AFnord: The game is ambitious, that's for sure. If you have played any of AGEOD's other (semi)recent strategy games, then you will understand how the engine works and how you move things around the globe. Now add in an advanced economic model, the ability to chose production focuses for every region and a research system.
Unlike Paradox's in-house strategy games, Pride of Nations is turnbased, and each turn represents 15 days. The grand campaign takes place between 1850-1920, which means that it will take you 1680 turns to play a complete game!
So far so good, but the game has a huge issue, one that prevented me from getting into the game: Turns takes an eternity and a half (or up to roughly 3min on my computer) to generate! If you have a great CPU, this will probably not be as big of an issue (but it will still be an issue)
PoN is an impressive game, but it is a bit too ambitious for today's technology, and even more so for the engine that it uses (it was never meant to be able to handle grand strategy games)
*edit* Also, unlike the in-house made Paradox titles, you can't play any nation in the world, only a few pre-set ones, which means that you can't ease yourself into the game by playing a nation that can stay out of trouble and which has less things to worry about.
That's very helpful information! I haven't played any of their games, I only notice them during the last PoN sale and their new release Alea Jacta Est.
Sound OK, but not too intriguing. I guess I am not gonna think about it until I have more budget then.