Taleroth: You only think that's /end. I'm just patiently waiting for someone to come along and say "but, Taleroth, what do you precisely hate about Far Cry?"
Waiting...
pops117: "but, Taleroth, what do you precisely hate about Far Cry?"
I'm glad you asked. I think the core concept of what I hate about Far Cry is how stealth is both absolutely necessary and absolutely useless. The typical gameplay consists of crouch walking between bushes while keeping your eye only on the detection meter. Between any two bushes, there's a high chance you'll be spotted by a guy 5 miles down the road. If you're lucky and there's no rocket snipers, or you killed them already, then you can duck two feet back into the bush where the enemies stop shooting at you. Now, depending on the situation, you have two choices. Pop in and out of cover to shoot them in the head from across the map or hide in your bush until they stumble on you and shoot them in the head from one foot away.
Indoor areas are much simpler, of course. Find out where the enemies are, wait for them to blindly rush you from around a corner, and kill them.
The later stages of the game try to fix these flaws by introducing miniature cyberdemons. They're like rocket snipers, but with more health. And they start designing areas so that the previous tactics are harder to use, while still being the only way to actually fight.