orcishgamer: My review:...
I'm a big fan of TSW, although I have not played it as much as I would have liked due to lack of time / other games. I have the lifetime sub and do not regret it for a second. I'm not a fanboy. I know the game isn't perfect, but for me it's one of the best MMOs out there - and I've played most of them.
I'm going to post some comments about your observations - please don't take any of this as a rebid defence of the game or any form of attack on you. I would just like to clarify a few things for you and anyone who might be on the fence. :)
I'm not sure how the formatting is going to work, so this might take a few attempts...
orcishgamer: My review: weird game, has a lot of glitches (seriously annoying UI ones, such as illegible text in quest boxes), classes, if that's what you want to call them, feel funny. I do not have a sense of what I am doing nor if it is un-doable if I end up not liking it.
The allocation of your points (AP and SP) is not undoable. However, this is not an issue because you can take every skill in the game if you want - just do some more missions to get the points. There's no need to remove the points you have already spent to do this. Most missions are repeatable so you can easily get the points to try everything before specialising.
Also, there are no classes, as such. The skills are categorised into different areas, such as blades, blood magic, shotguns, etc., but you can pick any of them.
orcishgamer: The missions are story heavy, with lots of voice acting, and usually involve multiple steps. They tend to be a little better than "fetch me nine goblin butt-cheeks", if only because it's more like, "light 6 zombies on fire with this can of gasoline and then kill them", which is okay, I was probably going to kill them anyway, and the fire part sounds fun. I don't need to hunt down an inordinate amount, taking more time than I wanted to spend. They have managed to make some repetition in quest steps, 2 quests have ended with, "Kill the big, fat zombie, he's suddenly terribly pissed at you." He wasn't there before, but yeah, he's a big, fat zombie, guess I'll stab him with my sword.
Can't really argue with that one. :)
The one thing I will add, is that you missed what most people see as one of the highlights of the game - investigation missions. In these, you have to solve some interesting puzzles. Sometimes this involves actually googling real world info. There's even a web browser built into the game to help with this.
orcishgamer: The skill allocation system is complex, maybe this is good. You have AP and SP, I think the latter is Skill Points, you spend these to equip better gear, if you want to equip a better sword, you need enough skill points for it. If you spent them in pistols, well, I guess give the sword away. It may or may not unlock actual skills, can't freaking tell. Anyway, the idea is, equip the skills on your passive and active action bars that you want to use for your current role. I suppose this lets some folks switch between roles like healer or tank, dunno how well that works really. AP is for buying the skills. Yeah, like I said, it's fucking confusing. The "wheel" looks really simple but I'm still puzzled by it. I guess at least it's not a "tree".
I can totally understand why this is confusing at first - visually, it's not initially that clear.
For those who haven't played it, a quick explanation:
As you earn experience, you are given SP and AP.
There is a screen for spending each.
The SP screen allows you to allocate your SP to areas allowing you to equip different gear, and also giving you a bonus to when using that gear (e.g. shotguns, head talismans). For higher level gear, you need to allocate enough SP in that area to allow you to equip it.
AP are for skills. Each time you spend AP, you are buying either a passive or active skill. Active means you press a button to perform that skill, passive means it is always active (if equipped). Just like most other RPGs. The screen for spending AP is confusing. It's a big ring that zooms when you select an area on it. You get used to it, but it could be better.
You have fourteen slots for equipping your skills - seven active and seven passive. The idea is that you chose a different set of skills depending on the role you want to perform. So, unlike other MMOs, you don't need a healing character, a tank character and a DPS character - you can just change your loadout at any time to suit the job at hand.
orcishgamer: I went with the crazy, religious douchebags because they have better uniforms, which I guess I don't get to wear. Instead I get to wear blue jeans and a hoodie... because my obviously late 20s character must be reliving his 16 year old days. Without fail all the female avatars are wearing bikini tops, some with a leather jacket, some without.
Now I'm confused - you know that in the character creation screen, you can choose your clothing, right? Also, my char is female and is not wearing a bikini top, so 'without fail' is an exaggeration. :)
Again, I'm not posting this as a rebuttal to you - I just want to help with any misconceptions you or others may have. Feel free to ask me if you have any questions.