Posted December 26, 2011
dyscode: Combat, as stated so often before, is not much variety as is with enemies but it`s really fun, IMHO.
grviper: There's not much variety in general. Basic enemy types stay the same throughout the entire game, and there are only five major level design themes (i.e. chapters), each two hours long and getting annoying by the end. Platforming is also mostly the same, vent on every corner. grviper: Yeah, that's what I thought before I got into a challenge room requiring both speed and precise aim. Get the pad now, or feel the pain later.
I need it anyway for several other games now. :D
Post edited December 26, 2011 by dyscode