budejovice: Very helpful, thanks, I'll probably refrain. Too bad they're not on sale at those sites as well, though I'll keep my eye out. Have you played Majesty?
A bit. You are the majesty (duh) of a kingdom and in each map, your aim is, usually, to exterminate the surrounding threats. You do this by enlisting heroes to take care of those threats. Unlike your typical strategy game, you can't issue direct commands to your subjects, but only influence the actions they take. For example, to create a building, you set the location of it and assuming that your subjects are not currently busy somewhere else, they will get to it. To collect gold, you do so with the help of the tax collector(s) who do periodic rounds around all your buildings (when you level up your castle, more buildings are automatically and slowly created on their own) or only a specific number of them, which can be helpful, because while you do collect less gold, the tax collector(s) are in less dangers from the monsters who can kill them and thus make you lose his collected gold.
SImilarly, you can't directly control the heroes to destroy the monsters; they have a life of their own. While they will defend themselves against the monsters, they will not actively seek out their lairs without some persuasion (gold). You set a flag along with the amount of gold of your choice to either explore some unexplored territory or put a bounty on a monster. The higher the amount of gold on those flags, the more eager and faster will the heroes go after it. The game also has RPG elements, such as heroes gaining levels and being able to equip better weapons, armors and potions, all provided by the blacksmiths and market buildings created by you of course, bringing even more gold to your economy.
Hope this helps somewhat.