keeveek: But how long it will last? It's really endangered to be dead soon.
For 12 bucks it could be dead by February for all I care, it's awesome though and I think they have a sustainable model, they're selling DLC quest chains (side quests, not main story quests) now. They gave us all the first one for free, it's extremely high quality and I'd be willing to buy more (5 bucks per story, and they're adding one per month they say). Since there's a metric ton of content anyway, I'm not too worried, for twelve bucks you've got a story that's as big as Kingdoms of Amalur.
StingingVelvet: I hate MMOs but TSW is tempting for that price. Still, will pass. Every time I solo an MMO I hate it and hate myself for doing it.
If you close your chat window it pretty much is single player. You'll just skip the clearly marked dungeon quest per zone and someone might jump in to help should you be getting overwhelmed, really if you can handle the ambiance of other players scooting by you'll be fine. Main quest mobs only need you to hit them once before they die, even if you arrive as someone else is killing them. Instances are used in the game to actually force solo play (they're solo instances), basically story related quests that it doesn't make sense to have others around for.
It is a MMO, but it's... different. I can't say you'll like it, you have particular tastes in that area, but it seems like it's an ephemeral beast, twould be a shame to miss it.