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!!! PLEASE READ BEFORE POSTING !!!

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (see below)

Where can I find Galaxy logs on my computer?
On Windows 7 or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Mac OS X: /Users/Shared/GOG.com/Galaxy/Logs

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- throttling max download speed is not yet possible
- notifications related to incoming chat messages and friend requests does not always disappear instantly when consumed and may require reloading Store page
- games imported from existing installations will auto-update once, even if updating is disabled
- Moving Galaxy from /Applications on Mac OS X will stop the app from working
- Galaxy cannot be launched by other users on the same computer
Post edited October 03, 2016 by Liosan
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Hi Everyone,

Below you can find the changelog of GOG Galaxy.

Changelog 1.1.15 (September 7th, 2016):
Changes / Improvements:
• Added Wallet button in dropdown menu under user's avatar
• Performance improvements on UI speed and a little on CPU usage
• Enabled copying text in Galaxy forums
• History will now remember only the 100 most recent pages in history
Bugfixes:
• Fix for "Disk access problem" bug, which broke installation and updates of games. (Bug happened on Windows only, but general mechanism is better on OS X as well)
• Fix for Verify/Repair, which did not work in some scenarios (The above bug for example)
• Fix for "Server problem" while downloading backup installers or other goodies. They will now work, even if temporary download folder is same as destination folder
• Fixed situations in which Store page sometimes did not load properly after waking up computer

Changelog 1.1.16 (September 19th, 2016):
Improvements:
• Galaxy now supports H.264 codecs
• Much better handling of paying using third party processors (PayPal, paysafecard etc.)
• Friends and chat window now scale with the system scaling factor
• New and prettier GOG Eula will be used in games
• Better handling of loading timeouts

Bugfixes:
• "INSTALLED" label will appear all pages of the library now
• Fixed a bug with game time tracking for some games. Galaxy will now register more than one minute:)
• Fixed a bug in which Galaxy in rare cases could not be able to update the game (bug rather existed in rollbacks)
• Galaxy will no longer show a little bit of bare code upon launching
• Fixed blurred images in sidebar expanded list mode

Changelog 1.1.17(hotfix September 20th, 2016):
• Fixed crashes and 'Disk Access Problem' caused by updating Galaxy from 1.1.12 (and earlier versions) to 1.1.16

Changelog 1.1.18 (October 19th, 2016):
Improvements:
• More accurate game time tracking mechanism
• Improved mechanism showing current online status between friends

Bugfixes:
• Fixed a bug which caused Galaxy to stop tracking game time

Changelog 1.1.19 (October 25th, 2016):
Improvements:
• We have removed download size from Galaxy updater. It showed faulty data, as Galaxy Updater doesn't download > 100mb each time and only downloads differences. It will come back in nearest future, when it will show correct data:)
• The first check for game updates will be done 15s after Galaxy starts, instead of 5 minutes.
• OSX: Improved mechanism responsible for removing old files left by Galaxy updates
• OSX: Improved the way Galaxy handles installing games into protected locations like /Applications; you will receive a password prompt about a "Helper tool" installation

Bugfixes:
• Fixed "Essential components missing" error which sometimes appeared after fresh installation
• Fixed a situation where failure in Updater could lead to Galaxy not being able to launch
• Fixed self-update on OSX to properly delete leftover files
• Fixed friends window losing functionality after network loss and reconnect
• Fixed blurry Windows 10 Galaxy tray icon
• Galaxy will remember maximised window status

Changelog 1.1.20(November 2nd, 2016)
Bugfixes:
• Fixed installing XNA4 and other msi-based dependencies.
• Store page won't be reloaded twice upon logging in

Changelog: 1.1.21 (November 17th, 2016)
Improvements / changes:
• Added "with preview updates" suffix to Galaxy window title
• Small optimizations with memory and Galaxy loading time
• Small improvements with updater, it should fail less

Bugfixes:
• Fixed a bug with Galaxy refreshing pages
• Fixed occasional crashes

Changelog 1.1.22 (November 22nd, 2016)
Bugfixes:
• Galaxy will no longer freeze when downloading a game update and checking another game in library
• Galaxy should crash even less now:)

Changelog 1.1.23 (November 28th, 2016)
Bugfixes:
• Galaxy will be now able to reconnect to internet correctly, if computer was put to sleep and then woken up without (initially) Internet connection
• Downloading of games/updates should have less impact on starting other installations

Changelog 1.1.24(December 6th, 2016)
Bugfixes:
• Downloading an installer with Galaxy and using it to install the game should not result in redownloading the whole game again
• Updater should no longer report over 100% progress on download

Adjustments:
• Increased timeout for failures during sign in
• Increased timeout for "Loading Timeout"

Changelog 1.1.25 (December 20th, 2016)
Bugfixes:
• Fixed a crash when trying to install certain games (Game affected was 1979 Revolution: Black Friday).

Changelog 1.1.26 (December 23rd, 2016, Preview only)
Changes:
• Introduced new downloading mechanism

Changelog 1.1.27 (January 26th, 2017, Preview)
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.27 (January 31th, 2017)
Changes:
• Introduced new downloading mechanism
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.28 (March 10th, 2017)
Changes / Improvements:
- Better support for differential patches. They are now seperate depending on game's language and system bitness
- Italian & Japanese partial support + more Spanish translations
- Improved checking for new available updates of the games
- We'll sort available DLCs alphabetically
Bugfixes:
- Fixed a crash when Galaxy doesn't have permissions to the logs directory
- Fixed showing empty grey page after a while of inactivity
- Fixed infinite spinner after going to support page
- Fixed displaying of prices in cart when they were over 999 (Bug caused by a comma in the price)
- MacOS: Popup windows (for example chat) will no longer open as a tab but as a separate window instead
- MacOS: Fixed memory leak (~30MB upon GOG Galaxy launch)
- MacOS: Fixed memory leak while playing a game

Changelog 1.1.29 (March 14nd, 2017)
Changes:
- Changes in downloading mechanism, which allows for better control over download's flow
Bugfixes:
- Fixed displaying progress of differential patches (It did not display the "Extracting" status)

Changelog 1.1.30 (March 16th, 2017)
Bugfixes:
- Fixed a crash within games downloading mechanism

== PREVIEW UPDATES* ===

HOW TO ENABLE PREVIEWS?
Go to your Galaxy settings and check the option to receive preview updates.

HOW TO DISABLE PREVIEW?
- Uninstall Galaxy
- Download current installer from gog.com/galaxy
- Install Galaxy
- Import your games

Changelog 1.2.0 (March 22nd, 2017)
Changes and improvements:
- Cloud saves backup and syncing (supported games only)
- Screenshot capture with F12 (supported games only)
- In-game overlay with FPS counter and notifications (supported games only)
- Greatly improved chat, also in overlay
- Ability to enable or disable achievements, game time tracking, auto-updating games and more
- Desktop and in-game notifications system
- Ability to set bandwidth limit and scheduler
- New settings window
- Rarity information in achievements
- Abort button next to installation status
- Only one Galaxy Updater window will be shown in most cases
- GOG Galaxy updates will be downloaded in the background
- Games are now downloaded directly to their install directory, instead of a temporary location
- Galaxy changelog is displayed in Galaxy

Bugfixes:
- Fixed game time tracking issues
- Initial size of Galaxy Client window will respect Windows scaling
- Improved Windows 10 Galaxy tray icon
- Fixed a bug which caused Galaxy to redownload whole data in case of a failure of installation/update
- Thumbnail highlighting in media gallery now works properly
- Decreased client's network and CPU usage (especially for a lot of games)
- MacOS: Fixed situation when Galaxy Client could downloading due to App Nap
- MacOS: Fixed crash when logging out with "New post" popup open
- MacOS: Fixed game processes not being properly cleaned up after exiting
Post edited March 22, 2017 by TheTomasz
high rated
For everyone who has a problem with missing api-ms-crt dlls in Client's versions post 1.1.5:
Please install one of those windows update: https://support.microsoft.com/en-us/kb/2999226 https://support.microsoft.com/en-us/kb/3118401
You may need to update Windows to meet the requirements for these:
For Windows 8.1 and for Windows Server 2012: https://support.microsoft.com/en-us/kb/2919355
For Windows 7 and for Windows Server 2008 R2: https://support.microsoft.com/en-us/kb/976932

You can also try reinstalling Microsoft Visual C++ Redistributables 2015 (x86) if you meet above requirements.
Available here: https://www.microsoft.com/en-us/download/details.aspx?id=48145

If above instructions doesn't work for you, create a separate issue on mantis.gog.com and we'll try to help you individually.

Please note that this solution only helps with the missing api-ms-crt dlls.


========================================================================================


Answering this question: Why 1.1 doesn't work after updating to 1.2?

This is happening probably due to incompatible database from version 1.2, please delete this folder:
%ALLUSERSPROFILE%\GOG.com\Galaxy\storage
usually
C:\ProgramData\GOG.com\storage\

Then you'll have to use scan&import (menu under the top Galaxy logo) function to see your games back in Galaxy Client.
Attachments:
Post edited March 27, 2017 by TheTomasz
Let me put it this way, if you are going to cover all the expenses, someone may (or may not) look closer into that. There is no common sense in wasting resources for almost dead OS. However, with all you knowledge I'm surprised you can't get Galaxy to work on XP.. Galaxy used to works fine on my real hardware and now in a virtual machine with heavily stripped down XP installation. It wasn't hard at all, I think Dependency Walker was the only tool I used to make it work.

posted from Galaxy on XP virtual machine..
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mike_cesara: Let me put it this way, if you are going to cover all the expenses, someone may (or may not) look closer into that. There is no common sense in wasting resources for almost dead OS. However, with all you knowledge I'm surprised you can't get Galaxy to work on XP.. Galaxy used to works fine on my real hardware and now in a virtual machine with heavily stripped down XP installation. It wasn't hard at all, I think Dependency Walker was the only tool I used to make it work.

posted from Galaxy on XP virtual machine..
I actually never bothered installing Galaxy on XP yet. I noticed it said for Windows 7 and up so I went to check the forums. However I did notice the installer does run it doesn't say you must use Windows 7 or later warning. This is still in the Beta stages so you never know. And like I said earlier if they switched it to a Browser based user interface then it wouldn't depend on the OS as long as the browser supported that OS. If MSN Games did it I don't see how Gog couldn't. Hell even before Battle.net was around there was Kali.

http://www.kali.net/

You paid $20 and it was a lifetime subscription. You could network play any IPX compatbile DOS game using Windows. I haven't been there in quite some time but I'm sure if I downloaded it again it would still work. Maybe GOG should do some sort of shared software exchange and combine that user base with Gog Galaxy and bring in more of the same type of games people would love to network play their classics. Warcraft 1 and 2 DOS versions worked on that before Battle.Net came out. I remember Doom 1 and 2 probably also worked on it. I'm sure there are a whole bunch of other IPX network playable games.

Hell here's the full DOS Game list:
http://www.kali.net/games.asp

But from what you stated given the actual % share of Linux, why waste Gog's resources to even make the Linux version? It is only a small fraction of what you call a dead OS yet it is in progress. I'd rather they just push the whole project towards Windows 10 64-bit that way all their resources would be put to better use if they are targeting DirectX 12 networked games.
Post edited December 16, 2015 by TrueDosGamer
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TrueDosGamer: You never attempted to even respond to what I said previously except a few lines stating you're not interested to any of my points which means either you couldn't respond because you have nothing to back up what you are saying to them or you didn't bother to read it.
It's not because I can't back them up, it's because you want to post long discussion post on something I don't care to debate you about. I don't have the time to reply to all of that, when 90% of it is just fluff to make you point seem valid even when it's not. At the end of the day only Windows 7 and up is supported. What is the point of debating you, when it's GOG's decision? Not mine and certainly not yours? If you want to stay reliant on a dead OS... then I can't fix that, it your choice.

I'm not going to derail this thread anymore, this thread is about the Galaxy beta, not what OS's are supported... good day.

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TrueDosGamer: Now why are you you even using Linux Mint as a second OS when your original complaint is that supporting XP would be a waste of resources for GOG to spend time on for the Galaxy Client when the market share I've shown proof of puts Linux (not even at 2%) and that's all Linux flavors not just Linux Mint, which is only a small fraction of XP's market share (almost 11%) and yet they've started a pending Linux Galaxy client?
Any real programmer wouldn't need to ask that. Linux is more secure than Windows and open source so I can customize it to my needs. Not to mention I think Linux does some things better than Windows, and I'm not talking about gaming.

The difference is Linux is supported, and even GOG only supports the latest modern version of Linux. So yea XP might have a larger market share, but for the purpose of this discussion it is a dead OS. Linux is not. When the next LTS version comes out, GOG will probably only support it and people that don't upgrade won't probably get any support like people on XP, because that point it will be a dead OS as most people are moving to the new version.

There has been 4 new OS's after XP, GOG supports the last 3... this is very good support if you ask me. They can't help it if some people prefer to stay on outdated software, that's entirely your choice.
Post edited December 16, 2015 by BKGaming
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TrueDosGamer: You never attempted to even respond to what I said previously except a few lines stating you're not interested to any of my points which means either you couldn't respond because you have nothing to back up what you are saying to them or you didn't bother to read it.
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BKGaming: It's not because I can't back them up, it's because you want to post long discussion post on something I don't care to debate you about. I don't have the time to reply to all of that, when 90% of it is just to make you point seem valid even when it's not. At the end of the day only Windows 7 and up is supported. What is the point of debating you, when it's GOG's decision? Not mine and certainly not yours? If you want to stay reliant on a dead OS... then I can't fix that, it your choice.

I'm not going to derail this thread anymore, this thread is about the Galaxy beta, not what OS's are supported... good day.
When you make a point that would be incorrect I don't see the harm in at least providing the other side that you may not see.

However this is about Galaxy Beta and open to discussion as to how it can be improved and as I stated earlier if you've been reading that it would be better to adopt a Browser user interface rather than some in house stand alone software they have to keep tweaking. Since a user typically logs into GOG anyhow it would be seamless. A browser would work on any computer as long as it supported that OS so OS used by GOG Galaxy would be irrelevant and wasting any resources on just making it work on Windows 7 when Windows 10 is already gaining favor as you put it being adopted including yourself.
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BKGaming: It's not because I can't back them up, it's because you want to post long discussion post on something I don't care to debate you about. I don't have the time to reply to all of that, when 90% of it is just to make you point seem valid even when it's not. At the end of the day only Windows 7 and up is supported. What is the point of debating you, when it's GOG's decision? Not mine and certainly not yours? If you want to stay reliant on a dead OS... then I can't fix that, it your choice.

I'm not going to derail this thread anymore, this thread is about the Galaxy beta, not what OS's are supported... good day.
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TrueDosGamer: When you make a point that would be incorrect I don't see the harm in at least providing the other side that you may not see.

However this is about Galaxy Beta and open to discussion as to how it can be improved and as I stated earlier if you've been reading that it would be better to adopt a Browser user interface rather than some in house stand alone software they have to keep tweaking. Since a user typically logs into GOG anyhow it would be seamless. A browser would work on any computer as long as it supported that OS so OS used by GOG Galaxy would be irrelevant and wasting any resources on just making it work on Windows 7 when Windows 10 is already gaining favor as you put it being adopted including yourself.
It basically does... it uses the Chromium Embedded Framework for your info. Not in house stand alone software, but that doesn't mean though that they don't use some dependency that has issues with XP or Vista or some feature in the future will have issues running on XP or Vista. Like I said before, they have stated they have ran into issues with XP and Vista during alpha, but did manage to fix.

http://www.gog.com/forum/general/please_add_support_of_windows_xp2003_into_gog_galaxy/post43/?staff=yes
Post edited December 16, 2015 by BKGaming
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TrueDosGamer: You never attempted to even respond to what I said previously except a few lines stating you're not interested to any of my points which means either you couldn't respond because you have nothing to back up what you are saying to them or you didn't bother to read it.
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BKGaming: It's not because I can't back them up, it's because you want to post long discussion post on something I don't care to debate you about. I don't have the time to reply to all of that, when 90% of it is just fluff to make you point seem valid even when it's not. At the end of the day only Windows 7 and up is supported. What is the point of debating you, when it's GOG's decision? Not mine and certainly not yours? If you want to stay reliant on a dead OS... then I can't fix that, it your choice.

I'm not going to derail this thread anymore, this thread is about the Galaxy beta, not what OS's are supported... good day.

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TrueDosGamer: Now why are you you even using Linux Mint as a second OS when your original complaint is that supporting XP would be a waste of resources for GOG to spend time on for the Galaxy Client when the market share I've shown proof of puts Linux (not even at 2%) and that's all Linux flavors not just Linux Mint, which is only a small fraction of XP's market share (almost 11%) and yet they've started a pending Linux Galaxy client?
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BKGaming: Any real programmer wouldn't need to ask that. Linux is more secure than Windows and open source so I can customize it to my needs. Not to mention I think Linux does some things better than Windows, and I'm not talking about gaming.

The difference is Linux is supported, and even GOG only supports the latest modern version of Linux. So yea XP might have a larger market share, but for the purpose of this discussion it is a dead OS. Linux is not. When the next LTS version comes out, GOG will probably only support it and people that don't upgrade won't probably get any support like people on XP, because that point it will be a dead OS as most people are moving to the new version.

There has been 4 new OS's after XP, GOG supports the last 3... this is very good support if you ask me. They can't help it if some people prefer to stay on outdated software, that's entirely your choice.
I wouldn't call Vista, 7, 8 really adding much new support since they should all work on Vista. Like I said the biggest difference is between XP 32-bit and Vista 64-bit. Once you've covered those two you don't really need to focus on additional support as Windows 10 should run all Vista software. But saying Linux is supported is like saying their is a small niche that uses this OS and we should expend the resources because a small group is constantly updating it. If you are saying that then you must know there is still a large group of people probably comparable to Linux still doing the same for XP. You could in fact say Firefox creating the browser for XP is a form of support as they don't have to create a browser that runs on it but it is still supported. There are other browsers supported on XP but I won't get into all of them as I've already stated them in past messages.

Linux might be more secure and not as targeted due to its lower market share and online presence but it isn't invincible from threats. Assuming it somehow gains popularity as you would hope then it would become a bigger target for hackers. And if the only reason you are sticking with Linux is you like to tweak the kernel which I can understand your unique interest in using it. You probably have a lot of time on your hands to do what you want with it. If XP's source code was released I'm sure I would do the same because it isn't perfect (user interface wise) but still better than the later versions released. I still switch it to Windows classic mode since I can't stand the default XP interface. I would be more interested if they recompiled XP to 64bit or 128bit to future proof it while containing Windows 10 code for compatibility for DX12 games. It is true the later Windows versions might provide more security to older ones and have technical support. I have never ever used or needed from Microsoft but functionality and efficiency is more important to me than worrying about some possible threat from the internet. And like I stated before I used 3rd party tools that pretty much prevent or intercept most of these typical internet related malware and using Firefox instead of IE would pretty much stop 95+% of these intrusions. And on the occasion that it does occur a simple image restoration fixes in just a minute and I'm back to a clean state.

There are some things I like about Linux which is the ability to store the entire OS into memory using a small footprint and being able to tweak it with customized modules. So don't get me wrong I'm not anti-Linux or all Pro Windows otherwise you'd be hearing me praising Windows 8 despite how awful it is.

As far as GOG support on games I have no problem with them supporting whatever OSs they want. If it is a DOSBOX game I just extract the actual DOS files and just use my own DOS BOX version and not deal with their installer.

Now if it is a Windows Vista or 7 game that requires DX 10/11, I'm not going to expect them to port it to XP because it wouldn't work and won't be worth the attempt of Gog's resources. Those particular DX10+ games I'd use Vista on. I'd rather GOG spend time converting some popular DOS game that came on CDs that required a CD check to work as those were the ones I would like to see on Windows. Like I said before "A Final Unity" would be one I've been waiting for them to convert. I already have Elite Force so I'm not worried about that one.


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TrueDosGamer: When you make a point that would be incorrect I don't see the harm in at least providing the other side that you may not see.

However this is about Galaxy Beta and open to discussion as to how it can be improved and as I stated earlier if you've been reading that it would be better to adopt a Browser user interface rather than some in house stand alone software they have to keep tweaking. Since a user typically logs into GOG anyhow it would be seamless. A browser would work on any computer as long as it supported that OS so OS used by GOG Galaxy would be irrelevant and wasting any resources on just making it work on Windows 7 when Windows 10 is already gaining favor as you put it being adopted including yourself.
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BKGaming: It basically does... it uses the Chromium Embedded Framework for your info. Not in house stand alone software, but that doesn't mean though that they don't use some dependency that has issues with XP or Vista or some feature in the future will have issues running on XP or Vista. Like I said before, they have stated they have ran into issues with XP and Vista during alpha, but did manage to fix.

http://www.gog.com/forum/general/please_add_support_of_windows_xp2003_into_gog_galaxy/post43/?staff=yes
Ahh, good to know. Perhaps this might be the problem focusing the code on CEF rather than Mozilla's. Mozilla is open source if I remember and I doubt GOG using that code would be a negative. Mozilla originated from Netscape's code so there is a lot of old school compatibility built in. Strange thing is I even tried using an old version of Netscape Navigator and it still works although with some slight handicaps due to the new coding of web pages probably baffling it. Perhaps if they still have time they could scrap this CEF version for a more compatible Firefox based one which already has MAC OS and Linux versions and all Windows versions XP, 7, 8, and 10.

I looked at the link this must be the one you were referring to in your earliest post about Galaxy XP compatibility.
Post edited December 16, 2015 by TrueDosGamer
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TrueDosGamer: Ahh, good to know. Perhaps this might be the problem focusing the code on CEF rather than Mozilla's. Mozilla is open source if I remember and I doubt GOG using that code would be a negative. Mozilla originated from Netscape's code so there is a lot of old school compatibility built in. Strange thing is I even tried using an old version of Netscape Navigator and it still works although with some slight handicaps due to the new coding of web pages probably baffling it. Perhaps if they still have time they could scrap this CEF version for a more compatible Firefox based one which already has MAC OS and Linux versions and all Windows versions XP, 7, 8, and 10.
I doubt at this point in development that will happen, just being realistic. I'm sure they compared all alternatives and felt CEF was the best for what they plan to do with Galaxy in the future. Just my opinion of course.

If you go to the licenses folder in Galaxy, you can see everything they are using in Galaxy...

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TrueDosGamer: I looked at the link this must be the one you were referring to in your earliest post about Galaxy XP compatibility.
This wasn't the one I was originally talking about, but I seen that they basically said what they said before in that thread, so I figured I'd share it with you.
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klappis: Hello!

This is for the GOG Galaxy team. When i backup files and extras in Galaxy i wished there were a some sort of hash-checker to see if the games/extras actually already been downloaded to the default/specified folder. Now it just re-downloads them again even if it's the same files. I also want some sort of notifications in Galaxy if there's a new versions available and auto updating for backups although that would take a toll on the servers perhaps so i don't have big hopes for that though. There's no way to see which version you have installed or which version is the newest also that would be quite a nice feature to have in Galaxy.

Thanks!
I could see how this could come in handy. Maybe some status that says the last time you downloaded this file and when the last update was made would help determine if you need to download it or some check box to select which files you want to download.
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TrueDosGamer: I wouldn't worry about MS supporting the OS or what that has to do with GOG supporting it. It should at least be the last 32-bit operating system they should support and 64-bit Vista is compatible or should be compatible with Windows 7 and later since the code is built on top of Vista. Microsoft calling it 7, 8, 10 is just there way of trying to trick the consumer into thinking they changed the code drastically which is false. Most of the core is the same as Vista. How else are they going to profit except to claim a big digit number change to trick people like you into thinking Windows 12.0 is a big difference from Windows 7? As for user interface I think they've taken a step back ever since Vista. Adding eye candy doesn't make a user interface better.

I took a look at the OS usage statistics. It appears XP did drop but I don't know how accurate that is since about 1 year ago it was around 35% or on about 1/3 of all computers worldwide. Perhaps Windows 10's free upgrade from Windows 7 is encouraging people to try their OS for free following Apple's footsteps. But not to say that everything new is bad but you will be certain a ton of new bugs will crop up in Windows 10 that Window 7 doesn't have and most people probably shifting to Windows 10 aren't going to be playing old games or even care about old games but the latest and greatest. So if GOG has switched their purpose then they should rename themselves to GNG.

Also I don't believe most people who are playing Good Old Games are really using really modern top of the line computers. Most computers that ran XP are more than powerful enough to run any DOS game via DOSBOX. As for the interface Steam has no problem supporting XP so I doubt it makes sense to drop complete support for XP based on the assumption Microsoft dropped support first. They tried to kill XP a long time ago way before 2014 so don't think it is the end of the line for XP yet. I haven't ever used Microsoft support in my entire life and most Service Packs and patches are still downloadable forever on their website so I'm not sure what kind of support you are complaining about except online or phone technical support. But the fact that if it is true that less people are using XP now then that means that operating system will be less likely targeted by hackers and someone using Windows 7 and higher are going to be the prime targets as a result.

I really don't know what these "issues" you claim GOG had with older OSs but most of the time that is an excuse used by companies because of laziness or lack of good programmers. And yes most of the time they point the finger at the OS maker that dropped support first as an excuse.

A prime example is Intel. They made the graphics drivers for their Haswell and Broadwell iGPU. For such a rich company it doesn't take much to program a XP or Vista graphics driver for their iGPU and would only account for a small fraction of total cost. Instead they used the same excuse you stated and pointed the finger at MS. Had MS said we are extending support till 2021 I'm sure Intel would have made a graphics driver. It's all about profits and if they can't sell a newer operating system their stock holders get pissed which is why MS is now pushing out new digit numbers for each OS and not providing Service Packs that go above 1 these days when the used to have SP4 and SP3 back in the day.
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MarkoH01: +1 - your post reminds me of several postings I wrote at the time when everybody was trying to force me to give up XP. At last I did but only because there were a few games I really wanted which did not support XP anymore. I still think that the interface in XP is superior even though memory management and caching is not as good as in win7. I will never use win10 since I don't like anything about it - including the countless problems it produces with several games.
Appreciate the Plus 1 but which games did you have problems running on Windows 10?

Well, I might one day retire the XP OS once I've video recorded all the gaming footage from all the XP games onto Youtube.

As for XP it turns out you can use up to 64GB using the PAE patch. The original XP SP1 could use up to 64GB before Microsoft secretly patched it down to 4GB in SP2 and SP3 to differentiate itself from Microsoft 2003 Server.

More info uncovered here:
http://www.msfn.org/board/topic/171482-get-windows-xp-x86-to-recognize-more-than-4gb-with-pae/

As far as caching use a Ramdisk. I use Primo Ramdisk Server Edition and created a 28GB Ramdrive. Pointed my Firefox browser temp location to it and no more disk writing.

As for the pagefile. You could disable it manually or redirect a 4GB one it to your Ramdrive.
I found no issues doing this.

On Windows Vista and 7 you have to use DOS commands to remove the hibernate.fil.
I hate how it sucks up real estate.

My experience with Vista and W7 is they appear to be memory hogs.

I tried to doing a file search through all my external hard drives and if you look at the explorer.exe memory usage in Task Manager you can see that sucker climb like no tomorrow. It ate through 8GB like nothing.

XP stayed relatively tiny in comparison and had better search parameters.
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TrueDosGamer: Appreciate the Plus 1 but which games did you have problems running on Windows 10?

Well, I might one day retire the XP OS once I've video recorded all the gaming footage from all the XP games onto Youtube.
Since I never used win10 (I saw it once at my friend and did not like it) I cannot tell you. But you can search the net and see that there are several games out there having problems with win10. That is not really a wonder given the fact that MS never cared about downward compatibility.
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Destro: We do not show recommendations on Account page (or generally games you don't have). The only situation where you could see The Witcher 3 there with a buy button would be that you own one of game DLCs but not the game itself. For The Witcher 3 this is possible to achieve that :)
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moonshineshadow: Could this also happen if someone adds the free DLC bundle? Because that would explain The Witcher 3 being there without someone remembering to buy it.
You're absolutely right ;) My fault, I haven't read that carefuly, just looked at name of the game and buy button ;)

"You don't have the base product necessary to play the DLC. You can buy it below or redeem it if you already have the code. "
Devs can we get like some kind of update on Galaxy's progress please? Things seemed to have gone quite once again, even if were not getting much in the way of Galaxy updates... updates on your current progress would go along way honestly. :/
Post edited December 16, 2015 by BKGaming
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TrueDosGamer: (..)
Since you didn't even bother to try Galaxy why bothering us? It was an very early alpha stage when I had some issues on XP, as far as I know Galaxy may work out of the box now.. XP is dying wheter you like it or not. Comparing outdated OS to Linux or Mac is simply ridiculous. In the next few years amount of active XP users will continue to shrink and judging by MS last moves, the base of Linux/Mac users will grow.
If you want less overbloated OS, I suggest or written entirely in asm [url=http://www.menuetos.net/]MenuetOS.
And to be honest, Galaxy still isn't best choice if you want to save as much resources as possible. You'd better write your own client : )
That being said I'm going to finish this conversation now, I'm sorry, I have other things to do. Have a good day!
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CaptainElectric: I've noticed the Galaxy client is still receiving patches; does anyone know why updates to the change log ceased after October?
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Qoaa: I noticed it downloaded a patch just now when I started up game. Was curious is there any place to see the patch notes?
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BKGaming: Devs can we get like some kind of update on Galaxy's progress please? Things seemed to have gone quite once again, even if were not getting much in the way of Galaxy updates... updates on your current progress would go along way honestly. :/
Sorry for that folks - I guess this needs more than a single word of explanation.

As to the delay in releasing a new version of Galaxy Client - for now I can only say that we needed to revisit a crucial piece of our codebase to allow for better user experience and more games on GOG in the future. It means no Galaxy Client releases for at least a couple of weeks, but the end effect should be worth it. We'll get back to regular bug-fixing and feature-adding after that.

As for not posting any changelogs about the updates you noticed - well, Galaxy is more than the Galaxy Client. It's also the multiplayer components, achievements, in-game overlay etc - those parts are being updated regularly. We usually release everything at the same time - the client components, the multiplayer ones, the whole thing. Since Galaxy Client is not being released, some releases of the other components where not properly announced, no changelog entry was added, the version number was not increased etc. We'll try to improve on that. For now - I'm updating the changelog in the first post.

Liosan
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Liosan: Sorry for that folks - I guess this needs more than a single word of explanation.

As to the delay in releasing a new version of Galaxy Client - for now I can only say that we needed to revisit a crucial piece of our codebase to allow for better user experience and more games on GOG in the future. It means no Galaxy Client releases for at least a couple of weeks, but the end effect should be worth it. We'll get back to regular bug-fixing and feature-adding after that.

As for not posting any changelogs about the updates you noticed - well, Galaxy is more than the Galaxy Client. It's also the multiplayer components, achievements, in-game overlay etc - those parts are being updated regularly. We usually release everything at the same time - the client components, the multiplayer ones, the whole thing. Since Galaxy Client is not being released, some releases of the other components where not properly announced, no changelog entry was added, the version number was not increased etc. We'll try to improve on that. For now - I'm updating the changelog in the first post.

Liosan
Interesting. Thank you so much for keeping us updated on what is going on with Galaxy. :)
Post edited December 17, 2015 by BKGaming