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Morrowind is the first one that comes to mind. I remember sedate music combined with drab colors and voice work that sounded stoned. That game just sucked the energy out of me.

On line recommendations are risky to take a face value just because people rarely give you the full story. For example, the Baldur's Gate games have or used to have a problem with green water because of a conflict with NVidia graphics cards. The only place you would find mention of this was on the fan sites.

My personal view is that the Baldur's Gate and Icewind Dale games are some of the best Dungeons & Dragons role playing games available but they are not some of the best roles playing games available.
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morolf: Icewind Dale 1 was quite good as a pure combat game. Its sequel however really disappointed me, started out interesting (the prologue and first act were great with their war setting and locations like the Orc fortress), but later on the design became progressively worse, the story was stupid and there were many irritating elements (like those incredibly frustrating challenges in the monastery).
Awww... I was looking forward to playing IWD2 as I liked IWD. The only reason I haven't properly played IWD2 was that I got confused with the new AD&D system in it, trying to figure out what kind of party to create (far more options than in the first IWD party creation).

The reason I liked IWD combat better than Baldur's Gate 2 combat... my memory may be hazy, but i recall BG2 had some irritating enemy types that could either kill you with one shot or cause some kind of permanent damage (e.g. some high level liches?) and was it also BG2 had quite many enemy types that were completely resistant to some types of damage (e.g. some would take only magic damage, some only physical damage, some would get only certain type of elemental magic damage... meaning you had to keep juggling with different kinds of weapons or even keep some basic non-magical weapons with you).

I recall less such irritation from IWD, especially one-hit kills. There it was more about fighting hordes of monsters, and god damn it felt good lauching a couple of area damage spells at your unsuspecting enemies with your wizards and druids. IWD combat was just quite satisfying for me.
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morolf: Icewind Dale 1 was quite good as a pure combat game. Its sequel however really disappointed me, started out interesting (the prologue and first act were great with their war setting and locations like the Orc fortress), but later on the design became progressively worse, the story was stupid and there were many irritating elements (like those incredibly frustrating challenges in the monastery).
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timppu: Awww... I was looking forward to playing IWD2 as I liked IWD. The only reason I haven't properly played IWD2 was that I got confused with the new AD&D system in it, trying to figure out what kind of party to create (far more options than in the first IWD party creation).

The reason I liked IWD combat better than Baldur's Gate 2 combat... my memory may be hazy, but i recall BG2 had some irritating enemy types that could either kill you with one shot or cause some kind of permanent damage (e.g. some high level liches?) and was it also BG2 had quite many enemy types that were completely resistant to some types of damage (e.g. some would take only magic damage, some only physical damage, some would get only certain type of elemental magic damage... meaning you had to keep juggling with different kinds of weapons or even keep some basic non-magical weapons with you).

I recall less such irritation from IWD, especially one-hit kills. There it was more about fighting hordes of monsters, and god damn it felt good lauching a couple of area damage spells at your unsuspecting enemies with your wizards and druids. IWD combat was just quite satisfying for me.
Icewind Dale 2 is still worth a playthrough, the prologue and 1st act are quite strong in my opinion and have a cool scenario (war against a force of orcs, goblins etc.) that none of the other Infinity engine games tried. It just gets quite tedious later on imo, with some badly designed locations that are full of repetitive and annoying combats. They also tried to diversify the gameplay somewhat and added speech skills, puzzles etc. which mostly don't work that well imo.
It's also quite a bit harder than Icewind Dale 1, and character creation is more difficult because of the new rules.
I'd still recommend it to you if you like that type of game though.
Yes, IWD combat was more about mob control, different approach from BG2. The latter could indeed by annoying with those instant death spells like "Finger of death", you had to pre-buff your characters and metagame for some fights.
Post edited August 23, 2017 by morolf
IWD & BG, main flaw out the gate is making your character(s). Why is there a Reroll/Save/Restore button, when you know almost everybody will reroll till they hit 90+ - Especially if you plan on using 1 character in BG and have NPC's join your party.

IWD, haven't played it yet, but there's no NPC members that can join your party. So you probably will create a full party of 6 - and that makes rolling 6x 90's take 2-3 hours of work. I don't know if characters that you've made have interactions between each other like in BG, which made those long journeys seem not as long. I think I'm going to stick with the premade party they give you on my first playthrough, hopefully they talk to each other.

(I think the Reroll/Save/Restore feature dates back to Eye of the Beholder)

You don't have to waste time on rerolls with EE Keeper (supposidly also works on IWD:EE).
Post edited August 23, 2017 by blitz4
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blitz4: IWD, haven't played it yet, but there's no NPC members that can join your party. So you probably will create a full party of 6 - and that makes rolling 6x 90's take 2-3 hours of work. I don't know if characters that you've made have interactions between each other like in BG, which made those long journeys seem not as long.
lol, 2-3 hours of work for character creation? That's pretty obsessive. I've played through IWD 1 multiple times, takes perhaps ten minutes to create a party.
And no, the characters in the original IWD 1 don't have party interactions. I think they added recruitable NPCs and interactions in the enhanced edition, but I haven't played that (and don't intend to).
Great! I can't wait then. Took me 20-25min to get a 92 in BG, maybe it was bad luck.
Didn't want a 100 hour playthrough to be ruined with a poor roll, spent the time to make sure it wasn't the case.
I'm not a big fan of the reroll button.
But the couple dozen hours I spent playing it are great so far.
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blitz4: Great! I can't wait then. Took me 20-25min to get a 92 in BG, maybe it was bad luck.
Didn't want a 100 hour playthrough to be ruined with a poor roll, spent the time to make sure it wasn't the case.
I'm not a big fan of the reroll button.
But the couple dozen hours I spent playing it are great so far.
I doubt you need such perfect rolls anyway in IWD1, you can pump up the relevant stats for the different classes and neglect the other ones, e.g. for fighters Str, Dex, Con, while the rest is pretty unimportant (whereas low Str isn't a problem for a wizard). One character with high charisma is enough imo for buying in shops etc. (don't even know if IWD1 has Charisma checks in dialogues...probably not).
Starpoint Gemini 2 - in Sandbox the game was fine, then the release came, story was added.. and was bad but some people say"Oh it gets better when you get a good ship but you need to play in a specific style to have fun" ... screw you.

Witcher 2 - the game just didnt click for me... felt totally lost in the world ... I still wonder how dafuq I made it to the end without breaking the nose of a friend who just never could stop saying how good Witcher series are ( I really like 1st one but doubt will replay it anytime soon and. highly doubt will even think to replay W3)