Posted February 15, 2016
RWarehall: But again. It has many bad reviews, sold only 8,000 copies in 6 months on Steam. That does not bode well for selling a lot of copies on GoG if it came here. You are the one claiming how "it should be on GoG".
Take Thea: The Awakening which was supposedly originally rejected by GoG. It has sold 41,000 copies on Steam in 3 months. Thea looks like the borderline case. Probably about the numbers GoG are looking for. And Zanzarah has sold a fifth as many in double the time. Mushihimesama has sold only 18,600 copies on Steam in the same 3 months. The Fall of the Dungeon Guardians only 6,400 copies in 3 months.
All these games have been mentioned recently as games GoG is too stupid not to have brought to GoG. The way I see it, looks like GoG's target is the equivalent to about 40,000 unbundled Steam copies to be worth it for them.
Didn't know Zanzarah devs lost the source code :S Take Thea: The Awakening which was supposedly originally rejected by GoG. It has sold 41,000 copies on Steam in 3 months. Thea looks like the borderline case. Probably about the numbers GoG are looking for. And Zanzarah has sold a fifth as many in double the time. Mushihimesama has sold only 18,600 copies on Steam in the same 3 months. The Fall of the Dungeon Guardians only 6,400 copies in 3 months.
All these games have been mentioned recently as games GoG is too stupid not to have brought to GoG. The way I see it, looks like GoG's target is the equivalent to about 40,000 unbundled Steam copies to be worth it for them.
About Thea the Awakening : it's written in the FAQ (on Steam , sorry too lazy atm to put the link) why GOG didn't accepted it the first time
The funny part : a polish distributor didn't wanted polish devs :P
Post edited February 15, 2016 by DyNaer