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JudasIscariot: The color issue in that game is most likely related to DirectX 8 (at least I think it's DX8, could be wrong) not playing nicely in Wine in general. Not something I can debug all that easily :)
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Gydion: Yeah, IIRC there was something about shaders being the problem, no corroboration. It very well could be shaders (I wouldn't know either way). If I were you trying to debug this further (or if I was just giving you work), I would start by getting a clean trace:
1) Install on a working system (so Windows)
2) Download current Windows' version of apitrace (recently updated)
3) Trace game. If successful goto next.
4) Replay trace under Windows. If successful and clean trace goto #7.
5) Failed trace then try with PixWin.exe (historical SDK download).
6) Replay trace under Windows. If successful and clean trace goto #7.

7)Replay trace under Wine. If correct replay then success, new info, link trace to bug report. If rainbow replay then failure, new info, link trace to bug report.
Based on the terminal output I've received, I can assume it's either unimplemented shaders or the shaders are simply stubs and would need to be fully implemented.
Hello everyone
Since a few days my GOG Galaxy Launche takes forever to start. I click on the Launcher Icon and then it takes about 5 minutes until the Launche appears. During that time my Task Manager shows only the "Galaxy Updates Application (32bit)".
My virus scanner is Bitdefender Internet Security 2018 and I have allowed the GOG applications to run in the Firewall settings. My OS is Windows 10.
Something has changed within the last 1-2 weeks and I don`t know what and I don`t know how to solve it. Any ideas?
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Zerthar: Hello everyone
Since a few days my GOG Galaxy Launche takes forever to start. I click on the Launcher Icon and then it takes about 5 minutes until the Launche appears. During that time my Task Manager shows only the "Galaxy Updates Application (32bit)".
My virus scanner is Bitdefender Internet Security 2018 and I have allowed the GOG applications to run in the Firewall settings. My OS is Windows 10.
Something has changed within the last 1-2 weeks and I don`t know what and I don`t know how to solve it. Any ideas?
...and how does your problem have anything to do with Linux? Were you perhaps trying to write in the Galaxy sticky but got here by mishap?
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Zerthar: My OS is Windows 10.
Surely a wrong thread. This is about Linux support.
Post edited December 17, 2017 by shmerl
Yes, I did not see Linux...
FYI: in case you want to build Mesa from source on Debian (testing) and to use it without replacing your system Mesa. See:

https://www.gamingonlinux.com/wiki/Building_Mesa_from_source
https://gist.github.com/shmerl/f4e5f76871239158cf083e37c5da56f4
Post edited December 29, 2017 by shmerl
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JudasIscariot: Based on the terminal output I've received, I can assume it's either unimplemented shaders or the shaders are simply stubs and would need to be fully implemented.
So, late reply.

Which shaders? Certainly not all DX8 shaders as other DX8 games render correctly. The bug doesn't even have a shader log. Perhaps you would be willing to follow Józef's suggestions? Though with a D3D trace and not Wine's OpenGL output.
Someone made a way to translate a couple of games into runnable on other OSs than they originally were made for: https://github.com/M-HT/SR/
Post edited January 03, 2018 by Themken
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Themken: Someone made a way to translate a couple of games into runnable on other OSs than they originally were made for: https://github.com/M-HT/SR/
this reminds me that I always wanted to try this with other DOS games ...
if only there was more time *sigh*

and if you care more about getting the actual game port, look here
https://www.gog.com/forum/albion/lets_play_albion_linux_native
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Themken: Someone made a way to translate a couple of games into runnable on other OSs than they originally were made for: https://github.com/M-HT/SR/

Thanks to user ssokolow!
...for knowing about it. I wouldn't want anyone who reads that while distracted to mistake me for the wizard who actually did it.
Post edited January 03, 2018 by ssokolow
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Themken: Someone made a way to translate a couple of games into runnable on other OSs than they originally were made for: https://github.com/M-HT/SR/
It actually does static binary translation? Quite interesting.
Post edited January 04, 2018 by shmerl
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JudasIscariot: Based on the terminal output I've received, I can assume it's either unimplemented shaders or the shaders are simply stubs and would need to be fully implemented.
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Gydion: Which shaders? Certainly not all DX8 shaders as other DX8 games render correctly. The bug doesn't even have a shader log. Perhaps you would be willing to follow Józef's suggestions? Though with a D3D trace and not Wine's OpenGL output.
Code freeze is over. Any luck with the shader log, "+d3d,+d3d8,+d3d_shader", or are you working on getting a trace?
Sometimes it is very good to have an extra computer, like when you are tailoring the distro and need to know what something is or does. Also, reserve A LOT more time than I did (5h....lol) as it takes a lot of time (at ten hours now and counting). Exciting stuff :-)

Hmm... something is a bit off as the Linux part is not working. Trying to make my system dual boot Windows 7 and Linux Manjaro, installed with the net installer.

Hmm, flag partition as boot, yes? No? It should be yes also for the Linux hdd, right?
Post edited January 31, 2018 by Themken
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Themken: Sometimes it is very good to have an extra computer, like when you are tailoring the distro and need to know what something is or does. Also, reserve A LOT more time than I did (5h....lol) as it takes a lot of time (at ten hours now and counting). Exciting stuff :-)

Hmm... something is a bit off as the Linux part is not working. Trying to make my system dual boot Windows 7 and Linux Manjaro, installed with the net installer.

Hmm, flag partition as boot, yes? No? It should be yes also for the Linux hdd, right?
The only partition that needs to be set as boot -if any- is the one that has the boot loader.

Windows' boot loader, doesn't know and doesn't care about Linux, and won't ask whether you want to boot that. GRUB, Syslinux, and others, on the other hand, will happily boot Windows - as long as they get told where Windows is (which your installer may have done for you if your Windows drive was connected and available during that part of the installation).

If you have the systems on different storage devices, I'd set your machine to try booting off the Linux one first.
Post edited February 02, 2018 by Maighstir
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Maighstir: If you have the systems on different storage devices, I'd set your machine to try booting off the Linux one first.
After thinking about it I also came to the conclusion that there must not be more than one marked as boot.

Thanks for the quoted tip! This must be what is wrong. A quick visit to the BIOS and try try again :-)

EDIT: No, I had forgot to update grub after setting it up...
Post edited February 08, 2018 by Themken