BoxOfSnoo: For this GalCiv II, download through Steam, run it once and register it using the embedded key. That adds it to your Stardock account, which is basically a page of downloadable games. There is a "product key" under each game title but I don't know if that's needed or not.
I got GalCiv 1 a long long time ago so I don't really remember if this worked the same way or not - at least I remember it was through the Impulse client and not Steam.
In any case, after registering, you don't need the Steam client anymore, if you don't want it.
Thank you.
BoxOfSnoo: For this GalCiv II, download through Steam, run it once and register it using the embedded key. That adds it to your Stardock account, which is basically a page of downloadable games. There is a "product key" under each game title but I don't know if that's needed or not.
I got GalCiv 1 a long long time ago so I don't really remember if this worked the same way or not - at least I remember it was through the Impulse client and not Steam.
In any case, after registering, you don't need the Steam client anymore, if you don't want it.
PincushionMan: IIRC, GalCiv II uses something called Goo copy protection for activation. I'm fairly certain its a once per machine thing. Let me see if I can find a link to FrogBoy speaking about it.
Link The only problem I have with it is that if that server goes offline, and you move it to another machine, you may not have it. Hmm, I may be mistaken, it seems to imply that Goo was tied to Impulse, which was purchased by GameStop.
For anyone on the fence about that $1 for GalCIv II - If you've played Master of Orion II, the concept is similar, but not quite the same. For one, the tech tree is completely available as a vector image, so zooming, panning are allowed. You can set a distant research target, and the system will get it for you (Civ 4). There's a 'hero' ship that runs around and collects items and finds planets (HoMM). There are miners and colony ships; there's even a cheap in system colony ship that is much cheaper than the interstellar version. Ships are editable (MoO2), but battles are hard because the AI won't challenge you - unless it will stomp all over you. So I don't have any fond memories of battles. I'm sure there's more I'm forgetting, so I'll turn it over to other fans of the 4X genre.
I have both games from Impulse (actually the first on retail (imported from USA when Drengin.net was still almost unborn or just born, or something) but I have stopped using Impulse ever since the change to gamestop. I don't trust it or Stardock with all the empty talk over the years and how easily they not only went with DRM (impulse was still DRM but yeah....) but also sold out.
Thankfully I have (no idea where) the retail copy of the first game, and the GOG version. Let's face it, the first GalCiv was the only of the two which I actually enjoyed anyway.