Posted August 18, 2017
You all know how this goes. You get a game recommendation and you're excited to get into the game. You start playing it but immediately realize you're not having fun with it. You consider quitting it, but suddenly a fan of the game starts telling you over and over again that "it gets better, you'll see! It's worth it!" So, you slog through it. Sometimes you even manage to finish it. But it never did "get better". In fact, it ended up being a huge waste of time. And you end up wondering why didn't people just tell you to quit the game, instead of telling you it would get better (sometimes this happens late in the game, to top it all off).
Know the feeling? If you do, feel free to participate in the discussion by letting us know what games people kept telling you "would get better" and "would be worth it" when they should have just realized that maybe those games just weren't your cup of tea -- for whatever number of reasons -- and told you it wasn't actually worth the trouble.
This isn't a thread about the "quality" of a game; no single person is the target audience for *every* video game, and saying a game isn't for us doesn't necessarily mean it's a bad game.
I'll start it off by giving two examples: Divine Divinity and Outcast (1.1). In the case of Divine Divinity, I never even managed to finish it, but I *did*, unfortunately, finish Outcast, because people kept telling me about how great the story was and how the "twist" was so rewarding. Turns out there was actually no twist, and I found the story to be pretty boring, full of clichés and ultimately badly written and implemented; plus the characters are some of the worst voiced in any video game I played and the main protagonist, Cutter Slade, is arguably the less charismatic, most unlikable character I ever had the displeasure to play as. My understanding of the whole thing is that it basically is a mix of Tintin comics with a really shoddily made poor-man's Stargate (the movie, not the TV show), in which you play as some douchebag. The only good thing about finishing this game, to me, was knowing I wouldn't have to touch it ever again.
As for Divine Divinity, it's much more simple: I was expecting a fun, pick-up-and-play hack'n slash, but what I got was a long-ass action cRPG, way too complex for my liking, with a kind of humour that I tend to find unfunny at best. Yet, people seemed to not be able to understand that not all gamers have the same kind of humour, and kept telling me it gets "so much better". Let me just say this: if you don't like the humour in Larian games from the get-go, it does *not* get any better. Trust me, I tried, I endured way too many hours of it, and now I'll never get those hours of my life back. I wish I could.
I guess I could also mention Deus Ex, but that one is a very special case, as I am actually the one telling myself it will get better. I've been telling that to myself for roughly 17 years.
Now, a little disclaimer: I know these games are cherished by *a lot* of people, in here. I understand many of you will try to tell me "it gets better". Others will straight up bash and ridicule me for disliking some of the "best games ever made". That's fine, I'm not going to stop you. But nothing you say will make me think these games are enjoyable or that they "eventually get better". Again: I'm not saying, at all, that these are bad games, they just didn't "get better" to me, and I wished someone had told me to quit them, instead of telling me to endure them.
Know the feeling? If you do, feel free to participate in the discussion by letting us know what games people kept telling you "would get better" and "would be worth it" when they should have just realized that maybe those games just weren't your cup of tea -- for whatever number of reasons -- and told you it wasn't actually worth the trouble.
This isn't a thread about the "quality" of a game; no single person is the target audience for *every* video game, and saying a game isn't for us doesn't necessarily mean it's a bad game.
I'll start it off by giving two examples: Divine Divinity and Outcast (1.1). In the case of Divine Divinity, I never even managed to finish it, but I *did*, unfortunately, finish Outcast, because people kept telling me about how great the story was and how the "twist" was so rewarding. Turns out there was actually no twist, and I found the story to be pretty boring, full of clichés and ultimately badly written and implemented; plus the characters are some of the worst voiced in any video game I played and the main protagonist, Cutter Slade, is arguably the less charismatic, most unlikable character I ever had the displeasure to play as. My understanding of the whole thing is that it basically is a mix of Tintin comics with a really shoddily made poor-man's Stargate (the movie, not the TV show), in which you play as some douchebag. The only good thing about finishing this game, to me, was knowing I wouldn't have to touch it ever again.
As for Divine Divinity, it's much more simple: I was expecting a fun, pick-up-and-play hack'n slash, but what I got was a long-ass action cRPG, way too complex for my liking, with a kind of humour that I tend to find unfunny at best. Yet, people seemed to not be able to understand that not all gamers have the same kind of humour, and kept telling me it gets "so much better". Let me just say this: if you don't like the humour in Larian games from the get-go, it does *not* get any better. Trust me, I tried, I endured way too many hours of it, and now I'll never get those hours of my life back. I wish I could.
I guess I could also mention Deus Ex, but that one is a very special case, as I am actually the one telling myself it will get better. I've been telling that to myself for roughly 17 years.
Now, a little disclaimer: I know these games are cherished by *a lot* of people, in here. I understand many of you will try to tell me "it gets better". Others will straight up bash and ridicule me for disliking some of the "best games ever made". That's fine, I'm not going to stop you. But nothing you say will make me think these games are enjoyable or that they "eventually get better". Again: I'm not saying, at all, that these are bad games, they just didn't "get better" to me, and I wished someone had told me to quit them, instead of telling me to endure them.
Post edited August 18, 2017 by groze