OmegaX: Well, I saw one review after I had given up on the game and it was bashed to hell by the fans but to me it had many valid points:
- Shitty graphics/low productions values: the game looks barely better than a mod. It has low polygon models, bad animations (specially the stealth animation which is hilariously bad), and low res textures. AP was made using Unreal Engine 3 which has been widely used by other developer teams to achieve much better results.
- Aiming: Gun aiming was bad at the beginning but since it's an RPG I guess you can attribute that to my low level character but one thing I do remember from the review was that turret aiming was "floaty" and that part is totally true. You can't seriously tell me that turret aiming felt right because it was as if I was moving my mouse inside a water tank.
- Camera: when using K&M the camera stutters badly trying to move behind you making the game almost unplayable. I hear it is better with a gamepad but since I can't use gamepads with a shooter game I won't ever know.
As I said, you have to put up with a lot of flaws before supposedly the game gets better. I couldn't make myself do that when I could play a better game instead but I understand other people could and had a lot of fun. I'm just saying that there are valid reasons to consider the game not worth your money.
Shitty graphics, okay, yeah, it is not the prettiest game out there, that is true. The graphics are serviceable, but nothing to call home about. I personally did not see anything wrong with the stealth animation. But yeah, visually it is not impressive at all.
Aiming: It is not a twitch shooter. The game has a certain pace, and certain rythm. Lining up your shots is extremely important, even with the all-powerful Chain Shot. That's not the worst part, the game DOES have the worst aiming/handling of anything... But that is not in the pistols. It's in the sniper rifles you can use in Rome/Moscow/Taipei which are pretty damn hard to use without a pad even if the rest of the aiming can be made better by modifying a couple of ini files. As for the rest of the game, personally I thought it handled itself better than Mass Effect 1 (not 2, since 2 is a decent corridor shooter with LIGHT RPGish features), Except for the sniper rifles, of course, those were just dreadful.
As for the camera, that is very weird, I don't remember ever having any camera issues myself.
Again, it IS a very, very flawed game, but it is (kind of like a Troika game) unique in its scope, and not fundamentally broken. There is no other game with such variation due to your choices, it is a mess in gameplay, but those are not game breaking, and it provides an staggering amount of content. It is the antithesis of the "a single playthrough will show you all the game has to offer, the player must be able to not miss anything" philosophy, finishing it ONCE won't give you even half of the full story. You need to see how the different choices affect the game, in subtle and unsubtle ways,who is lying, who is telling the truth, how almost EVERYONE can die in the end, what reasons you could have to spare or to kill them, how to deal with everything, And what's best, the game does not punish you for not having a certain path. It does not lock you up for trying different approaches, hell it has ingame achievements dealing exactly with that.
I've played the game 5 times and on each one there's been new revelations about it. And in other forums there is an active thread that still makes me go "wait, what? That can happen? This fucking game" and describing other sets of circumstances that lead to wildly different results.
I had forgotten about the reload bug, yeah that was a very big detriment, if not loading the last save manually, weird stuff can happen, weird bad stuff.