Posted January 23, 2021
dtgreene: Just one WINE related issue I'm having on my new laptop. (WINE version from debian bullseye, if that matters.)
* Hollow Knight (native Linux version) works fine when it comes to controller input. In particular, the D-pad works as it should (except for the issues of accidental diagonals that hits this 8bitdo controller, though that doesn't hurt Hollow Knight as badly as it hurts Celeste).
* The Alliance Alive, played via WINE, doesn't handle the D-pad quite right. Left and right on the D-pad are mapped to up and down for some reason, and up and down don't appear to be mapped at all.
Does anyone know what's going on here, and how I would fix it? It's rather cumbersome using the analog stick for menus, particularly during combat (which is menu-based in this particular game).
B1tF1ghter: I want to know these: * Hollow Knight (native Linux version) works fine when it comes to controller input. In particular, the D-pad works as it should (except for the issues of accidental diagonals that hits this 8bitdo controller, though that doesn't hurt Hollow Knight as badly as it hurts Celeste).
* The Alliance Alive, played via WINE, doesn't handle the D-pad quite right. Left and right on the D-pad are mapped to up and down for some reason, and up and down don't appear to be mapped at all.
Does anyone know what's going on here, and how I would fix it? It's rather cumbersome using the analog stick for menus, particularly during combat (which is menu-based in this particular game).
- distro used
- controller used
- kernel version (if it's non vanilla then also specify branch)
You can use controller wrapper and map keys yourself. Tho to tell you which one I would need asnwers for above.
Controller: 8Bitdo SF30 Pro
Kernel used: The one included with debian bullseye
WINE version: Again, the one in debian bullsyey