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!!! PLEASE READ BEFORE POSTING !!!

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (see below)

Where can I find Galaxy logs on my computer?
On Windows 7 or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Mac OS X: /Users/Shared/GOG.com/Galaxy/Logs

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- throttling max download speed is not yet possible
- notifications related to incoming chat messages and friend requests does not always disappear instantly when consumed and may require reloading Store page
- games imported from existing installations will auto-update once, even if updating is disabled
- Moving Galaxy from /Applications on Mac OS X will stop the app from working
- Galaxy cannot be launched by other users on the same computer
Post edited October 03, 2016 by Liosan
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Hi Everyone,

Below you can find the changelog of GOG Galaxy.

Changelog 1.1.15 (September 7th, 2016):
Changes / Improvements:
• Added Wallet button in dropdown menu under user's avatar
• Performance improvements on UI speed and a little on CPU usage
• Enabled copying text in Galaxy forums
• History will now remember only the 100 most recent pages in history
Bugfixes:
• Fix for "Disk access problem" bug, which broke installation and updates of games. (Bug happened on Windows only, but general mechanism is better on OS X as well)
• Fix for Verify/Repair, which did not work in some scenarios (The above bug for example)
• Fix for "Server problem" while downloading backup installers or other goodies. They will now work, even if temporary download folder is same as destination folder
• Fixed situations in which Store page sometimes did not load properly after waking up computer

Changelog 1.1.16 (September 19th, 2016):
Improvements:
• Galaxy now supports H.264 codecs
• Much better handling of paying using third party processors (PayPal, paysafecard etc.)
• Friends and chat window now scale with the system scaling factor
• New and prettier GOG Eula will be used in games
• Better handling of loading timeouts

Bugfixes:
• "INSTALLED" label will appear all pages of the library now
• Fixed a bug with game time tracking for some games. Galaxy will now register more than one minute:)
• Fixed a bug in which Galaxy in rare cases could not be able to update the game (bug rather existed in rollbacks)
• Galaxy will no longer show a little bit of bare code upon launching
• Fixed blurred images in sidebar expanded list mode

Changelog 1.1.17(hotfix September 20th, 2016):
• Fixed crashes and 'Disk Access Problem' caused by updating Galaxy from 1.1.12 (and earlier versions) to 1.1.16

Changelog 1.1.18 (October 19th, 2016):
Improvements:
• More accurate game time tracking mechanism
• Improved mechanism showing current online status between friends

Bugfixes:
• Fixed a bug which caused Galaxy to stop tracking game time

Changelog 1.1.19 (October 25th, 2016):
Improvements:
• We have removed download size from Galaxy updater. It showed faulty data, as Galaxy Updater doesn't download > 100mb each time and only downloads differences. It will come back in nearest future, when it will show correct data:)
• The first check for game updates will be done 15s after Galaxy starts, instead of 5 minutes.
• OSX: Improved mechanism responsible for removing old files left by Galaxy updates
• OSX: Improved the way Galaxy handles installing games into protected locations like /Applications; you will receive a password prompt about a "Helper tool" installation

Bugfixes:
• Fixed "Essential components missing" error which sometimes appeared after fresh installation
• Fixed a situation where failure in Updater could lead to Galaxy not being able to launch
• Fixed self-update on OSX to properly delete leftover files
• Fixed friends window losing functionality after network loss and reconnect
• Fixed blurry Windows 10 Galaxy tray icon
• Galaxy will remember maximised window status

Changelog 1.1.20(November 2nd, 2016)
Bugfixes:
• Fixed installing XNA4 and other msi-based dependencies.
• Store page won't be reloaded twice upon logging in

Changelog: 1.1.21 (November 17th, 2016)
Improvements / changes:
• Added "with preview updates" suffix to Galaxy window title
• Small optimizations with memory and Galaxy loading time
• Small improvements with updater, it should fail less

Bugfixes:
• Fixed a bug with Galaxy refreshing pages
• Fixed occasional crashes

Changelog 1.1.22 (November 22nd, 2016)
Bugfixes:
• Galaxy will no longer freeze when downloading a game update and checking another game in library
• Galaxy should crash even less now:)

Changelog 1.1.23 (November 28th, 2016)
Bugfixes:
• Galaxy will be now able to reconnect to internet correctly, if computer was put to sleep and then woken up without (initially) Internet connection
• Downloading of games/updates should have less impact on starting other installations

Changelog 1.1.24(December 6th, 2016)
Bugfixes:
• Downloading an installer with Galaxy and using it to install the game should not result in redownloading the whole game again
• Updater should no longer report over 100% progress on download

Adjustments:
• Increased timeout for failures during sign in
• Increased timeout for "Loading Timeout"

Changelog 1.1.25 (December 20th, 2016)
Bugfixes:
• Fixed a crash when trying to install certain games (Game affected was 1979 Revolution: Black Friday).

Changelog 1.1.26 (December 23rd, 2016, Preview only)
Changes:
• Introduced new downloading mechanism

Changelog 1.1.27 (January 26th, 2017, Preview)
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.27 (January 31th, 2017)
Changes:
• Introduced new downloading mechanism
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.28 (March 10th, 2017)
Changes / Improvements:
- Better support for differential patches. They are now seperate depending on game's language and system bitness
- Italian & Japanese partial support + more Spanish translations
- Improved checking for new available updates of the games
- We'll sort available DLCs alphabetically
Bugfixes:
- Fixed a crash when Galaxy doesn't have permissions to the logs directory
- Fixed showing empty grey page after a while of inactivity
- Fixed infinite spinner after going to support page
- Fixed displaying of prices in cart when they were over 999 (Bug caused by a comma in the price)
- MacOS: Popup windows (for example chat) will no longer open as a tab but as a separate window instead
- MacOS: Fixed memory leak (~30MB upon GOG Galaxy launch)
- MacOS: Fixed memory leak while playing a game

Changelog 1.1.29 (March 14nd, 2017)
Changes:
- Changes in downloading mechanism, which allows for better control over download's flow
Bugfixes:
- Fixed displaying progress of differential patches (It did not display the "Extracting" status)

Changelog 1.1.30 (March 16th, 2017)
Bugfixes:
- Fixed a crash within games downloading mechanism

== PREVIEW UPDATES* ===

HOW TO ENABLE PREVIEWS?
Go to your Galaxy settings and check the option to receive preview updates.

HOW TO DISABLE PREVIEW?
- Uninstall Galaxy
- Download current installer from gog.com/galaxy
- Install Galaxy
- Import your games

Changelog 1.2.0 (March 22nd, 2017)
Changes and improvements:
- Cloud saves backup and syncing (supported games only)
- Screenshot capture with F12 (supported games only)
- In-game overlay with FPS counter and notifications (supported games only)
- Greatly improved chat, also in overlay
- Ability to enable or disable achievements, game time tracking, auto-updating games and more
- Desktop and in-game notifications system
- Ability to set bandwidth limit and scheduler
- New settings window
- Rarity information in achievements
- Abort button next to installation status
- Only one Galaxy Updater window will be shown in most cases
- GOG Galaxy updates will be downloaded in the background
- Games are now downloaded directly to their install directory, instead of a temporary location
- Galaxy changelog is displayed in Galaxy

Bugfixes:
- Fixed game time tracking issues
- Initial size of Galaxy Client window will respect Windows scaling
- Improved Windows 10 Galaxy tray icon
- Fixed a bug which caused Galaxy to redownload whole data in case of a failure of installation/update
- Thumbnail highlighting in media gallery now works properly
- Decreased client's network and CPU usage (especially for a lot of games)
- MacOS: Fixed situation when Galaxy Client could downloading due to App Nap
- MacOS: Fixed crash when logging out with "New post" popup open
- MacOS: Fixed game processes not being properly cleaned up after exiting
Post edited March 22, 2017 by TheTomasz
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For everyone who has a problem with missing api-ms-crt dlls in Client's versions post 1.1.5:
Please install one of those windows update: https://support.microsoft.com/en-us/kb/2999226 https://support.microsoft.com/en-us/kb/3118401
You may need to update Windows to meet the requirements for these:
For Windows 8.1 and for Windows Server 2012: https://support.microsoft.com/en-us/kb/2919355
For Windows 7 and for Windows Server 2008 R2: https://support.microsoft.com/en-us/kb/976932

You can also try reinstalling Microsoft Visual C++ Redistributables 2015 (x86) if you meet above requirements.
Available here: https://www.microsoft.com/en-us/download/details.aspx?id=48145

If above instructions doesn't work for you, create a separate issue on mantis.gog.com and we'll try to help you individually.

Please note that this solution only helps with the missing api-ms-crt dlls.


========================================================================================


Answering this question: Why 1.1 doesn't work after updating to 1.2?

This is happening probably due to incompatible database from version 1.2, please delete this folder:
%ALLUSERSPROFILE%\GOG.com\Galaxy\storage
usually
C:\ProgramData\GOG.com\storage\

Then you'll have to use scan&import (menu under the top Galaxy logo) function to see your games back in Galaxy Client.
Attachments:
Post edited March 27, 2017 by TheTomasz
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skeletonbow: It is sad to hear the news about XP and Vista support in Galaxy being dropped but it is an understandable eventuality that would have to come some day sooner or later. The sad part isn't so much that they'll no longer be supported though, but rather that we're going to hear endless whining for weeks/months to come from the forthcoming witch burners that have yet to read the announcement. I wouldn't worry about it too much though, Microsoft is probably working on a way to automatically force them to upgrade to Windows 12 overnight without any way of opting out of it anyway. :)
Well i use Windows Vista and i am somewhat pissed because of that. Since now my retail version of witcher 3 which uses galaxy is practically useless to me and the only way to download the game is through the site. Witcher 2 & Witcher 3 are the only big games for which i used galaxy. Oh well at least i got rid off of one DRM solution out of my system which improved Witcher 3 performance. Long Live STEAM!!
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TheTomasz: We're very sorry, but unfortunately we've encountered troubles with keeping Windows XP and Vista support for Galaxy and with this release, we must announce that Galaxy will no longer work on these systems. We want to keep moving forward and to offer you guys modern and best solutions available.
Well, that was fast and slightly disappointing, if only because I started using Galaxy just over a week ago.

I appreciate that you only want what's best for us though, and rest assured that even from a distance, I eagerly await for the new exciting solutions GOG Galaxy will bring to the ever-improving world of DRM-free gaming!


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skeletonbow: The sad part isn't so much that they'll no longer be supported though, but rather that we're going to hear endless whining for weeks/months to come from the forthcoming witch burners that have yet to read the announcement.
Right, for a moment I was concerned that once the old downloader stops working for good, XP and Vista users will have no other option but to download tens of GB via their browser... but then your words made me realize how foolish I was. Thanks so much for setting our priorities straight!

Glory to Gogstozka! :D
I would like to say that since the 1.1.16 update, the previous grey screen problem in galaxy no longer happens...at least for me. Keep up the good work guys!
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Avogadro6: Glory to Gogstozka! :D
Glory!
Post edited September 19, 2016 by schmidtanu
The Video Issues are indeed fixed - thank you very much for it.
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skeletonbow: The sad part isn't so much that they'll no longer be supported though, but rather that we're going to hear endless whining for weeks/months to come from the forthcoming witch burners that have yet to read the announcement.
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Avogadro6: Right, for a moment I was concerned that once the old downloader stops working for good, XP and Vista users will have no other option but to download tens of GB via their browser... but then your words made me realize how foolish I was. Thanks so much for setting our priorities straight!
The downloader will likely remain functional for some time to come I imagine, as it hasn't been updated in eons so the only thing that could really break it would be changing the GOG server side of things, but if I understand correctly both the downloader and web downloads share common infrastructure, so keeping the web downloads working keeps the GOG Downloader working also more or less. It does have some quirks with regards to notifications never working properly and permanently staying around etc. but the download functionality works of course. :)

GOG doesn't provide public stats about hardware/OS usage yet, but using Steam stats shows only 1.8% of survey respondents using Steam are using Windows XP or Vista currently, and those numbers drop month after month. GOG's statistics are probably quite similar I imagine, so it more or less just becomes an eventuality that the manpower to put into supporting the older platforms becomes more costly perhaps than the revenue generated from such platforms, especially when new games coming out most likely do not support those old platforms and wont sell to people using them still.

One thing that Steam's stats don't show is what the sales rates are to people using the various platforms. I imagine that the usage statistics and purchase statistics would be rather different between the two both on Steam and on GOG. I figured they'd probably keep XP/Vista alive here for another 6-12 months or so, but perhaps it is an early winter holiday season present in disguise, as any manpower that formerly worked on maintaining XP/Vista working informally/unofficially will now be redirected to developing features and fixing bugs on the core client for the supported target systems instead.

On an unrelated and kind of funny note... It's funny to run Galaxy on Windows 7 and see games in your library that you can install via Galaxy, but which the game's store page says only XP and Vista are supported, while now Galaxy doesn't support either. LOL So you have a game that only works on the older OS, and the client can't install it on the older OS. :) Just seems a little funny to notice. :) (ie: Gothic 1)
What do you mean you drop support for winxp??? What happened to the good OLD games part of GOG? I just had a wonderful weekend with M.A.X. 2 and happily saw that I amassed over 10h of gameplay time. I want to use the client, you don't support it on my main platform (OpenSUSE), and now you don't support it on the legacyOS that I keep for the old games that don't work on GNU/Linux (not to mention that the majority of your DosBox oldies catalog still doesn't have Linux versions).

Anyway, you don't have to support winxp (as in fix bugs, etc), just make the client app run on it. Just think how many games I could buy if I won't have to put out 150$ for a win7 license (that I don't want nor need).
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cyberkiller: What do you mean you drop support for winxp??? What happened to the good OLD games part of GOG?
It is like it always was. Make good old games run on MODERN machines. XP and It doesn`t mean to make old games run on old machines, else they could call them GOO Good old OS ;)
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skeletonbow: GOG doesn't provide public stats about hardware/OS usage yet, but using Steam stats shows only 1.8% of survey respondents using Steam are using Windows XP or Vista currently, and those numbers drop month after month. GOG's statistics are probably quite similar
I'd think that GOG's stats would be a little bit higher. Many people who enjoy the older games tend to also like the older OS's. I keep a pc around that has WinME, along with my laptop that has Win10.
@skeletonbow

In general, we're in agreement. I'm not upset with Gog, honestly; they're a business and they do whatever they think it's best for them (even though I dare say sometimes they seem to like shooting themselves in the foot). I just didn't much appreciate the sarcasm of your previous post. :P

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skeletonbow: The downloader will likely remain functional for some time to come I imagine
I think so too, even though in the last few months there's been some issues with some of the newest installers not being compatible with the downloader. For now they've been rare cases, and Gog have fixed them when notified... but I wouldn't be surprised if eventually this will become the norm, to the point of "We've just removed the old downloader page from the site. We're very sorry but at this point we just can't keep ensuring installers compatibility as we once did."

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skeletonbow: GOG doesn't provide public stats about hardware/OS usage yet, but using Steam stats shows only 1.8% of survey respondents using Steam are using Windows XP or Vista currently, and those numbers drop month after month. GOG's statistics are probably quite similar I imagine
Well, 1.8% is a lot lower than I expected TBH. The number is probably a bit higher on Gog, given its focus on old games, but even then, we sure are a minority and personally I don't really expect to be catered to.

I'll just say however, that while I'm no programmer and I have no insight on whatever technical issue has led Gog to drop support of two OS, as of yet none of the other major gaming clients on the market had to do the same.
It's true that recently Origin has cut out some features for Vista users (shopping and some social stuff I couldn't care less about), but other than that it still works fine, and Steam hasn't changed at all.

I do hope that this "shifting manpower" will allow Gog to make some serious progress in developing Galaxy, and maybe finally release a Linux build, because from the little I've seen, they have a lot of catching up to do.
Post edited September 19, 2016 by Avogadro6
They didn't give this level of detail on the announcement, but looking at the new features and bugfixes in 1.1.16 and the dropping of XP and Vista, it stands to reason that something new in this release is the contention point on XP/Vista. Of all of the documented changes shown, the one that stands out as most probable to me is the addition of H.264 video codec support. I'm going to speculate that GOG had to license an H.264 codec from a 3rd party as they aren't about to go writing their own implementation of H.264 from scratch. Presumably the codec they licensed does not support Windows XP or Vista so they're not able to provide a unified experience across all OSs due to that.

It's also worth noting that Galaxy has never officially supported XP to date, they merely never changed anything within Galaxy to remove existing support for XP from Chromium etc.

More to the poing though is that Galaxy is indeed Chromium based and I believe GOG stated recently that newer versions of Chromium no longer supported XP and that when they upgraded the Chromium engine within Galaxy that support for the older OSs would be dropped.

So chances are that either they've upgraded Chromium or the H.264 codec or both do not support XP. Sucks for XP users perhaps but eventually all software ends up having to drop support for older operating systems, it's just a part of life. It isn't a malicious thing. Eventually the costs in terms of money and/or human resources add up and it doesn't make any sense any more. That's especially true if you are licensing 3rd party technology like a video codec, or utilizing something like Chromium if it no longer supports XP. Progress can't be chained down forever due to legacy backward compatibility of operating systems you've always stated were unsupported all along anyway.

Many of GOG's games still support XP and Vista and can be downloaded via GOG Downloader and/or the website and installed and run fine. Chances are that people who are still using ancient XP or Vista are most likely doing it on computers that are RAM/CPU constrained also (some portion of people anyway) and the resource requirements of Galaxy on their aging hardware and OS only further strain the system resources and make it more difficult for some games to run smoothly (as many have repeatedly reported over time as well).

Linux on the other hand is an officially supported platform, and while GOG has announced they plan to make Galaxy available on Linux, there hasn't yet been a Linux release of Galaxy to date. Unlike XP/Vista which are dying platforms being phased out strongly and seeing large declines in usage month after month, Linux has a slowly growing userbase and is a modern system. We don't know what the statistics of Linux usage are on GOG, but GOG probably has a good judgment of it based on browser download statistics and other stats from their backend. In theory, it makes more sense to reallocate any resources that may have been spent on unsupported obsolete Windows operating systems to increasing the support and product availability on current generation supported Linux systems.

The other thing is that even though XP wasn't officially supported before, there was code present that allowed things to work on XP "as-is", however if they officially pull the plug as announced on legacy systems, there is no reason to keep the platform specific hacks/workarounds/etc. present for the no longer handled OSs, cleaning up the code and reducing maintenance overhead.

Hopefully we will see a Galaxy client materialize on Linux in the near future as a result.
The way I see it, everybody explicitly dropping winxp support is probably paid off by m$. I don't expect to get everything new on this legacy os, but making stuff not run on purpose (I'm looking at you, dropbox!) is just bad treatment of the users. Just kep the last working version available, slap a "use at your own risk" sticker and that's it, nothing more complicated. I don't need youtube videos for my games, I just want to have the friends list, downloader and time tracking - those were working fine just yesterday.

note: my machine is maybe not brand new, but it's decent - 2core 64bit 2,6GHz cpu, 8GB ram, Radeon R7 250x - fully enough to run oldies + a lot of the new games too

note2: I'm not holding my breath for Linux GOG client any more, with very low amount of games and stopped effort of getting the dosbox ones running, I would be left to play <10 games from my library; also: without developing cross platform from the start, there will be numerous bugs & glitches if it ever comes out
Post edited September 19, 2016 by cyberkiller
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Avogadro6: @skeletonbow

In general, we're in agreement. I'm not upset with Gog, honestly; they're a business and they do whatever they think it's best for them (even though I dare say sometimes they seem to like shooting themselves in the foot). I just didn't much appreciate the sarcasm of your previous post. :P
Sarcasm? :) I prefer to call it blunt realism as that's what it really is, as will be demonstrated by the various XP/Vista users that drop by to share their thoughts and feelings at the moment and as time goes on. These sorts of events always spawn predictable forum drama and sell lots of popcorn. I'm just saying what 75%+ of people are thinking quietly. :)

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skeletonbow: The downloader will likely remain functional for some time to come I imagine
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Avogadro6: I think so too, even though in the last few months there's been some issues with some of the newest installers not being compatible with the downloader. For now they've been rare cases, and Gog have fixed them when notified... but I wouldn't be surprised if eventually this will become the norm, to the point of "We've just removed the old downloader page from the site. We're very sorry but at this point we just can't keep ensuring installers compatibility as we once did."
If I deconstruct that, it really boils down to being a hypothesis that Galaxy might be optional now, but that GOG intends to make it mandatory in the future gradually over time. There is no problem with someone having such an opinion of course, because opinions are neither right nor wrong, they just are. The problem though is that there is nothing anyone can say to counter the theory because it hasn't happened yet - and as long as it hasn't happened it can always still happen tomorrow. It's an untestable and unprovable hypothesis ultimately.

Having said that, I take GOG at their stated goal and intention of Galaxy, and it being an optional gaming client. To me this means that they plan on providing game downloads without a client in the future as well. They've stated from day 1 that the downloader will no longer be supported but it will be available for the time being and it still is. I imagine the downloader will go away some time in the future also, but that's probably a ways off since they don't really have to do anything to it to keep it running. It hasn't had an update in over 2 years now or so.

Sure, installers might get broken from time to time inadvertently. That happens because human hands are involved, but it isn't on purpose or out of neglect. Because it might have happened to a standalone game installer isn't really indicative of anything important at all, just statistical noise. Just yesterday the update of Xenonauts 1.65 was released and it works if you download the game from standalone installer, but if you install it via Galaxy the game was broken as reported here in the beta thread and in the general forums. One could just as easily formulate the opinion with similar logic from that, that GOG intends to make standalone patches with your web browser mandatory and that installing games via Galaxy is an afterthought that you can't rely on being stable, and that the problem will likely get worse over time as they try to force people to use the website instead of Galaxy.

Yes, that sounds silly, but no sillier than the conspiracy theories people have about Galaxy taking over the world and GOG purposefully neglecting the pre-existing downloads/patches because of some new evil corporate agenda to become Valve or something. :) I'm not saying YOU are saying this, just that people do say things like that and it is emotionally driven nonsense IMHO.

I've encountered just as many problems installing and getting games to work with Galaxy as I've had without Galaxy, and the forums and Mantis bug tracker are littered with my reports of these problems over time. In fact, I think I can go as far as saying that I've encountered /more/ problems downloading games and extras, installing games with Galaxy than without it over time.

Too many people have one minor problem and get emotionally upset about it and start drawing conspiracy theory conclusions and seek to "blame the new tech" and "blame the people making the new tech" whether there is any real basis for it or not. In the case of GOG, I just don't see any credence to such theories personally. GOG tries to do their best to support everything with or without Galaxy and there are pros and cons to both.

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skeletonbow: GOG doesn't provide public stats about hardware/OS usage yet, but using Steam stats shows only 1.8% of survey respondents using Steam are using Windows XP or Vista currently, and those numbers drop month after month. GOG's statistics are probably quite similar I imagine
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Avogadro6: Well, 1.8% is a lot lower than I expected TBH. The number is probably a bit higher on Gog, given its focus on old games, but even then, we sure are a minority and personally I don't really expect to be catered to.

I'll just say however, that while I'm no programmer and I have no insight on whatever technical issue has led Gog to drop support of two OS, as of yet none of the other major gaming clients on the market had to do the same.
It's true that recently Origin has cut out some features for Vista users (shopping and some social stuff I couldn't care less about), but other than that it still works fine, and Steam hasn't changed at all.

I do hope that this "shifting manpower" will allow Gog to make some serious progress in developing Galaxy, and maybe finally release a Linux build, because from the little I've seen, they have a lot of catching up to do.
It's just speculation as we don't have any viable data to base strong opinions on for GOG statistics, but I doubt that GOG customers vary in OS usage much more than Steam users or the average person in the general public personally. I'd be surprised if there were more than 2% of GOG customers still using XP/Vista combined. A company is unlikely to throw away 10% of their potential market or even 5% per se, depending on what resource commitment is needed to support those systems. For example, it wouldn't be wise to spend 10% of your resources on supporting 1% of your customers unless those 1% of your customers amount to 10% or more of your net profit.

People like us can speculate as to what the overall numbers might be, but GOG are the ones that have the actual numbers to base the business decisions on at the end of the day. From the other end of the monitor though things are entirely different. For me and you and the next guy, we just want our stuff to work the way we want it and we can be emotionally attached to it and think it should just work forever etc. We might not care if it takes 50% of a company's resources to make something work for 5 people, we just want to not have to change, not have to upgrade etc.

At a certain point though, kicking and screaming if need be - we all have to upgrade our OS and/or computer eventually, and I say that as one who avoids it as long as possible. My day is coming too some time before long. I run Windows 7 and have zero plans of upgrading to Windows 10 or anything that might come in the future from the land of Windows. Chances are companies like GOG will support Windows 7 for many years to come yet, but a day is on the horizon where us 7 users are going on the chopping block too.

When that day comes, I'll be happy to hopefully make a nice smooth transition to Galaxy running on Linux, developed and supported out of the soul and bones of former XP/Vista etc. support resources. :)

Having said all that though... quick, grab some popcorn, the sights have yet to be seen!
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cyberkiller: Anyway, you don't have to support winxp (as in fix bugs, etc), just make the client app run on it. Just think how many games I could buy if I won't have to put out 150$ for a win7 license (that I don't want nor need).
$150? You're getting ripped off mate. In the UK it's around £40~ for a full licence and that's like less than €50. I could also get Win 10 around the same price via ESD.
Post edited September 20, 2016 by UnknownError
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TomaszGOG: We're very sorry, but unfortunately we've encountered troubles with keeping Windows XP and Vista support for Galaxy and with this release, we must announce that Galaxy will no longer work on these systems. We want to keep moving forward and to offer you guys modern and best solutions available.
Well this would have been helpful to know earlier. I just updated Galaxy a few days ago on my Vista machine and now I get DLL errors whenever I try to run it. Is there a way to roll back this latest update or do I need to uninstall Galaxy and never use it again?
two cool things I noticed from this new update. The images for games are now high quality and not blurry on the left side panel and the client actually stays maximized as I last left it. anyone notice anything else?
Post edited September 20, 2016 by ralphunreal