Posted February 11, 2013
Hawk52: Personally, I tried very, very hard to like the new X-Com but I just couldn't. After seventeen hours, trying mods, etc, etc, I finally gave up.
The game wants to be tactical but it likes to cheat and luck-screw you. It wants to have a dynamic world, but the focus is incredibly narrow. It wants to feel like an open game experience, but you're actually pushed in one direction with little option to change the flow of the game.
The worst crime a strategy game (or tactical in this case, whatever) can have is to just flat out cheat the player. X-Com does this.
Add in 2K's DLC policy, and their backtracking on modding support (including making X-Com "phone home" overwriting any mods you've installed everytime you launch Steam), and it left me with a really bitter taste in my mouth.
orcishgamer: I didn't buy the Slingshot DLC because it hasn't been on sale yet and 6 bucks sounds expensive just going by the content description. What is 2Ks bad DLC policy? The game wants to be tactical but it likes to cheat and luck-screw you. It wants to have a dynamic world, but the focus is incredibly narrow. It wants to feel like an open game experience, but you're actually pushed in one direction with little option to change the flow of the game.
The worst crime a strategy game (or tactical in this case, whatever) can have is to just flat out cheat the player. X-Com does this.
Add in 2K's DLC policy, and their backtracking on modding support (including making X-Com "phone home" overwriting any mods you've installed everytime you launch Steam), and it left me with a really bitter taste in my mouth.
Didn't know about the mod thing, that sucks. Didn't try to mod it myself.
Not even getting into that X-Com is an organization to fight aliens not humans (rage~!), it's a really pointless DLC add-on trying to mine gamers.
Not to mention having to pay 4.99 extra to be able to recolor your soldiers. Unless you preordered, of course.