some scenarios (The above bug for example)
• Fix for "Server problem" while downloading backup installers or other goodies. They will now work, even if temporary download folder is same as destination folder
• Fixed situations in which Store page sometimes did not load properly after waking up computer

Changelog 1.1.16 (September 19th, 2016):
Improvements:
• Galaxy now supports H.264 codecs
• Much better handling of paying using third party processors (PayPal, paysafecard etc.)
• Friends and chat window now scale with the system scaling factor
• New and prettier GOG Eula will be used in games
• Better handling of loading timeouts

Bugfixes:
• "INSTALLED" label will appear all pages of the library now
• Fixed a bug with game time tracking for some games. Galaxy will now register more than one minute:)
• Fixed a bug in which Galaxy in rare cases could not be able to update the game (bug rather existed in rollbacks)
• Galaxy will no longer show a little bit of bare code upon launching
• Fixed blurred images in sidebar expanded list mode

Changelog 1.1.17(hotfix September 20th, 2016):
• Fixed crashes and 'Disk Access Problem' caused by updating Galaxy from 1.1.12 (and earlier versions) to 1.1.16

Changelog 1.1.18 (October 19th, 2016):
Improvements:
• More accurate game time tracking mechanism
• Improved mechanism showing current online status between friends

Bugfixes:
• Fixed a bug which caused Galaxy to stop tracking game time

Changelog 1.1.19 (October 25th, 2016):
Improvements:
• We have removed download size from Galaxy updater. It showed faulty data, as Galaxy Updater doesn't download > 100mb each time and only downloads differences. It will come back in nearest future, when it will show correct data:)
• The first check for game updates will be done 15s after Galaxy starts, instead of 5 minutes.
• OSX: Improved mechanism responsible for removing old files left by Galaxy updates
• OSX: Improved the way Galaxy handles installing games into protected locations like /Applications; you will receive a password prompt about a "Helper tool" installation

Bugfixes:
• Fixed "Essential components missing" error which sometimes appeared after fresh installation
• Fixed a situation where failure in Updater could lead to Galaxy not being able to launch
• Fixed self-update on OSX to properly delete leftover files
• Fixed friends window losing functionality after network loss and reconnect
• Fixed blurry Windows 10 Galaxy tray icon
• Galaxy will remember maximised window status

Changelog 1.1.20(November 2nd, 2016)
Bugfixes:
• Fixed installing XNA4 and other msi-based dependencies.
• Store page won't be reloaded twice upon logging in

Changelog: 1.1.21 (November 17th, 2016)
Improvements / changes:
• Added "with preview updates" suffix to Galaxy window title
• Small optimizations with memory and Galaxy loading time
• Small improvements with updater, it should fail less

Bugfixes:
• Fixed a bug with Galaxy refreshing pages
• Fixed occasional crashes

Changelog 1.1.22 (November 22nd, 2016)
Bugfixes:
• Galaxy will no longer freeze when downloading a game update and checking another game in library
• Galaxy should crash even less now:)

Changelog 1.1.23 (November 28th, 2016)
Bugfixes:
• Galaxy will be now able to reconnect to internet correctly, if computer was put to sleep and then woken up without (initially) Internet connection
• Downloading of games/updates should have less impact on starting other installations

Changelog 1.1.24(December 6th, 2016)
Bugfixes:
• Downloading an installer with Galaxy and using it to install the game should not result in redownloading the whole game again
• Updater should no longer report over 100% progress on download

Adjustments:
• Increased timeout for failures during sign in
• Increased timeout for "Loading Timeout"

Changelog 1.1.25 (December 20th, 2016)
Bugfixes:
• Fixed a crash when trying to install certain games (Game affected was 1979 Revolution: Black Friday).

Changelog 1.1.26 (December 23rd, 2016, Preview only)
Changes:
• Introduced new downloading mechanism

Changelog 1.1.27 (January 26th, 2017, Preview)
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.27 (January 31th, 2017)
Changes:
• Introduced new downloading mechanism
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.28 (March 10th, 2017)
Changes / Improvements:
- Better support for differential patches. They are now seperate depending on game's language and system bitness
- Italian & Japanese partial support + more Spanish translations
- Improved checking for new available updates of the games
- We'll sort available DLCs alphabetically
Bugfixes:
- Fixed a crash when Galaxy doesn't have permissions to the logs directory
- Fixed showing empty grey page after a while of inactivity
- Fixed infinite spinner after going to support page
- Fixed displaying of prices in cart when they were over 999 (Bug caused by a comma in the price)
- MacOS: Popup windows (for example chat) will no longer open as a tab but as a separate window instead
- MacOS: Fixed memory leak (~30MB upon GOG Galaxy launch)
- MacOS: Fixed memory leak while playing a game

Changelog 1.1.29 (March 14nd, 2017)
Changes:
- Changes in downloading mechanism, which allows for better control over download's flow
Bugfixes:
- Fixed displaying progress of differential patches (It did not display the "Extracting" status)

Changelog 1.1.30 (March 16th, 2017)
Bugfixes:
- Fixed a crash within games downloading mechanism

== PREVIEW UPDATES* ===

HOW TO ENABLE PREVIEWS?
Go to your Galaxy settings and check the option to receive preview updates.

HOW TO DISABLE PREVIEW?
- Uninstall Galaxy
- Download current installer from gog.com/galaxy
- Install Galaxy
- Import your games

Changelog 1.2.0 (March 22nd, 2017)
Changes and improvements:
- Cloud saves backup and syncing (supported games only)
- Screenshot capture with F12 (supported games only)
- In-game overlay with FPS counter and notifications (supported games only)
- Greatly improved chat, also in overlay
- Ability to enable or disable achievements, game time tracking, auto-updating games and more
- Desktop and in-game notifications system
- Ability to set bandwidth limit and scheduler
- New settings window
- Rarity information in achievements
- Abort button next to installation status
- Only one Galaxy Updater window will be shown in most cases
- GOG Galaxy updates will be downloaded in the background
- Games are now downloaded directly to their install directory, instead of a temporary location
- Galaxy changelog is displayed in Galaxy

Bugfixes:
- Fixed game time tracking issues
- Initial size of Galaxy Client window will respect Windows scaling
- Improved Windows 10 Galaxy tray icon
- Fixed a bug which caused Galaxy to redownload whole data in case of a failure of installation/update
- Thumbnail highlighting in media gallery now works properly
- Decreased client's network and CPU usage (especially for a lot of games)
- MacOS: Fixed situation when Galaxy Client could downloading due to App Nap
- MacOS: Fixed crash when logging out with "New post" popup open
- MacOS: Fixed game processes not being properly cleaned up after exiting
Post edited March 22, 2017 by TheTomasz
high rated
For everyone who has a problem with missing api-ms-crt dlls in Client's versions post 1.1.5:
Please install one of those windows update: https://support.microsoft.com/en-us/kb/2999226 https://support.microsoft.com/en-us/kb/3118401
You may need to update Windows to meet the requirements for these:
For Windows 8.1 and for Windows Server 2012: https://support.microsoft.com/en-us/kb/2919355
For Windows 7 and for Windows Server 2008 R2: https://support.microsoft.com/en-us/kb/976932

You can also try reinstalling Microsoft Visual C++ Redistributables 2015 (x86) if you meet above requirements.
Available here: https://www.microsoft.com/en-us/download/details.aspx?id=48145

If above instructions doesn't work for you, create a separate issue on mantis.gog.com and we'll try to help you individually.

Please note that this solution only helps with the missing api-ms-crt dlls.


========================================================================================


Answering this question: Why 1.1 doesn't work after updating to 1.2?

This is happening probably due to incompatible database from version 1.2, please delete this folder:
%ALLUSERSPROFILE%\GOG.com\Galaxy\storage
usually
C:\ProgramData\GOG.com\storage\

Then you'll have to use scan&import (menu under the top Galaxy logo) function to see your games back in Galaxy Client.
Attachments:
Post edited March 27, 2017 by TheTomasz
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Venom: As we’re preparing for the public launch of GOG Galaxy 1.2
Does this mean, the FPS counter will finally work how it should be, when it will be released for everyone?

Or will it be released unfixed?
Why have Installation Path and Download Path become the same?
Different Paths worked well for me.
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rede9: Why have Installation Path and Download Path become the same?
Different Paths worked well for me.
https://www.gog.com/forum/general/gog_galaxy_beta_2/post6144
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Venom: As we’re preparing for the public launch of GOG Galaxy 1.2
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Pawel1995: Does this mean, the FPS counter will finally work how it should be, when it will be released for everyone?

Or will it be released unfixed?
To be honest: the FPS counter is not broken - it's just pretty much useless the way it is now ;)
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MarkoH01: Agreed.

I am quite sure I did download the GOTY version (using GOG downloader) of W3 not so long ago and it worked fine since I installed it just a few days ago. But I can download it again if you like.
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skeletonbow: It's missing the last two files.
Dang - I switched off my PC yesterday without pausing the started download. Now when I start my GOG downloader again the queue is empty even though there are already some files downloaded in the destination directory. Any idea how to import them so the downloader don't need to begin from scratch again?
Edit: Nevermind I just managed it and it is continuing to download.
Post edited April 23, 2017 by MarkoH01
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MarkoH01: Agreed.

I am quite sure I did download the GOTY version (using GOG downloader) of W3 not so long ago and it worked fine since I installed it just a few days ago. But I can download it again if you like.
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skeletonbow: It's missing the last two files.
Just finished downloading using GOG dowmnloader. I've got 10 files totalling 33.1 GB. Installer starts without an error message.
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MarkoH01: Does this mean, the FPS counter will finally work how it should be, when it will be released for everyone?

Or will it be released unfixed?
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Pawel1995: To be honest: the FPS counter is not broken - it's just pretty much useless the way it is now ;)
For me as a computer engineer, it's the same thing :D

If you add a NEW feature that you also advertise on your page as a big one, that aims to show your current frames per second in a game, but it CANNOT do that, because it only works when the overlay is actively on (and the game is paused), the feature is broken.
Post edited April 23, 2017 by Pawel1995
Yeah, it's nice to see they've worked on the FPS counter and that there will be one, but the current solution is completely useless from a practical viewpoint. I'm sure that it is likely just a placeholder until they can have it show up standalone without having to activate the overlay first. They probably want to keep all of their overlay stuff self-contained for the time being and only show up on activation so that it stands less chance of interfering with game operation. Once they're confident they can have the stuff running all the time with minimal risk they'll likely make the FPS counter able to run on its own without activation. That's my hypothesis anyway. :)
Well, i fixed my problem by updating to 1.2, no more config errors during install.
So how does the in-game overlay work?

I tried shift+tab while ingame in these games

Saints Row 4
Full Throttle
The Witcher 3 GOTY

and nothing appears, are the games not supported yet?

The only game i can get it working is The Witcher 2.
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armitom: So how does the in-game overlay work?

I tried shift+tab while ingame in these games

Saints Row 4
Full Throttle
The Witcher 3 GOTY

and nothing appears, are the games not supported yet?

The only game i can get it working is The Witcher 2.
Erm yea as long as the overlay is on in the client settings and is checked on the game settings page, then it should work in Saints Row 4 and Witcher 3. Both of those work for me. If it's not working then please fill out a bug report with logs. Instructions are at the top of the thread.
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armitom: So how does the in-game overlay work?

I tried shift+tab while ingame in these games

Saints Row 4
Full Throttle
The Witcher 3 GOTY

and nothing appears, are the games not supported yet?

The only game i can get it working is The Witcher 2.
avatar
BKGaming: Erm yea as long as the overlay is on in the client settings and is checked on the game settings page, then it should work in Saints Row 4 and Witcher 3. Both of those work for me. If it's not working then please fill out a bug report with logs. Instructions are at the top of the thread.
Alright, will do, thanks.
I just send the bug report and at the same time figured out the issue :P

The Galaxy overlay wont work with rivatuner on the background, once i disabled that it worked.


Is there some way to delete the report or should i leave it like that?
Post edited April 24, 2017 by armitom
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armitom: Is there some way to delete the report or should i leave it like that?
Did you send in on mantis? I don't see it listed... anyway, if so you can leave a comment... just put what the issue was and they will probably close it.
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armitom: Is there some way to delete the report or should i leave it like that?
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BKGaming: Did you send in on mantis? I don't see it listed... anyway, if so you can leave a comment... just put what the issue was and they will probably close it.
Yeah its there, i just added a note on next to the report

Thanks again for helping me, :)
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BKGaming: Did you send in on mantis? I don't see it listed... anyway, if so you can leave a comment... just put what the issue was and they will probably close it.
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armitom: Yeah its there, i just added a note on next to the report

Thanks again for helping me, :)
No problem.

---

On a side note, I suppose this thread will be closing this week once Galaxy leaves beta. Wonder if we will get a release thread?
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Pawel1995: If you add a NEW feature that you also advertise on your page as a big one, that aims to show your current frames per second in a game, but it CANNOT do that, because it only works when the overlay is actively on (and the game is paused), the feature is broken.
There will be improvements in the FPS counter customizability coming in the next updates to GOG Galaxy.

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BKGaming: On a side note, I suppose this thread will be closing this week once Galaxy leaves beta. Wonder if we will get a release thread?
Yes, we'll setup a new thread for the public release and we'll close the beta thread.
Post edited April 24, 2017 by Venom