skeletonbow: Ok, all the XCOM talk has pretty much forced my brain into almost guaranteeing today is going to be a "play XCOM UFO Defense all day" kind of day. I just have to defeat these damn aliens for once in 20 years FFS! :) I need to at least make it to Cydonia before the week is through or I am just letting them get away with it for far too long I'm afraid.
If not, and being a chronological completionist I fear I'd never end up getting around to properly playing EU and EW and that just wont do. :)
Since you are taking of Xcom, let me give you some advice, I've been playing Xcom since the early 1.0 days when you had to lookup codes in the manual to start they game. They fixed that in the 1.3 patch, but they hosed the sound.
Before entering a tactical mission or re-entering the geosphere, make sure to save. I don't know how many times I've CTD (crash to DOS) when switching from one mode to another.
There's a hard-coded 80 item limit in the vanilla Xcom, and guns have a lower index value than ammo in most cases, so it is completely possible that you may have guns and no ammo in certain mission types.
If you have the Windows Xcom CE, make sure to use f0dder's loader. (link dead?)
The XcomUtil was nice, also.
Cool, he's moved off of his AOL page :) Finally, if you want run time control over your graphics, plus a platform independent engine, use
openXcom There are plenty of mods, and they may even restore the more awesome sounds of Xcom 1.0. While it doesn't handle Xcom: TFTD yet, give it time. They're working on it. Other notable features: If you control a downed/landed UFO for 5 turns with no active aliens, you 'win'. No more scouring the map for that alien with no gun hiding in the corner. Yay, the 80 item limit is lifted!
[url=http://ufopaedia.org/index.php?title=Differences_to_X-COM_(OpenXcom)]Here's the rest of the fixes[/url]