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!!! PLEASE READ BEFORE POSTING !!!

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (see below)

Where can I find Galaxy logs on my computer?
On Windows 7 or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Mac OS X: /Users/Shared/GOG.com/Galaxy/Logs

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- throttling max download speed is not yet possible
- notifications related to incoming chat messages and friend requests does not always disappear instantly when consumed and may require reloading Store page
- games imported from existing installations will auto-update once, even if updating is disabled
- Moving Galaxy from /Applications on Mac OS X will stop the app from working
- Galaxy cannot be launched by other users on the same computer
Post edited October 03, 2016 by Liosan
high rated
Hi Everyone,

Below you can find the changelog of GOG Galaxy.

Changelog 1.1.15 (September 7th, 2016):
Changes / Improvements:
• Added Wallet button in dropdown menu under user's avatar
• Performance improvements on UI speed and a little on CPU usage
• Enabled copying text in Galaxy forums
• History will now remember only the 100 most recent pages in history
Bugfixes:
• Fix for "Disk access problem" bug, which broke installation and updates of games. (Bug happened on Windows only, but general mechanism is better on OS X as well)
• Fix for Verify/Repair, which did not work in some scenarios (The above bug for example)
• Fix for "Server problem" while downloading backup installers or other goodies. They will now work, even if temporary download folder is same as destination folder
• Fixed situations in which Store page sometimes did not load properly after waking up computer

Changelog 1.1.16 (September 19th, 2016):
Improvements:
• Galaxy now supports H.264 codecs
• Much better handling of paying using third party processors (PayPal, paysafecard etc.)
• Friends and chat window now scale with the system scaling factor
• New and prettier GOG Eula will be used in games
• Better handling of loading timeouts

Bugfixes:
• "INSTALLED" label will appear all pages of the library now
• Fixed a bug with game time tracking for some games. Galaxy will now register more than one minute:)
• Fixed a bug in which Galaxy in rare cases could not be able to update the game (bug rather existed in rollbacks)
• Galaxy will no longer show a little bit of bare code upon launching
• Fixed blurred images in sidebar expanded list mode

Changelog 1.1.17(hotfix September 20th, 2016):
• Fixed crashes and 'Disk Access Problem' caused by updating Galaxy from 1.1.12 (and earlier versions) to 1.1.16

Changelog 1.1.18 (October 19th, 2016):
Improvements:
• More accurate game time tracking mechanism
• Improved mechanism showing current online status between friends

Bugfixes:
• Fixed a bug which caused Galaxy to stop tracking game time

Changelog 1.1.19 (October 25th, 2016):
Improvements:
• We have removed download size from Galaxy updater. It showed faulty data, as Galaxy Updater doesn't download > 100mb each time and only downloads differences. It will come back in nearest future, when it will show correct data:)
• The first check for game updates will be done 15s after Galaxy starts, instead of 5 minutes.
• OSX: Improved mechanism responsible for removing old files left by Galaxy updates
• OSX: Improved the way Galaxy handles installing games into protected locations like /Applications; you will receive a password prompt about a "Helper tool" installation

Bugfixes:
• Fixed "Essential components missing" error which sometimes appeared after fresh installation
• Fixed a situation where failure in Updater could lead to Galaxy not being able to launch
• Fixed self-update on OSX to properly delete leftover files
• Fixed friends window losing functionality after network loss and reconnect
• Fixed blurry Windows 10 Galaxy tray icon
• Galaxy will remember maximised window status

Changelog 1.1.20(November 2nd, 2016)
Bugfixes:
• Fixed installing XNA4 and other msi-based dependencies.
• Store page won't be reloaded twice upon logging in

Changelog: 1.1.21 (November 17th, 2016)
Improvements / changes:
• Added "with preview updates" suffix to Galaxy window title
• Small optimizations with memory and Galaxy loading time
• Small improvements with updater, it should fail less

Bugfixes:
• Fixed a bug with Galaxy refreshing pages
• Fixed occasional crashes

Changelog 1.1.22 (November 22nd, 2016)
Bugfixes:
• Galaxy will no longer freeze when downloading a game update and checking another game in library
• Galaxy should crash even less now:)

Changelog 1.1.23 (November 28th, 2016)
Bugfixes:
• Galaxy will be now able to reconnect to internet correctly, if computer was put to sleep and then woken up without (initially) Internet connection
• Downloading of games/updates should have less impact on starting other installations

Changelog 1.1.24(December 6th, 2016)
Bugfixes:
• Downloading an installer with Galaxy and using it to install the game should not result in redownloading the whole game again
• Updater should no longer report over 100% progress on download

Adjustments:
• Increased timeout for failures during sign in
• Increased timeout for "Loading Timeout"

Changelog 1.1.25 (December 20th, 2016)
Bugfixes:
• Fixed a crash when trying to install certain games (Game affected was 1979 Revolution: Black Friday).

Changelog 1.1.26 (December 23rd, 2016, Preview only)
Changes:
• Introduced new downloading mechanism

Changelog 1.1.27 (January 26th, 2017, Preview)
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.27 (January 31th, 2017)
Changes:
• Introduced new downloading mechanism
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.28 (March 10th, 2017)
Changes / Improvements:
- Better support for differential patches. They are now seperate depending on game's language and system bitness
- Italian & Japanese partial support + more Spanish translations
- Improved checking for new available updates of the games
- We'll sort available DLCs alphabetically
Bugfixes:
- Fixed a crash when Galaxy doesn't have permissions to the logs directory
- Fixed showing empty grey page after a while of inactivity
- Fixed infinite spinner after going to support page
- Fixed displaying of prices in cart when they were over 999 (Bug caused by a comma in the price)
- MacOS: Popup windows (for example chat) will no longer open as a tab but as a separate window instead
- MacOS: Fixed memory leak (~30MB upon GOG Galaxy launch)
- MacOS: Fixed memory leak while playing a game

Changelog 1.1.29 (March 14nd, 2017)
Changes:
- Changes in downloading mechanism, which allows for better control over download's flow
Bugfixes:
- Fixed displaying progress of differential patches (It did not display the "Extracting" status)

Changelog 1.1.30 (March 16th, 2017)
Bugfixes:
- Fixed a crash within games downloading mechanism

== PREVIEW UPDATES* ===

HOW TO ENABLE PREVIEWS?
Go to your Galaxy settings and check the option to receive preview updates.

HOW TO DISABLE PREVIEW?
- Uninstall Galaxy
- Download current installer from gog.com/galaxy
- Install Galaxy
- Import your games

Changelog 1.2.0 (March 22nd, 2017)
Changes and improvements:
- Cloud saves backup and syncing (supported games only)
- Screenshot capture with F12 (supported games only)
- In-game overlay with FPS counter and notifications (supported games only)
- Greatly improved chat, also in overlay
- Ability to enable or disable achievements, game time tracking, auto-updating games and more
- Desktop and in-game notifications system
- Ability to set bandwidth limit and scheduler
- New settings window
- Rarity information in achievements
- Abort button next to installation status
- Only one Galaxy Updater window will be shown in most cases
- GOG Galaxy updates will be downloaded in the background
- Games are now downloaded directly to their install directory, instead of a temporary location
- Galaxy changelog is displayed in Galaxy

Bugfixes:
- Fixed game time tracking issues
- Initial size of Galaxy Client window will respect Windows scaling
- Improved Windows 10 Galaxy tray icon
- Fixed a bug which caused Galaxy to redownload whole data in case of a failure of installation/update
- Thumbnail highlighting in media gallery now works properly
- Decreased client's network and CPU usage (especially for a lot of games)
- MacOS: Fixed situation when Galaxy Client could downloading due to App Nap
- MacOS: Fixed crash when logging out with "New post" popup open
- MacOS: Fixed game processes not being properly cleaned up after exiting
Post edited March 22, 2017 by TheTomasz
high rated
For everyone who has a problem with missing api-ms-crt dlls in Client's versions post 1.1.5:
Please install one of those windows update: https://support.microsoft.com/en-us/kb/2999226 https://support.microsoft.com/en-us/kb/3118401
You may need to update Windows to meet the requirements for these:
For Windows 8.1 and for Windows Server 2012: https://support.microsoft.com/en-us/kb/2919355
For Windows 7 and for Windows Server 2008 R2: https://support.microsoft.com/en-us/kb/976932

You can also try reinstalling Microsoft Visual C++ Redistributables 2015 (x86) if you meet above requirements.
Available here: https://www.microsoft.com/en-us/download/details.aspx?id=48145

If above instructions doesn't work for you, create a separate issue on mantis.gog.com and we'll try to help you individually.

Please note that this solution only helps with the missing api-ms-crt dlls.


========================================================================================


Answering this question: Why 1.1 doesn't work after updating to 1.2?

This is happening probably due to incompatible database from version 1.2, please delete this folder:
%ALLUSERSPROFILE%\GOG.com\Galaxy\storage
usually
C:\ProgramData\GOG.com\storage\

Then you'll have to use scan&import (menu under the top Galaxy logo) function to see your games back in Galaxy Client.
Attachments:
Post edited March 27, 2017 by TheTomasz
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Taro94: "A" game, not "the" game? Does it... does it mean the overlay now functions for other games than the selected few?
Yes it does. You will still find games where it doesn't work and there are different reasons for that. We know about one main reason that we are going to fix before it will be released for the "non preview" users.
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Taro94: "A" game, not "the" game? Does it... does it mean the overlay now functions for other games than the selected few?
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m0radin: Yes it does. You will still find games where it doesn't work and there are different reasons for that. We know about one main reason that we are going to fix before it will be released for the "non preview" users.
Oh, cool! I'm curious about this main reason you're speaking of, would you mind telling us what it is? :)

Edit: Hm... looks like it still doesn't work for most of my games. Actually, it works only for The Witcher 3, Everspace, Gwent and the Witcher Adventure Game. As far as I've checked, obviously.
Post edited October 27, 2016 by Taro94
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m0radin: snip
Glad to see this becoming available to the masses now. :)
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Lebostein: A, thanks. In tradition of Galaxy this will be an optional feature?

The newest version of Galaxy is very unstable. If I exit a game, the game is not checked out in Galaxy. In this situstion it is impossible to quit Galaxy.
Yes it will be optional but some features (like inviting users in many multiplayer games) rely on the overlay. This is by design because we want to help the game developers so they don't have to implement their own invite dialogs for every game.

I'm not sure what you mean by the game not being checked out. Do you mean that the galaxy client looks like the game is still running? (play button greyed out) If yes then could you verify using task manager that the game process is indeed closed?
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Taro94: Oh, cool! I'm curious about this main reason you're speaking of, would you mind telling us what it is? :)
I wouldn't want to go too much into the details, it's just a thing where we need to change a few things around in the setup of some games to properly indicate that the overlay needs to be started, and for which process.
Post edited October 27, 2016 by m0radin
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m0radin: I wouldn't want to go too much into the details, it's just a thing where we need to change a few things around in the setup of some games to properly indicate that the overlay needs to be started, and for which process.
I see. Thanks for the answer. :) Although by the sound of it, it looks like the overlay won't try to work with non-GOG games launched through Galaxy... but hey, that's not that important. I'll be glad if we get the functional overlay for GOG games. :P
So now that overlay is available and I assume we will be using chat more often, can something be done about the fact you have to open the chat via the menu to clear notifications even if you have already opened and seen them via the pop up chat window. If I open the chat window via the chat pop up this should clear the notifications, but it doesn't. I have to click on my name and click chat for them to disappear.

Why we need two forms of chat within Galaxy I don't know, but it's a little annoying. I guess that it's because one chat only has Galaxy friends and the other includes everybody you have ever talked to which would be my guess.
Post edited October 27, 2016 by BKGaming
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Taro94: Oh, cool! I'm curious about this main reason you're speaking of, would you mind telling us what it is? :)
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m0radin: I wouldn't want to go too much into the details, it's just a thing where we need to change a few things around in the setup of some games to properly indicate that the overlay needs to be started, and for which process.
I started to report games were the overlay won't open, but I'm wondering if I should perhaps wait until this is released?
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m0radin: I wouldn't want to go too much into the details, it's just a thing where we need to change a few things around in the setup of some games to properly indicate that the overlay needs to be started, and for which process.
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BKGaming: I started to report games were the overlay won't open, but I'm wondering if I should perhaps wait until this is released?
Well, for me it would be a lot easier to list games where overlay does function. :P
The ratio of games where overlay works to the ones it doesn't is about 5 to 30.
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BKGaming: I started to report games were the overlay won't open, but I'm wondering if I should perhaps wait until this is released?
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Taro94: Well, for me it would be a lot easier to list games where overlay does function. :P
The ratio of games where overlay works to the ones it doesn't is about 5 to 30.
Yea but trust me it's a lot better than it was, been helping to test it for a while now. It seems to work fine in Stardew Valley, Dead Space, Batman: A Telltale Series, Terraria & Prison Architect just to name a few.
Post edited October 28, 2016 by BKGaming
edit: NM. Seems to be fixed now.

The GOG client just stopped working after whenever your last update was (I assume 10-25-2016). I can't launch it. It's not even crashing. It keeps showing up, I close it, then re-appearing on my quicklaunch bar though, which is incredibly annoying. Win 7 (64-bit).

As per log, getting a whole lot of this -

2016-10-25 23:44:50.122 [Error][ (0)]: Could not start windows task bar flashing procedure, error code = 0

And this, for various games -
2016-10-27 23:23:12.546 [Warning][SubSystem shortTasks thread (18)]: Error 404 while checking game ownership for gameId 1288540119

If you want the whole log I'll post it, but of the errors, it's literally just those 2 errors hundreds of times.
Post edited October 28, 2016 by cioran
Having a pretty strange issue with the game Simpleplanes when played via Galaxy. If I launch the game via Galaxy with an Xbox 360 controller plugged in... the game crashes immediately. If I launch the game via shortcut with an Xbox 360 controller plugged in... it works fine. If I unplug the Xbox 360 controller and launch via Galaxy it works fine.

Somehow Galaxy or the controller is interfering with each other on this game. Other games work fine with the controller plugged in. I am running an insider preview build of Windows 10, but it seems to be directly related to Galaxy.

Any ideas?
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BKGaming: Having a pretty strange issue with the game Simpleplanes when played via Galaxy. If I launch the game via Galaxy with an Xbox 360 controller plugged in... the game crashes immediately. If I launch the game via shortcut with an Xbox 360 controller plugged in... it works fine. If I unplug the Xbox 360 controller and launch via Galaxy it works fine.

Somehow Galaxy or the controller is interfering with each other on this game. Other games work fine with the controller plugged in. I am running an insider preview build of Windows 10, but it seems to be directly related to Galaxy.

Any ideas?
This is most probably connected with the overlay, I will try to check it asap
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BKGaming: Having a pretty strange issue with the game Simpleplanes when played via Galaxy. If I launch the game via Galaxy with an Xbox 360 controller plugged in... the game crashes immediately. If I launch the game via shortcut with an Xbox 360 controller plugged in... it works fine. If I unplug the Xbox 360 controller and launch via Galaxy it works fine.

Somehow Galaxy or the controller is interfering with each other on this game. Other games work fine with the controller plugged in. I am running an insider preview build of Windows 10, but it seems to be directly related to Galaxy.

Any ideas?
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m0radin: This is most probably connected with the overlay, I will try to check it asap
Hmm, possibly. It did work fine the last time I played, but that was a few months ago. I think I did try to disable the overlay via settings but perhaps something in the background was still running to interfere with it.
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BKGaming: Hmm, possibly. It did work fine the last time I played, but that was a few months ago. I think I did try to disable the overlay via settings but perhaps something in the background was still running to interfere with it.
I verified that it's indeed the overlay and working on a fix. The overlay is always on if you are using preview updates to get the best possible coverage, regardless of the checkbox in the settings.
Today I've got a blue bar at the bottom saying that my Galaxy is not updated and that I must updatre it from the website.

The client was updated yesterday with the test 1.1.19 update and was working fine.


Also when it's 1.2 coming?