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!!! PLEASE READ BEFORE POSTING !!!

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (see below)

Where can I find Galaxy logs on my computer?
On Windows 7 or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Mac OS X: /Users/Shared/GOG.com/Galaxy/Logs

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- throttling max download speed is not yet possible
- notifications related to incoming chat messages and friend requests does not always disappear instantly when consumed and may require reloading Store page
- games imported from existing installations will auto-update once, even if updating is disabled
- Moving Galaxy from /Applications on Mac OS X will stop the app from working
- Galaxy cannot be launched by other users on the same computer
Post edited October 03, 2016 by Liosan
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Hi Everyone,

Below you can find the changelog of GOG Galaxy.

Changelog 1.1.15 (September 7th, 2016):
Changes / Improvements:
• Added Wallet button in dropdown menu under user's avatar
• Performance improvements on UI speed and a little on CPU usage
• Enabled copying text in Galaxy forums
• History will now remember only the 100 most recent pages in history
Bugfixes:
• Fix for "Disk access problem" bug, which broke installation and updates of games. (Bug happened on Windows only, but general mechanism is better on OS X as well)
• Fix for Verify/Repair, which did not work in some scenarios (The above bug for example)
• Fix for "Server problem" while downloading backup installers or other goodies. They will now work, even if temporary download folder is same as destination folder
• Fixed situations in which Store page sometimes did not load properly after waking up computer

Changelog 1.1.16 (September 19th, 2016):
Improvements:
• Galaxy now supports H.264 codecs
• Much better handling of paying using third party processors (PayPal, paysafecard etc.)
• Friends and chat window now scale with the system scaling factor
• New and prettier GOG Eula will be used in games
• Better handling of loading timeouts

Bugfixes:
• "INSTALLED" label will appear all pages of the library now
• Fixed a bug with game time tracking for some games. Galaxy will now register more than one minute:)
• Fixed a bug in which Galaxy in rare cases could not be able to update the game (bug rather existed in rollbacks)
• Galaxy will no longer show a little bit of bare code upon launching
• Fixed blurred images in sidebar expanded list mode

Changelog 1.1.17(hotfix September 20th, 2016):
• Fixed crashes and 'Disk Access Problem' caused by updating Galaxy from 1.1.12 (and earlier versions) to 1.1.16

Changelog 1.1.18 (October 19th, 2016):
Improvements:
• More accurate game time tracking mechanism
• Improved mechanism showing current online status between friends

Bugfixes:
• Fixed a bug which caused Galaxy to stop tracking game time

Changelog 1.1.19 (October 25th, 2016):
Improvements:
• We have removed download size from Galaxy updater. It showed faulty data, as Galaxy Updater doesn't download > 100mb each time and only downloads differences. It will come back in nearest future, when it will show correct data:)
• The first check for game updates will be done 15s after Galaxy starts, instead of 5 minutes.
• OSX: Improved mechanism responsible for removing old files left by Galaxy updates
• OSX: Improved the way Galaxy handles installing games into protected locations like /Applications; you will receive a password prompt about a "Helper tool" installation

Bugfixes:
• Fixed "Essential components missing" error which sometimes appeared after fresh installation
• Fixed a situation where failure in Updater could lead to Galaxy not being able to launch
• Fixed self-update on OSX to properly delete leftover files
• Fixed friends window losing functionality after network loss and reconnect
• Fixed blurry Windows 10 Galaxy tray icon
• Galaxy will remember maximised window status

Changelog 1.1.20(November 2nd, 2016)
Bugfixes:
• Fixed installing XNA4 and other msi-based dependencies.
• Store page won't be reloaded twice upon logging in

Changelog: 1.1.21 (November 17th, 2016)
Improvements / changes:
• Added "with preview updates" suffix to Galaxy window title
• Small optimizations with memory and Galaxy loading time
• Small improvements with updater, it should fail less

Bugfixes:
• Fixed a bug with Galaxy refreshing pages
• Fixed occasional crashes

Changelog 1.1.22 (November 22nd, 2016)
Bugfixes:
• Galaxy will no longer freeze when downloading a game update and checking another game in library
• Galaxy should crash even less now:)

Changelog 1.1.23 (November 28th, 2016)
Bugfixes:
• Galaxy will be now able to reconnect to internet correctly, if computer was put to sleep and then woken up without (initially) Internet connection
• Downloading of games/updates should have less impact on starting other installations

Changelog 1.1.24(December 6th, 2016)
Bugfixes:
• Downloading an installer with Galaxy and using it to install the game should not result in redownloading the whole game again
• Updater should no longer report over 100% progress on download

Adjustments:
• Increased timeout for failures during sign in
• Increased timeout for "Loading Timeout"

Changelog 1.1.25 (December 20th, 2016)
Bugfixes:
• Fixed a crash when trying to install certain games (Game affected was 1979 Revolution: Black Friday).

Changelog 1.1.26 (December 23rd, 2016, Preview only)
Changes:
• Introduced new downloading mechanism

Changelog 1.1.27 (January 26th, 2017, Preview)
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.27 (January 31th, 2017)
Changes:
• Introduced new downloading mechanism
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.28 (March 10th, 2017)
Changes / Improvements:
- Better support for differential patches. They are now seperate depending on game's language and system bitness
- Italian & Japanese partial support + more Spanish translations
- Improved checking for new available updates of the games
- We'll sort available DLCs alphabetically
Bugfixes:
- Fixed a crash when Galaxy doesn't have permissions to the logs directory
- Fixed showing empty grey page after a while of inactivity
- Fixed infinite spinner after going to support page
- Fixed displaying of prices in cart when they were over 999 (Bug caused by a comma in the price)
- MacOS: Popup windows (for example chat) will no longer open as a tab but as a separate window instead
- MacOS: Fixed memory leak (~30MB upon GOG Galaxy launch)
- MacOS: Fixed memory leak while playing a game

Changelog 1.1.29 (March 14nd, 2017)
Changes:
- Changes in downloading mechanism, which allows for better control over download's flow
Bugfixes:
- Fixed displaying progress of differential patches (It did not display the "Extracting" status)

Changelog 1.1.30 (March 16th, 2017)
Bugfixes:
- Fixed a crash within games downloading mechanism

== PREVIEW UPDATES* ===

HOW TO ENABLE PREVIEWS?
Go to your Galaxy settings and check the option to receive preview updates.

HOW TO DISABLE PREVIEW?
- Uninstall Galaxy
- Download current installer from gog.com/galaxy
- Install Galaxy
- Import your games

Changelog 1.2.0 (March 22nd, 2017)
Changes and improvements:
- Cloud saves backup and syncing (supported games only)
- Screenshot capture with F12 (supported games only)
- In-game overlay with FPS counter and notifications (supported games only)
- Greatly improved chat, also in overlay
- Ability to enable or disable achievements, game time tracking, auto-updating games and more
- Desktop and in-game notifications system
- Ability to set bandwidth limit and scheduler
- New settings window
- Rarity information in achievements
- Abort button next to installation status
- Only one Galaxy Updater window will be shown in most cases
- GOG Galaxy updates will be downloaded in the background
- Games are now downloaded directly to their install directory, instead of a temporary location
- Galaxy changelog is displayed in Galaxy

Bugfixes:
- Fixed game time tracking issues
- Initial size of Galaxy Client window will respect Windows scaling
- Improved Windows 10 Galaxy tray icon
- Fixed a bug which caused Galaxy to redownload whole data in case of a failure of installation/update
- Thumbnail highlighting in media gallery now works properly
- Decreased client's network and CPU usage (especially for a lot of games)
- MacOS: Fixed situation when Galaxy Client could downloading due to App Nap
- MacOS: Fixed crash when logging out with "New post" popup open
- MacOS: Fixed game processes not being properly cleaned up after exiting
Post edited March 22, 2017 by TheTomasz
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For everyone who has a problem with missing api-ms-crt dlls in Client's versions post 1.1.5:
Please install one of those windows update: https://support.microsoft.com/en-us/kb/2999226 https://support.microsoft.com/en-us/kb/3118401
You may need to update Windows to meet the requirements for these:
For Windows 8.1 and for Windows Server 2012: https://support.microsoft.com/en-us/kb/2919355
For Windows 7 and for Windows Server 2008 R2: https://support.microsoft.com/en-us/kb/976932

You can also try reinstalling Microsoft Visual C++ Redistributables 2015 (x86) if you meet above requirements.
Available here: https://www.microsoft.com/en-us/download/details.aspx?id=48145

If above instructions doesn't work for you, create a separate issue on mantis.gog.com and we'll try to help you individually.

Please note that this solution only helps with the missing api-ms-crt dlls.


========================================================================================


Answering this question: Why 1.1 doesn't work after updating to 1.2?

This is happening probably due to incompatible database from version 1.2, please delete this folder:
%ALLUSERSPROFILE%\GOG.com\Galaxy\storage
usually
C:\ProgramData\GOG.com\storage\

Then you'll have to use scan&import (menu under the top Galaxy logo) function to see your games back in Galaxy Client.
Attachments:
Post edited March 27, 2017 by TheTomasz
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agog4games: Frankly, that´s quite a useless waste of time&money to bind a Dev coding this, when it´s already there in the client with the BACKUPS&GOODIES option.

Galaxy should simply just download the stand-alone installers, execute them and afterwards ask if we want to keep it or not.
No it's not, that is simply not true. The so called "backup and goodies" really isn't a true backup feature. You have to download the standalone installer each and every time there is an update (unless a standalone patch is provided which is rare). This would save a significant amount of bandwidth for people with either data caps or have very slow connections. Which is a lot of people on GOG. It is also hard to keep track of standalone installer updates. This would simply cut out the middle man here, ie GOG. There are a lot of benefits to this feature.

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agog4games: What you want is the typical Steam functionality, but that´s only there because Steam is DRM and doesn´t allow stand alone install.
Yes and no, similar to Steam yes but not what exactly what Steam does. What I am arguing for is a backup feature that allows games to be backed up via Galaxy but reinstalled independent of Galaxy. This can be done by either coding some form of a standalone installer package technique allowing one to create their own standalone installer or zip the files up and provide install scripts (something Destro who works on Galaxy talked about providing back in alpha). This difference is important because if something happens and Galaxy is dropped backups should still be usable, keeping with the motto of GOG giving users choice and freedom.

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agog4games: It´s actually useless here, as we have the much superior option of the Self-installers.
This is simply false, there are many benefits as described above depending on your personal situation. If GOG truly wants to provide an optional client with optional features then this is exactly what is needed.
Post edited April 04, 2017 by user deleted
I haven´t seen a game yet, that didn´t get an appropriate stand alone patch.
Actualy even quite a few games with a number of incremental ones.

Appart from that, BACKUP&GOODIES already provides everything you´re asking for.

Save games are the only real problem that I see, but I guess that´s what the new cloud feature kinda solves.
Or one can just figure out where they are and back them up by hand.
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agog4games: I haven´t seen a game yet, that didn´t get an appropriate stand alone patch.
Actualy even quite a few games with a number of incremental ones.
A lot of games don't get standalone patches, there is actually a thread complaining about this very issue... when that happens it requires a full re-download of the game.

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agog4games: Appart from that, BACKUP&GOODIES already provides everything you´re asking for.
No it doesn't. I have a data limit, it is useless to me. This is why I no longer keep backups even though I would want to, it burns way to much data trying to keep up with it. True I could keep the files and import them with Galaxy but there is two issues with this. 1. Galaxy likes to re-download files after doing this. 2. If something was to happen and Galaxy was dropped or my internet was out, I would not be able to re-install my games because the files are useless without registry entries and all of that being created.

Creating a backup feature to zip these files and provide a install script with all the needed registry entries, etc. would be the best solution and wouldn't actually take that long to program honestly.
I, too, don't think the feature BKGaming is asking for is imperative for Galaxy. It's easy enough to use a python script to back-up your entire library and keep it up to date. Such a feature in Galaxy would be welcome, but by no means is it something that Galaxy absolutely needs.
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Taro94: I, too, don't think the feature BKGaming is asking for is imperative for Galaxy. It's easy enough to use a python script to back-up your entire library and keep it up to date. Such a feature in Galaxy would be welcome, but by no means is it something that Galaxy absolutely needs.
Nobody said it would be absolutely needed. I'm just saying it would be nice to have. You're average user does not know how to write a python script (or any such script) to do this. That is never a good answer for a program that is suppose to make managing your games easier. If I wanted to yea I can write a script to do this, but that by no means means regular users should not get this feature.

GOG has also already talked about adding a backup feature before (I think I seen it on mantis), so yea is it needed right now? No... is it something nice to have down the road. Yea. Also as I said Destro talked about adding install scripts to the games that need them all the way back in alpha, even doing just that would be acceptable.
Post edited April 05, 2017 by user deleted
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sykopat: Has 1.2 been pulled, I'm still on 1.1.30 and it won't update any further? Trying to get the installer from your site also leads to the 1.1.30 installer. Haven't tried turning on preview builds, but I was under the assumption that this was a release version?
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Ghildrean: 1.2 is a preview build, it hasn't been released yet for everyone.
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sykopat: Has 1.2 been pulled, I'm still on 1.1.30 and it won't update any further? Trying to get the installer from your site also leads to the 1.1.30 installer. Haven't tried turning on preview builds, but I was under the assumption that this was a release version?
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omega64: 1.2 will go live in April for anyone not using preview builds.
Thanks for the info. :)
Ignore this post. :)
Post edited April 05, 2017 by user deleted
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Venom: - Italian & Japanese partial support + more Spanish translations
Sorry but I've got to ask, did you use the translation I put in the forum some months ago for this?
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agog4games: I haven´t seen a game yet, that didn´t get an appropriate stand alone patch.
Actualy even quite a few games with a number of incremental ones.

Appart from that, BACKUP&GOODIES already provides everything you´re asking for.

Save games are the only real problem that I see, but I guess that´s what the new cloud feature kinda solves.
Or one can just figure out where they are and back them up by hand.
Just because you haven't personally seen it doesn't mean that it doesn't occur. Titan's Quest is a perfect example of a game that has been updated about 6 or 7 times in the last 6 months to which only a new full installer was provided and no incremental patches. Anyone wanting to update the game without Galaxy had to download an entire 4-5GB installer file each and every time a new update came out. Titan's Quest is not the only game which has been updated in this manner. Perhaps you either do not own any games that have had this happen, or you never noticed or cared about it before, but it does happen quite often or people would not be upset about it. It does not affect me personally as I have modern high speed Internet but everyone is not so lucky.

The "What game did just update" thread regularly has people complaining because a newer game that is getting updated regularly is only getting new full blown installers with no patches. Anyone who doesn't buy new games and sticks to only older games that do not get updated very often or at all, would not be as likely to encounter this problem.

You're a new person walking into a thread where people are discussing a feature that is currently lacking from the Galaxy client as of version 1.2.0 which did exist in 1.1.x and older releases for 2 years now. That is the ability to configure where manual game downloads are stored. Many people myself included relied upon this feature and have used it ever since we've been customers of GOG.com, some of us for well over 5 years now. The ability to configure where your downloads are stored on your computer in any kind of downloader software is a fundamental configuration feature that virtually every piece of software that is capable of downloading any kind of files has provided since the beginning of time, and both GOG Downloader and Galaxy also provided this feature up until March 22, 2017 when Galaxy 1.2.0 was released.

As such, many of us who relied on this feature because we have a very good reason to configure where our downloads get stored are displeased that this configuration option has been removed without warning nor explanation and replaced with a default configuration that is completely unsuitable for the purposes we need. It was probably done out of lack of foresight rather than to purposefully be consumer unfriendly, but the result is the same - a feature relied upon by a great many users has been completely removed. For some this is inconsequential and their personal habits and needs can silently adapt. Good for them, they're unaffected and their voice holds no weight in this conversation because they are not affected negatively by the consequences of this change, nor are the requests of those of us who want to see configuration brought back going to have any negative effect on such users.

For others, they may prefer to be able to configure it but it may not actually cause them any major problems so they may or may not take issue with the change. Again, if someone is able to adapt to the lack of options and they are ok with it - then there is no problem for them and they don't need to concern themselves with the problem.

Then there are users such as myself and many others who purposefully require this feature to work or else we simply can not use Galaxy client to download our games in the way we intend to at all, and we are at least currently and hopefully temporarily forced to not use Galaxy to download and instead use GOG Downloader or the web browser or some other 3rd party program to download our games. Needless to say, we are less than pleased to see a configuration option that we've had available to us for over 5 years now across two separate programs provided by GOG be removed suddenly without warning or explanation which has a huge impact on the way we use the software.

As an example for those who are completely unaffected by this problem to try to understand one single way in which it is a problem for people such as myself, is that I have several disks in my computer.

C: -> a very small 120GB SSD drive for the operating system and nothing else.
E: -> a 2TB hard disk where most of my applications and games are installed to
F: -> a 2 TB hard disk where all of my downloads, archives, backups and other large size files are stored

My games get installed always on E:, which is generally full and usually has no more than a few hundred megabytes to a gigabyte or so of free hard disk space available. My F: drive is where every single program I use to download anything - downloads files to always, including GOG Downloader and GOG Galaxy for 5+ years now. I do not have space on E: to download my games to, nor do I want nor plan on freeing up any space on that drive to downlaod games to, nor will I remotely even entertain the idea that I now "have to". It is just completely unacceptable to remove this configuration option that users have relied upon for half a decade or more and force us all to do it in a way that does not work for us in our own computer setups.

Even if I did have 600 terabytes of free space on my E: drive however, I do not want my downloads being scattered all over the game installation directories on the live hard disk that I actually use every day. I want it stored on my archival disk which can be easily removed for storage without impacting the rest of the operation of the computer. And I do not want to have to go through 600 game directories on my E: drive after downloading each game and drag and drop each game one at a time onto the F: drive where I actually want them to reside.

There is no good reason to remove such a configuration option that many users rely upon and which amounts to maybe a dozen or two lines of code in the program. It does not simplify the maintenance of the program or give any real benefit to GOG developers whatsoever. It simply makes the software inflexible in a way that every other program ever made including GOG's own previous software allows people to configure.

What I don't understand is why people who don't care about where their files are downloaded to feel the need to try to dictate that every other user out here should also feel the same way when we are now inconvenienced, and how somehow our money that we pay for our games shouldn't result in us having features that we want and expect to work too.

This is a damn simple feature to have in the program, and the more people speak out about it like it isn't a problem and people like me should just "deal with it", the more f**k*ng pissed off I get about it.

Loyalty works two ways. GOG wants loyal customers, and customers want loyal GOG. This feature removal is very upsetting, and I may be one person but I own 545 products on GOG.com currently and I wont be spending another cent here until this problem is rectified and the option to configure the download directory is restored in the Galaxy client. As a paying customer, I should not have to go reverse engineer the damned protocol and write my own client or wait for someone else to do it just to have a damned simple feature every downloader program made since the beginning of time has.

I'm less pissed off at GOG about this problem than I am at the other customers that think just because they don't need or care about some feature gives them the right to invalidate other customer's needs and expectations especially over something that amounts to a trivial dozen or so lines of code that actually used to be there and were for whatever reasons removed.

My wallet doesn't open until the problem is fixed - period. One size does not fit all. I've got a feeling I'm not alone.
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skeletonbow: This is a damn simple feature to have in the program, and the more people speak out about it like it isn't a problem and people like me should just "deal with it", the more f**k*ng pissed off I get about it.
I'm not quite sure who is saying it isn't a problem or that it shouldn't be added back in (unless that was in another thread). I just want to make it clear I fully support adding this feature back in, and think is needed as I have said before. I also, however, think adding in addition a true backup feature is important. One does not minimize the need for the other.

Just want to make that clear in case it wasn't...

EDIT :They better add the damn option to fully exit Galaxy again as well instead of minimizing it... I miss that so much.
Post edited April 05, 2017 by user deleted
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Venom: - Italian & Japanese partial support + more Spanish translations
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Avogadro6: Sorry but I've got to ask, did you use the translation I put in the forum some months ago for this?
No, we didn't use them. I also don't think we should without your consent. :)

They're available on 1.1 as well as on 1.2 (more up to date here) versions.
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USERNAME:Taro94#Q&_^Q&Q#GROUP:4#Q&_^Q&Q#LINK:6039#Q&_^Q&Q#I, too, don't think the feature BKGaming is asking for is imperative for Galaxy. It's easy enough to use a python script to back-up your entire library and keep it up to date. Such a feature in Galaxy would be welcome, but by no means is it something that Galaxy absolutely needs.#Q&_^Q&Q#LINK:6039#Q&_^Q&Q#
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Well, I wasn't talking about writing such a script. There is one available, already written, though I don't remember its name at the moment.
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Avogadro6: Sorry but I've got to ask, did you use the translation I put in the forum some months ago for this?
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Johny.: No, we didn't use them. I also don't think we should without your consent. :)

They're available on 1.1 as well as on 1.2 (more up to date here) versions.
That's cool, thanks for the fast reply!
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USERNAME:skeletonbow#Q&_^Q&Q#GROUP:4#Q&_^Q&Q#LINK:6044#Q&_^Q&Q#This is a damn simple feature to have in the program, and the more people speak out about it like it isn't a problem and people like me should just "deal with it", the more f**k*ng pissed off I get about it.#Q&_^Q&Q#LINK:6044#Q&_^Q&Q#
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Yeah, I understand where you're coming from.

I'm just irritated in a generic sense by a program having a long standing feature like this that is expected to be there in a program like this to go missing and then people who rely on the feature for their own needs to bring up the lack of the feature and request it be returned - to be told by others whom the lack of feature doesn't affect essentially "I don't use it therefore you shouldn't need it either, deal with it." like everyone's needs should be identical to theirs like everyone is a cloned robot that shouldn't ever have a different need from the central clone herd. You're not doing that of course, but the sentiment has been expressed by others each time it comes up in the forums, and I for one am not going to sit silently without speaking my mind on it.

I generally praise GOG when they've done something good, and as you know I support what they're doing overall. I think 1.2.x is a fantastic release of Galaxy overall but while they deserve praise for it, they also need to know loud and clear what we loyal users think is wrong with it too and not be drowned out by a cacophony of people who are unaffected and thus think it "isn't a big deal".

When GOG originally announced Galaxy client, during Marcin Iwinski's presentation he stated words to the effect that they were making the client fully optional and that in doing so they planned to make it very convenient and user friendly so that people would opt into wanting to use it rather than being forced into having to use it.

The upside of that, is that it keeps them on their toes then to provide a very flexible program that caters to the of diverse needs of a wide range of customers, and that the more flexible they make it the more customers will use it because it meets their needs.

So it makes no sense to remove features that are already there which are trivial to keep and which people expect to be there. That just stands to alienate users and make them not want to use the software over an omission of simple expected features.

Look at how upset people got a few years ago when they removed manual sorting from the game library bookshelf for example. A lot of people are still bitter about that, and they've suggested at least once that I recall that the feature may return in the future.

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Yeah, that's probably another oversight I imagine. I get the impression that some of the features/fixes/enhancements that they released in 1.1.x did not get imported into the 1.2.x development branch they were working on or something like that. Perhaps someone should file a new bug report for that and remind them to commit the fix to their head development branch this time also so that 1.3.x or whatever major release is next has it also. :)
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skeletonbow: Yeah, that's probably another oversight I imagine. I get the impression that some of the features/fixes/enhancements that they released in 1.1.x did not get imported into the 1.2.x development branch they were working on or something like that. Perhaps someone should file a new bug report for that and remind them to commit the fix to their head development branch this time also so that 1.3.x or whatever major release is next has it also. :)
That's what it seems like to me as well, they didn't port all the features/fixes/enhancements from 1.1.x to 1.2.x which is kind of surprising.