Crassmaster: Not sure about the computer game, but the board game it's based on is excellent. It's a nice little Eastern front tactical game that involves random damages to units, unit facing and a pile of other bits without turning the game into an overcomplicated mess.
johnki: Turns out that, despite 90% of the Matrix catalog not having demos, this one had a demo. So I gave it a go in multiplayer with my girlfriend. It's relatively simple but a bit hard to get into due to having a snail's pace (even on the small Partisans map I tried) caused mostly by only being able move one unit per turn.
Then there's the fact that turns are separated into larger segments of battle, also confusingly called turns. I spent 20 minutes or so of the time I played unsuccessfully searching the manual for how AP recovered when it turns out I just had to wait until the next turn. Accidentally skipped half of one on my turns because I didn't understand the turn system and thought that skipping a turn might recover AP or something since nothing else seemed to be working and I was quickly running low on CAPs.
Once I had learned that, though, it all became a lot simpler from there.
Another thing I didn't like was the extremely low chance of hitting an opposing unit unless they're facing away from you and you're pretty much standing on their tile. Not being able to eliminate soldiers quickly made the slow pace seem even slower.
Despite all of that, however, I have to give the interface a lot of credit. It's clean and simple and something you don't see in a lot of wargames.
The biggest problem by far was setting the game up. For some reason, even after I set up a server, it wouldn't let us connect over the LAN. We had to use the online lobby.
I'm going to give it another shot later. Going back, I'll probably have adapted to the pace a bit and then I can judge it a bit better.
That sounds fairly similar to the board game as well. Once you figure out that you need to use your units in the right order to maximize efficiency, the AP/CAP system works well. Remember that sometimes it's the right move to sacrifice a lesser unit to force an enemy to fire on them. Then they're ripe for the picking for your better squads and vehicles to tear into. :)
Destroying units through absolute elimination is (and historically was) rare without close combat, but you can still take down a unit by breaking their morale or what not. Concentrating fire is key, too. Open gaps in the enemy line and exploit them. The Eastern Front was more than a bit of a meat grinder, and you're never going to both succeed and save every unit under your command.