It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
!!! PLEASE READ BEFORE POSTING !!!

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (see below)

Where can I find Galaxy logs on my computer?
On Windows 7 or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Mac OS X: /Users/Shared/GOG.com/Galaxy/Logs

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- throttling max download speed is not yet possible
- notifications related to incoming chat messages and friend requests does not always disappear instantly when consumed and may require reloading Store page
- games imported from existing installations will auto-update once, even if updating is disabled
- Moving Galaxy from /Applications on Mac OS X will stop the app from working
- Galaxy cannot be launched by other users on the same computer
Post edited October 03, 2016 by Liosan
high rated
Hi Everyone,

Below you can find the changelog of GOG Galaxy.

Changelog 1.1.15 (September 7th, 2016):
Changes / Improvements:
• Added Wallet button in dropdown menu under user's avatar
• Performance improvements on UI speed and a little on CPU usage
• Enabled copying text in Galaxy forums
• History will now remember only the 100 most recent pages in history
Bugfixes:
• Fix for "Disk access problem" bug, which broke installation and updates of games. (Bug happened on Windows only, but general mechanism is better on OS X as well)
• Fix for Verify/Repair, which did not work in some scenarios (The above bug for example)
• Fix for "Server problem" while downloading backup installers or other goodies. They will now work, even if temporary download folder is same as destination folder
• Fixed situations in which Store page sometimes did not load properly after waking up computer

Changelog 1.1.16 (September 19th, 2016):
Improvements:
• Galaxy now supports H.264 codecs
• Much better handling of paying using third party processors (PayPal, paysafecard etc.)
• Friends and chat window now scale with the system scaling factor
• New and prettier GOG Eula will be used in games
• Better handling of loading timeouts

Bugfixes:
• "INSTALLED" label will appear all pages of the library now
• Fixed a bug with game time tracking for some games. Galaxy will now register more than one minute:)
• Fixed a bug in which Galaxy in rare cases could not be able to update the game (bug rather existed in rollbacks)
• Galaxy will no longer show a little bit of bare code upon launching
• Fixed blurred images in sidebar expanded list mode

Changelog 1.1.17(hotfix September 20th, 2016):
• Fixed crashes and 'Disk Access Problem' caused by updating Galaxy from 1.1.12 (and earlier versions) to 1.1.16

Changelog 1.1.18 (October 19th, 2016):
Improvements:
• More accurate game time tracking mechanism
• Improved mechanism showing current online status between friends

Bugfixes:
• Fixed a bug which caused Galaxy to stop tracking game time

Changelog 1.1.19 (October 25th, 2016):
Improvements:
• We have removed download size from Galaxy updater. It showed faulty data, as Galaxy Updater doesn't download > 100mb each time and only downloads differences. It will come back in nearest future, when it will show correct data:)
• The first check for game updates will be done 15s after Galaxy starts, instead of 5 minutes.
• OSX: Improved mechanism responsible for removing old files left by Galaxy updates
• OSX: Improved the way Galaxy handles installing games into protected locations like /Applications; you will receive a password prompt about a "Helper tool" installation

Bugfixes:
• Fixed "Essential components missing" error which sometimes appeared after fresh installation
• Fixed a situation where failure in Updater could lead to Galaxy not being able to launch
• Fixed self-update on OSX to properly delete leftover files
• Fixed friends window losing functionality after network loss and reconnect
• Fixed blurry Windows 10 Galaxy tray icon
• Galaxy will remember maximised window status

Changelog 1.1.20(November 2nd, 2016)
Bugfixes:
• Fixed installing XNA4 and other msi-based dependencies.
• Store page won't be reloaded twice upon logging in

Changelog: 1.1.21 (November 17th, 2016)
Improvements / changes:
• Added "with preview updates" suffix to Galaxy window title
• Small optimizations with memory and Galaxy loading time
• Small improvements with updater, it should fail less

Bugfixes:
• Fixed a bug with Galaxy refreshing pages
• Fixed occasional crashes

Changelog 1.1.22 (November 22nd, 2016)
Bugfixes:
• Galaxy will no longer freeze when downloading a game update and checking another game in library
• Galaxy should crash even less now:)

Changelog 1.1.23 (November 28th, 2016)
Bugfixes:
• Galaxy will be now able to reconnect to internet correctly, if computer was put to sleep and then woken up without (initially) Internet connection
• Downloading of games/updates should have less impact on starting other installations

Changelog 1.1.24(December 6th, 2016)
Bugfixes:
• Downloading an installer with Galaxy and using it to install the game should not result in redownloading the whole game again
• Updater should no longer report over 100% progress on download

Adjustments:
• Increased timeout for failures during sign in
• Increased timeout for "Loading Timeout"

Changelog 1.1.25 (December 20th, 2016)
Bugfixes:
• Fixed a crash when trying to install certain games (Game affected was 1979 Revolution: Black Friday).

Changelog 1.1.26 (December 23rd, 2016, Preview only)
Changes:
• Introduced new downloading mechanism

Changelog 1.1.27 (January 26th, 2017, Preview)
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.27 (January 31th, 2017)
Changes:
• Introduced new downloading mechanism
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.28 (March 10th, 2017)
Changes / Improvements:
- Better support for differential patches. They are now seperate depending on game's language and system bitness
- Italian & Japanese partial support + more Spanish translations
- Improved checking for new available updates of the games
- We'll sort available DLCs alphabetically
Bugfixes:
- Fixed a crash when Galaxy doesn't have permissions to the logs directory
- Fixed showing empty grey page after a while of inactivity
- Fixed infinite spinner after going to support page
- Fixed displaying of prices in cart when they were over 999 (Bug caused by a comma in the price)
- MacOS: Popup windows (for example chat) will no longer open as a tab but as a separate window instead
- MacOS: Fixed memory leak (~30MB upon GOG Galaxy launch)
- MacOS: Fixed memory leak while playing a game

Changelog 1.1.29 (March 14nd, 2017)
Changes:
- Changes in downloading mechanism, which allows for better control over download's flow
Bugfixes:
- Fixed displaying progress of differential patches (It did not display the "Extracting" status)

Changelog 1.1.30 (March 16th, 2017)
Bugfixes:
- Fixed a crash within games downloading mechanism

== PREVIEW UPDATES* ===

HOW TO ENABLE PREVIEWS?
Go to your Galaxy settings and check the option to receive preview updates.

HOW TO DISABLE PREVIEW?
- Uninstall Galaxy
- Download current installer from gog.com/galaxy
- Install Galaxy
- Import your games

Changelog 1.2.0 (March 22nd, 2017)
Changes and improvements:
- Cloud saves backup and syncing (supported games only)
- Screenshot capture with F12 (supported games only)
- In-game overlay with FPS counter and notifications (supported games only)
- Greatly improved chat, also in overlay
- Ability to enable or disable achievements, game time tracking, auto-updating games and more
- Desktop and in-game notifications system
- Ability to set bandwidth limit and scheduler
- New settings window
- Rarity information in achievements
- Abort button next to installation status
- Only one Galaxy Updater window will be shown in most cases
- GOG Galaxy updates will be downloaded in the background
- Games are now downloaded directly to their install directory, instead of a temporary location
- Galaxy changelog is displayed in Galaxy

Bugfixes:
- Fixed game time tracking issues
- Initial size of Galaxy Client window will respect Windows scaling
- Improved Windows 10 Galaxy tray icon
- Fixed a bug which caused Galaxy to redownload whole data in case of a failure of installation/update
- Thumbnail highlighting in media gallery now works properly
- Decreased client's network and CPU usage (especially for a lot of games)
- MacOS: Fixed situation when Galaxy Client could downloading due to App Nap
- MacOS: Fixed crash when logging out with "New post" popup open
- MacOS: Fixed game processes not being properly cleaned up after exiting
Post edited March 22, 2017 by TheTomasz
high rated
For everyone who has a problem with missing api-ms-crt dlls in Client's versions post 1.1.5:
Please install one of those windows update: https://support.microsoft.com/en-us/kb/2999226 https://support.microsoft.com/en-us/kb/3118401
You may need to update Windows to meet the requirements for these:
For Windows 8.1 and for Windows Server 2012: https://support.microsoft.com/en-us/kb/2919355
For Windows 7 and for Windows Server 2008 R2: https://support.microsoft.com/en-us/kb/976932

You can also try reinstalling Microsoft Visual C++ Redistributables 2015 (x86) if you meet above requirements.
Available here: https://www.microsoft.com/en-us/download/details.aspx?id=48145

If above instructions doesn't work for you, create a separate issue on mantis.gog.com and we'll try to help you individually.

Please note that this solution only helps with the missing api-ms-crt dlls.


========================================================================================


Answering this question: Why 1.1 doesn't work after updating to 1.2?

This is happening probably due to incompatible database from version 1.2, please delete this folder:
%ALLUSERSPROFILE%\GOG.com\Galaxy\storage
usually
C:\ProgramData\GOG.com\storage\

Then you'll have to use scan&import (menu under the top Galaxy logo) function to see your games back in Galaxy Client.
Attachments:
Post edited March 27, 2017 by TheTomasz
avatar
Kardwill: It looks like instead of patching, Galaxy downloads the whole game for every new update. That means several GB of download for every newish game that had a small bugfix. Worse, it looks like it's uncompressed.

For example, right now, my computer is downloading a 2+ GB "patch" for Celestian Tales, a game whose full stand alone installer is only 980mb! It would be easier for me to erase the game and downbload the installer from scratch than to "patch" it with Galaxy.

That is really not a viable option for users with slow internet (like my current 250kb/s). Did I botch something on Galaxy, will this behaviour get fixed, or is it a permanent "feature"?
avatar
Destro: During patching process, Galaxy downloads only files that changed in the update (comparing local and online repository). To that end, if game is build in a way that all the resources are stored in a one big 10GB container file and a small resource of this container will be changed, the entire file is changed and thus will be re-downloaded by the Client. On the other hand, if game is built smartly without such juggernaut containers, Galaxy will be very effective during the auto updating.

Standalone installers that you speak of indeed are built with some heavy compression so that in some cases they might be smaller than update but this is not really a proper answer to the issue above - rather, delta patching is, so that the Client can operate (perform comparisions and updates) on chunks of the file, no matter their size.

Both of these features (compression AND delta patching) are planned for the Client and being worked on.
It might suppose to do that, but it's clearly not doing it correctly every time it updates in my experience. I had an issue not to long ago with the Witcher 3 wanting to grab 7GB again when it already had that large patch for what was clearly a small update around the 1.7/ 1.8 patches. So I just grabbed the new standalone installer at around 2GB rather than download 7GB again.

If the game is designed with large containers as you say, then the standalone patch would still be quite large too even after compression yes? Because like Galaxy, the standalone installer would have to replace that entire container. We can however compare what files Galaxy is downloading in the temp folder to what already on the hard-drive and I've experienced in a lot of cases it's the same files and the exact same file size.

Even recently I've tried to import a few games in Galaxy on another PC and Galaxy wanted to re-download the entire game when trying to update. Almost immediately it showed over 7GB getting ready to download (pretty much the size of the game), as if Galaxy failed to even find the files it already had. The files were already there and up to date. All Galaxy should needed is the files to make the games compatible with Galaxy. So why is it not detecting the files it already has and only grabbing the files it needs for Galaxy or the files that have changed? I even grabbed the exact same files Galaxy had already downloaded for the games on another computer and tried to import them instead and Galaxy still wanted to download the entire game again. Doesn't make sense because they were already set up and up to date for Galaxy.

Looking forward to compression & delta patching though as that will surely help... but I really strongly suggest you guys spend some more time testing updating and importing of games because I really don't think it works right 100% of the time.

And yes I spend a lot of time complaining about that.. but it's the only major issues I've had with Galaxy since alpha and as someone with a limited net it really makes Galaxy less usable to me than standalone installers. I can deal with the patching, but Galaxy should be able to import the files in already has without re-downloading the entire game. I have multiple PC's and that is a lot of data to get all of my games on them and up to date in Galaxy.
Post edited September 28, 2015 by BKGaming
avatar
BKGaming: It might suppose to do that, but it's clearly not doing it correctly every time it updates in my experience. I had an issue not to long ago with the Witcher 3 wanting to grab 7GB again when it already had that large patch for what was clearly a small update around the 1.7/ 1.8 patches. So I just grabbed the new standalone installer at around 2GB rather than download 7GB again.

If the game is designed with large containers as you say, then the standalone patch would still be quite large too even after compression yes? Because like Galaxy, the standalone installer would have to replace that entire container. We can however compare what files Galaxy is downloading in the temp folder to what already on the hard-drive and I've experienced in a lot of cases it's the same files and the exact same file size.
Delta patch management solves this problem and GOG has indicated that they are working on delta patch management. It is possible that many people may be unfamiliar with what this term means, which can lead to wrong conclusions about how this stuff all works in the end. Essentially what delta patch management does is it compares two directories of files with each other to not only see what files have changed, but what specifically inside those files have changed from one version to another. Whether a file is big or large most changes are likely to be small in nature and so the majority of the data does not change, so generating patch deltas looks only at the parts that do change and where they are located in the files that are going to need patching, then spit out a patch that only includes the changes and where they need to be applied to bring the old version of the files up to date to the new version. Without delta patch management you basically are looking at things on the file level and if a file changes then you include a copy of the entire new version of the file and if it is a 10GB file, then your patch is going to be a 10GB patch. With delta patch management, the patch creation software analyzes the old files and the new files and spits out a patch file that includes only the minimum differences that are needed to convert the old file to the new one. If only a few bytes changed here and there, then the generated patch will likely be a few kilobytes or megabytes in size. Then that ends up getting compressed through a traditional compression algorithm such as gzip or something modern like xz/lzma, and the patch would then be sent over Galaxy or made available for download separately, and it would consume minimal bandwidth to update the software. This is essentially how other modern software update mechanisms have worked for years and is the better way of managing update mechanisms.

What GOG is saying essentially is that they recognize the value of doing delta updates and using compression and that they are working on that now and fully plan on it being done this way once it is ready. The results will be greatly reduced network bandwidth both for Galaxy updates, and for manual patches too if they use it with the manual patches as well. It will additionally reduce the disk footprint for storing backups of game patches. They just do not have it ready yet, so for now Galaxy downloads very inefficiently and the standalone patches are also potentially inefficient, but both should likely improve significantly when they are ready to roll out delta updates.

Here's some additional information on delta updates if the term is unfamiliar to anyone and they want to know a bit more:
https://en.wikipedia.org/wiki/Delta_update

avatar
BKGaming: Even recently I've tried to import a few games in Galaxy on another PC and Galaxy wanted to re-download the entire game when trying to update. Almost immediately it showed over 7GB getting ready to download (pretty much the size of the game), as if Galaxy failed to even find the files it already had. The files were already there and up to date. All Galaxy should needed is the files to make the games compatible with Galaxy. So why is it not detecting the files it already has and only grabbing the files it needs for Galaxy or the files that have changed? I even grabbed the exact same files Galaxy had already downloaded for the games on another computer and tried to import them instead and Galaxy still wanted to download the entire game again. Doesn't make since because they were already set up and up to date for Galaxy.

Looking forward to compression & delta patching though as that will surely help... but I really strongly suggest you guys spend some more time testing updating and importing of games because I really don't think it works right 100% of the time.

And yes I spend a lot of time complaining about that.. but it's the only major issues I've had with Galaxy since alpha and as someone with a limited net it really makes Galaxy less usable to me than standalone installers. I can deal with the patching, but Galaxy should be able to import the files in already has without re-downloading the entire game. I have multiple PC's and that is a lot of data to get all of my games on them and up to date in Galaxy.
Yes, the reason it does it the way it does now is because delta updates and compression are not implemented yet, so it does need to redownload the entire new file for now until they do roll out delta updates. That is the expected albeit unfortunate behaviour everyone will get for now until delta updating is available. If the increased network bandwidth usage and/or disk space requirements are a problem for someone on a limited Internet connection, they probably should avoid using Galaxy for the time being for doing installation as it is going to gobble up a lot more bandwidth until deltas are available. Likewise, the standalone patches might be excessively large until then as well, but they'll at least be compressed.

It's kind of a "it does it" or "it doesn't do that yet" situation though, it's not really something they can provide as a gradually improving incremental solution, it's all or nothing and at the moment it's "nothing". :) It is almost certainly one of their highest priorities though I would wager so we'll likely see it happen in the coming months, hopefully sooner than later.
avatar
Travo147: I read on a forum (can't remember which), but the way to do it, it's a bit annoying, but if you want the achievements it's worth it.

The way it said was to go to the folder "C:\Users\*insert username here*\AppData\Local\GalaxyCommunicationService\46988339451789447\47746531845925190" and delete the file gameplay.db and run the Witcher. It is where all the achievement progresses are stored and it just creates a new file when the game is run. Some achievements will be unlocked straight away, but I know for the Munchkin especially, you need to level up to 35 again (hopefully you have the save). Oh, and you need to delete it each time you run it otherwise it doesn't work properly. The only way I've gotten them to unlock properly.

Hopefully this helps :)
Thanks for the info, I've seen people mention something like that before. I'm not inclined to do that level of tinkering myself as the achievements don't matter to me personally for my own gaming needs though, I only report the issues I see and provide feedback etc. to help provide data points to GOG so they can hopefully fix the problems on their end with real solutions for people though. :) A number of the achievements did sort themselves out already, but for those that have not - if it requires me to load an old savegame or hack some file or something I wont bother as that's not a viable end user solution IMHO. In that case all I would hope for is that the feedback we all provide here helps to make both the Galaxy service more robust over time and also the specific game that has problems with achievements so that future players and people doing new playthroughs will not encounter the same bugs again. For those of us that have had issues, I'm sure GOG support could do something on their end if need be also but I don't want to bother them personally.

It would be nice to have a feature to be able to reset the achievements for a game on a given GOG account back to zero though too, so that people who want to can wipe their achievements clear and do them all again if desired, which is also useful just for testing if certain bugs are fixed now too. No idea if the API supports that or will in the future though, but hopefully it's flexible like that. :)
Post edited September 28, 2015 by skeletonbow
avatar
skeletonbow: snip
I know what delta patching is, my background is computers, my point which you seemed to have missed unfortunately is that Destro is claiming that Galaxy currently only downloads files that have changed, the entire file, and I am dismissing that that currently is true 100% of the time because I've seen it it download files that have clearly not changed but Galaxy re-downloaded them anyway.

Delta patching has nothing to do with this issue. If I take a game folder from PC A that was downloaded and is up to date via Galaxy, and copy it to PC B and import it via Galaxy, Galaxy should not need to download the entire game again or really any significant part of it because Galaxy is suppose to compare the local files to the online repository's on GOG's servers. But I've seen it happen time and time again and that shouldn't be the case.

Sorry skeletonbow, but in this case you wrote a heck of a lot bout something I wasn't even talking about. This issue has zero to do with delta patching or compression.
Post edited September 28, 2015 by BKGaming
avatar
Kardwill: It looks like instead of patching, Galaxy downloads the whole game for every new update. That means several GB of download for every newish game that had a small bugfix. Worse, it looks like it's uncompressed.

For example, right now, my computer is downloading a 2+ GB "patch" for Celestian Tales, a game whose full stand alone installer is only 980mb! It would be easier for me to erase the game and downbload the installer from scratch than to "patch" it with Galaxy.

That is really not a viable option for users with slow internet (like my current 250kb/s). Did I botch something on Galaxy, will this behaviour get fixed, or is it a permanent "feature"?
avatar
Destro: During patching process, Galaxy downloads only files that changed in the update (comparing local and online repository). To that end, if game is build in a way that all the resources are stored in a one big 10GB container file and a small resource of this container will be changed, the entire file is changed and thus will be re-downloaded by the Client. On the other hand, if game is built smartly without such juggernaut containers, Galaxy will be very effective during the auto updating.

Standalone installers that you speak of indeed are built with some heavy compression so that in some cases they might be smaller than update but this is not really a proper answer to the issue above - rather, delta patching is, so that the Client can operate (perform comparisions and updates) on chunks of the file, no matter their size.

Both of these features (compression AND delta patching) are planned for the Client and being worked on.
Thanks for the answer. It's unfortunate that Galaxy doesn't do properly its core mission (downloading and updating games) for the moment, but it's good to hear you're working on it.

I guess in the meantime, I'm back to the old downloader, at least for the PC at the old family home (it's less of a problem with my appartment's 2Gb/s internet than with the house's 250 Mb).

Thanks
avatar
skeletonbow: snip
avatar
BKGaming: I know what delta patching is, my background is computers, my point which you seemed to have missed unfortunately is that Destro is claiming that Galaxy currently only downloads files that have changed, the entire file, and I am dismissing that that currently is true 100% of the time because I've seen it it download files that have clearly not changed but Galaxy re-downloaded them anyway.

Delta patching has nothing to do with this issue. If I take a game folder from PC A that was downloaded and is up to date via Galaxy, and copy it to PC B and import it via Galaxy, Galaxy should not need to download the entire game again or really any significant part of it because Galaxy is suppose to compare the local files to the online repository's on GOG's servers. But I've seen it happen time and time again and that shouldn't be the case.
Some of my comment was intended for others who may not understand what delta patching is, which I assume may account for a lot of people on the Galaxy beta thread. It's good to clarify such terms at times so that others may understand too if things aren't clear. My wording might not have made that intention clear though.

avatar
BKGaming: Sorry skeletonbow, but in this case you wrote a heck of a lot bout something I wasn't even talking about. This issue has zero to do with delta patching or compression.
I understand what you're saying, but I felt the information I gave was useful to the overall forum thread than just specifically to the issue you're reporting. Again my wording may not have made that clear enough. I understand the problem you're describing though, but when they have the new update mechanisms in place using deltas then I presume the specific issue you refer to will be resolved as well. Anyone experiencing any similar issues should likely be resolved once we have delta updates. I'm not saying the problem is because we don't have delta updates, but that the entire update mechanism will have changed significantly between how it is done now and how it will be done then that the problems of today will be non-issues at that point.

Sorry for the confusion. :)
Book of unwritten Tails 2, Mac OS --> "Server problem" since 2 days (since the last update to version 1.0)!!!
Installation or update with Galaxy fails and ends with a server error.
I have tried a clean install with Galaxy and an installation with installer + Galaxy folder import. No way.
All other games in my library work.
Post edited September 28, 2015 by Lebostein
Game time tracking:
When will I be able to turn it off (and clear what's there already, since it doesn't let you turn it off now)?

Downloads:
(not "Galaxy installs" but "extras -- including "backup copy" downloads)
When will this match the functionality that GOG Downloader has so we can queue a bunch up and leave it be -- where it will check to see if the items already exist and NOT download it again if it's already there? And have a single click to get all extras.
Post edited September 28, 2015 by mqstout
GOG naturally installs all games you download into C:/GOG Games/[insert game name folder here]

GOG galaxy asks for another folder.
However I manually told GOG galaxy to install games into C:/GOG Games/

does this mean if I 'install' a game via galaxy, it won't duplicate an installation and I won't waste hard drive space?

Let me know, because this is what I've done, and I 'think' it's working.

Why doesn't galaxy just default to your defaulted directory (i.e. C:/GOG games/ ?)

I find that odd to begin with.
avatar
xenxander: GOG naturally installs all games you download into C:/GOG Games/[insert game name folder here]

GOG galaxy asks for another folder.
However I manually told GOG galaxy to install games into C:/GOG Games/

does this mean if I 'install' a game via galaxy, it won't duplicate an installation and I won't waste hard drive space?

Let me know, because this is what I've done, and I 'think' it's working.

Why doesn't galaxy just default to your defaulted directory (i.e. C:/GOG games/ ?)

I find that odd to begin with.
Nah it won't duplicate an installation if you point it to were you install all of your GOG games. Galaxy by default use to be C:/GOG Games like GOG installers but it was changed and now games are placed inside the Galaxy installation folder similar to Steam by default. This was changed I believe due to user feedback.
Post edited September 29, 2015 by BKGaming
Achievements are still not working for me. I see the possible achievements, but I don't get any, although I have the requirements for some.
avatar
xenxander: GOG naturally installs all games you download into C:/GOG Games/[insert game name folder here]

GOG galaxy asks for another folder.
However I manually told GOG galaxy to install games into C:/GOG Games/

does this mean if I 'install' a game via galaxy, it won't duplicate an installation and I won't waste hard drive space?

Let me know, because this is what I've done, and I 'think' it's working.

Why doesn't galaxy just default to your defaulted directory (i.e. C:/GOG games/ ?)

I find that odd to begin with.
avatar
BKGaming: Nah it won't duplicate an installation if you point it to were you install all of your GOG games. Galaxy by default use to be C:/GOG Games like GOG installers but it was changed and now games are placed inside the Galaxy installation folder similar to Steam by default. This was changed I believe due to user feedback.
That's ironic, because my feedback as a new user wants it in the same directory (C:/GOG Games)
Strange.. all you Steam users wanting everything to clone steam!
DAMN YOU ALL! xD
Yeah, I prefer having the games installed separately from the client in C:\GOG Games too.
Hello! I like the Galaxy philosophy, so I tried it. I think it will be a nice tool. Now... I have some questions. :)

1) How can I remove a game from Galaxy client's list, without uninstall it?

2) Is it possible to set "Manual Update" by default for all games? When I did the scan, a new download was scheduled for almost all my games, and I didn't want it...

So, when I did "more>configure> install updates * manually", I had for most of my games: "The version you are currently on is no longer available".
3) Do you know why for some games I have a nice little blue circle to warn me -update available- (ex: Terraria), and for others, I don't have it (ex Mark of the Ninja)?
It's maybe because galaxy client get no info about the current versions, so, no info neither about available updates. But I don't dare to do updates when I can't see what it is. :) I guess it will stay a small problem, but only for old installations...
(It's the same when adding manually an olg gog game: things are downloaded, but you don't know what happens.)


Thanks!

Details:
* It's not possible to do select/copy in galaxy client?
* Maybe it's logical, maybe it's future... but... when I click "more", I would like to see always the complete list, including the current page. For me, it's disturbing when the list change every time I change page. ;)
avatar
BKGaming: Nah it won't duplicate an installation if you point it to were you install all of your GOG games. Galaxy by default use to be C:/GOG Games like GOG installers but it was changed and now games are placed inside the Galaxy installation folder similar to Steam by default. This was changed I believe due to user feedback.
avatar
xenxander: That's ironic, because my feedback as a new user wants it in the same directory (C:/GOG Games)
Strange.. all you Steam users wanting everything to clone steam!
DAMN YOU ALL! xD
I actually prefer games to be in the client directory myself... but I think Galaxy should detect if you already have a C:/GOG Games folder already or not and default to that if you do.

avatar
android.instance: 1) How can I remove a game from Galaxy client's list, without uninstall it?
I don't believe you can, Galaxy by default will show all compatible games. Hopefully they will allow you to hide certain games in the future.

avatar
android.instance: 2) Is it possible to set "Manual Update" by default for all games? When I did the scan, a new download was scheduled for almost all my games, and I didn't want it...

So, when I did "more>configure> install updates * manually", I had for most of my games: "The version you are currently on is no longer available".
This will be a feature eventually in settings, it is not active yet though. You either have to manually change it for now or change the setting when you install a game via Galaxy.

And the auto update after scanning and importing is a known issue:

- games imported from existing installations will auto-update once, even if updating is disabled

avatar
android.instance: 3) Do you know why for some games I have a nice little blue circle to warn me -update available- (ex: Terraria), and for others, I don't have it (ex Mark of the Ninja)?
It's maybe because galaxy client get no info about the current versions, so, no info neither about available updates. But I don't dare to do updates when I can't see what it is. :) I guess it will stay a small problem, but only for old installations...
(It's the same when adding manually an olg gog game: things are downloaded, but you don't know what happens.)
If there is no blue dot then the game might be up to date, but it could also be because client has issues with the current version installed. I've had some issues though with Galaxy not auto updating a game when I import the game, which Galaxy really needs to do once to make sure the game is fully compatible and usable with the client.

At least for the first time after importing. I usually just import one game at a time and make sure Galaxy has auto updated it a least once.

Generally when an issue has occurred you will notice that you can't use verify/repair under MORE for that game, which typically is a sign that Galaxy imported the game but failed to auto update it at least once. This was in an older version of the client, it might not be much of an issue now... it been a long time since I've imported an old pre-galaxy game.

But I'm not the type of person that typically worries much about updates, so I generally update all my games, and least all future updates we can rollback if needed.

If you are the type of person that keeps your installers then I'd let Galaxy auto update at-least once for each game, and then if you do end up having some major issues or something you could just re-install the standalone installer version. But that's just me. All future updates to those games you should be able to disable updates for and rollback if needed after you perform the update as future updates should work with the rollback feature.
Post edited September 29, 2015 by BKGaming
Is it possible to change name of games in Galaxy?
Also can you install a game in Galaxy as an administrator?
Post edited September 30, 2015 by RottenRotz