Smannesman: I for one would like to know what you think of it, should you try it.
Gave
TRI an initial playthrough. So far it's pretty enjoyable, being essentially an architectural puzzle game. It eases you into the regular controls initially, then gets you building triangles for a few levels before really getting challenging. Just about the time it seems that the style and music will get old, both change up on you and triangles start having localised gravity. This almost forces you to relearn how to build for success, but it also allows for a lot more puzzle scenarios than just regular platform triangles.
The game has no combat or aggressive aspects to it that I've encountered, which I regard as a positive virtue. It's all puzzling, essentially a huge game of hide-and-seek where you have to track down the various idols. The visual aesthetic is pleasing, with some cel-shaded effects and generally crisp environments. The music is used in spots, rather than as a continuous soundtrack, which works well in maintaining a kind of peaceful atmosphere over the game. Nothing really makes you feel rushed or pressured in your play.
So far it is a decent game, though not everyone's cup of tea (but what game is?). I wouldn't be surprised to see GOG pick it up when it is finally released as a finished game, assuming the remaining functionality (such as the bonuses unlocked by finding gold idols) is added and works well play-wise.