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Matewis: Super Meat Boy

In a thankfully relatively brief lapse of sanity I thought I'd chase a 100% completion. But just now, after about the 50th death on a Hell Dark World, I started to realize that I just wasn't having fun anymore. Still, 77% overall completion, including the light world Cotton Alley isn't too bad. In other words, most of the 'easy' part of the game. The rest is just too insane. I mean look at this horrid warp level: https://www.youtube.com/watch?v=bTPT2kv6PXw

No, just no for 100% completion...
And the developers seemed to love that first level of that warp zone so much they made a few remixes of it:

Puberty
Lump Of Coal
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Matewis: Super Meat Boy

In a thankfully relatively brief lapse of sanity I thought I'd chase a 100% completion. But just now, after about the 50th death on a Hell Dark World, I started to realize that I just wasn't having fun anymore. Still, 77% overall completion, including the light world Cotton Alley isn't too bad. In other words, most of the 'easy' part of the game. The rest is just too insane. I mean look at this horrid warp level: https://www.youtube.com/watch?v=bTPT2kv6PXw

No, just no for 100% completion...
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RayRay13000: And the developers seemed to love that first level of that warp zone so much they made a few remixes of it:

Puberty
Lump Of Coal
Uhm yeah... Sometimes you just have to admit that certain levels are beyond you.
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01kipper: <span class="bold">Elder Scrolls II: Daggerfall</span>
...
If the entire game was set in a big dungeon it would probably have been a great game.
To me it is the opposite. Daggerfall is in an undetermined hiatus for me because of the dungeons. I constantly get lost into them and can't find the objective I am supposed to find in them (usually killing some mad wizard who lives somewhere inside a dungeon etc.).

The dungeons are just so twisty with similar corridors everywhere, and unfortunately the automap is pretty much useless.

A few times I remember I was wandering for (real time) hours in a depths of some dungeon trying to find the objective, even trying to get into the corridors which are underwater (I just drown into them)... and then only later finding out the person I was looking for was in the upper levels, much closer to the entrance. I had just missed him and wandered in the lower levels for hours. How the heck was I supposed to know?

I didn't have a similar problem with TES: Arena. Its dungeons were much easier to comprehend, and the automap was actually useful to determine where you should be heading and where you still had areas to investigate.

Daggerfall has serious usability issues.
Post edited October 26, 2016 by timppu
Nothing to quit to report from me for now. I am still giving Fallout Tactics (with the Redux 1.3 mod) a chance, at least I am able to kill enemies one by one even though it takes dozens of retries (as they can easily kill my team mates with one hit, while I have to get a lucky shot into their eyes that blinds them etc. before they are able to hit me). I am still in the first mission, I pretty much has to put the game down for awhile after being able to kill just one more enemy, it is that laborous to play it (in Insane difficulty). But at least I am progressing, very slowly...

It also irritates me that the tutorial taught me how to set an ambush, ie. put your team mates somewhere ready to fire at anything they see, and then lure an enemy to the ambust by running with one character and the enemy will follow you.

For some reason that doesn't seem to work that well. Most enemies guarding a place will stay put in one place, and shoot at you instantly if they see a glimpse of you. At this point the only way to kill such enemies is to use only one team member (the one with the best sneak skill), to slowly crawl behind them just next to them... and then trying a perfect shot at the eyes so many times that the enemy either dies from one shot (usually that doesn't happen), or at least blinds him so that he'll miss you.

I read some FAQ first suggesting to crawl behind a cover and standing up, shooting and kneeling down again to get such enemies (without getting hit), but it mentioned that apparently that doesn't work anymore after certain update, ie. the enemy WILL fire at you on your round if they get a glimpse at you (which usually means instant death).

However, there was one suggestion that might work... put one enemy member as a bait far in front of the enemy so that he will try to shoot at you, missing all the time (due to the distance). THEN attack with your remaining team members from behind while the enemy concentrated on that one member who he keeps missing. I need to try this tactic.

EDIT: I have to say I'd enjoy Fallout Tactics much more if it had a similar gameplay system as e.g. Gorky 17, ie. you can be sure enemy will not attack you on your round, just like you can't attack them on their round. Heck, wasn't the system like that in the first two Fallout games anyway, why did they have to change that for Fallout Tactics?
Post edited October 26, 2016 by timppu
Everything!

I found that playing games takes a lot of my time. I probably played around 2-3 hours a day on average. So about a month ago I decided to quit it for a year. After that I will see.

I gave my computer to a friend to keep it away from me. I don't have any other gaming device, not even a smartphone.

I find this forum interesting, so I still check it from time to time. I connect to internet from work, and so far I find it really refreshing experience.
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pokooj: I find this forum interesting, so I still check it from time to time.
How much time do you waste here? I've sometimes noticed I hang around more in GOG.com forums than play games so GOG is a bigger time waster for me, especially when I am at work (I don't normally play games at work, for reasons).

It is of course a good thing to put games away if they really are eating time from useful things like becoming the next president of United States etc., but for me gaming is usually eating the time I would probably use for watching TV.
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timppu: How much time do you waste here? I've sometimes noticed I hang around more in GOG.com forums than play games so GOG is a bigger time waster for me, especially when I am at work (I don't normally play games at work, for reasons).

It is of course a good thing to put games away if they really are eating time from useful things like becoming the next president of United States etc., but for me gaming is usually eating the time I would probably use for watching TV.
Hmm, maybe Hillary should play more video games then :-) (or Trump).
King&rsquo;s Quest 4 (I played the DOS version via ScummVM)

On the positive side this game does away with most of my gripes from the 3rd game, but on the negative side I found it very boring.

First of all, there are some interesting areas but I wasn’t allowed to pick up or interact with most things. And often there were no clues given even when there was an item present, which leads to pixel-hunting when looking for items (which is even harder than normal because you’re using a text parser). In the first two KQ games the graphics were more simple so it was much easier to spot when something of interest was present, but in this game the art is a lot more busy so it’s hard to tell what’s an item of interest and what is simply scenery. So I wasn’t enjoying the exploring.

Secondly, the puzzles solutions were all extremely obscure with little or no hints to their solution (or at least they seemed so to me), so much so that I got completely stuck very early on and decided to consult a walkthrough. I started following the walkthrough just to get the game started so I could progress a bit but I realised I was not enjoying the game at all (either blundering aimlessly on my own, or following the walkthrough) so I quit.
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01kipper: King&rsquo;s Quest 4 (I played the DOS version via ScummVM)

On the positive side this game does away with most of my gripes from the 3rd game, but on the negative side I found it very boring.

First of all, there are some interesting areas but I wasn’t allowed to pick up or interact with most things. And often there were no clues given even when there was an item present, which leads to pixel-hunting when looking for items (which is even harder than normal because you’re using a text parser). In the first two KQ games the graphics were more simple so it was much easier to spot when something of interest was present, but in this game the art is a lot more busy so it’s hard to tell what’s an item of interest and what is simply scenery. So I wasn’t enjoying the exploring.

Secondly, the puzzles solutions were all extremely obscure with little or no hints to their solution (or at least they seemed so to me), so much so that I got completely stuck very early on and decided to consult a walkthrough. I started following the walkthrough just to get the game started so I could progress a bit but I realised I was not enjoying the game at all (either blundering aimlessly on my own, or following the walkthrough) so I quit.
I can't wait till you play 5. I'm enjoying your commentary, and 5 is my favorite!
Chantelise (at least I *think* it was this year that I played and quit it)

The problem was that the game didn't feel fair, particularly in boss fights. I would try to dodge the boss's attack, and think that I did, in fact, dodge it, yet still get hit anyway.

Also, the lack of invincibility frames when I would expect there to be some gets rather frustrating.

It also doesn't help that you have to go through the entire level to fight the boss, and this game is rather stingy with healing (there is apparently a healing spell that can be cast if you pick up the right elements in the right order, but it is not available at the point I quit).

Other games like Gurumin and Ys, at least, felt more fair, even when difficult; when I get hit, I understand *why* I get hit and can learn to dodge the attack. In Chantelise, that's not the case, and the game feels unfair as a result.

(Note that this isn't the same as the trial-and-error gameplay in games like Syoban Action; in that game, you can learn to dodge the traps, while in Chantelise the enemy attacks don't feel like you can learn them.)
Human Extinction Simulator is now the worst game in my collection. It's a tactical turn-based space game with a top-down view.

I wanted a challenge but not a game that feels impossible to progress in and thus complete.
Games like FTL, Robinson's Requiem and Zombasite are easy compared this nonsensical game.

The developer seems to have made no attempts at balancing the difficulty of the game.
It''s as if he expected the game to sell based on it's difficulty alone. It feels shockingly nonchalant.
Especially since there's no way of lowering the difficulty.

Nothing in the game feels fair, as you are always outnumbered by more powerful enemy ships and an AI that rarely makes mistakes. You can actually loose an entire scenario because you placed one ship in the wrong place, that's how narrow the error margins are. It's just not fun to play this kind of game.

If you are someone who plays tactical games on the highest difficulty you might enjoy this game, but to me it is utterly unplayable beyond the first few missions.

It reminds me of Panzer General in a way, where your "tactics" are limited to finding the one single solution for the map. Yet that is not the type of tactical game I enjoy; there should be more than one solution in a tactical and strategic game in my opinion, that's partly what makes them fun. Especially so if you hope to replay them.

I'm consoling myself, after wasting money of this game, by playing some Battlevoid Harbinger instead ... a great tactical space game.
Post edited November 28, 2016 by Ricky_Bobby
I quit Titan Quest Anniversary Edition, that I bought when it was released on GOG. I've had much fun with the Gamersgate version of Titan Quest and with this new edition, I wanted to start from scratch but after just some few hours of play, divided over several days, I got an ache in my index finger that does the left-clicking, that I also suffered a lot when playing TQ some years ago.

For some reason, the way I click in TQ makes my index finger sore much easier than it does with other ARPG titles I play, namely Path of Exile and The Incredible Adventures of Van Helsing. The game TQ tells you in a help-tip received just after leaving the first village, that you can keep the mouse pressed for continued attack instead of needing to click for each swing of the weapon, but as I switch between enemies a lot and you have to point quite exact (in contrast to Van Helsing, where you point just somewhere in the middle of the mob surrounding you), repetitive and precise clicking makes my finger age.

So I quit to prevent myself getting RSI. A pity, as I liked the game a lot, it has beautiful landscapes, a nice colourful look, lots of variation in it's monsters and interesting mythological tales by the villagers you meet, but I don't want to risk an injured hand just for the sake of a beautiful game.
Post edited November 28, 2016 by DubConqueror
Yosumin

Rectangle-based puzzle game. Two modes, "adventure" and "endless" though the differentiation between the two seems fairly slim.

The adventure mode is fun at first, then bogged down by how increeeedibly luck based certain challenges are, particularly the "shell" boards as you move on. Not only do the shells have to be solved to a certain color, but at times they have a pretty low spawn rate.

When working against the clock, that just stops being fun after the 5th time in a row you've needed 7 shells but only even seen 3-5. Compared to say, Tetris, where you can work with any piece, or Bejeweled where you can score with any color, here the challenges are restricted to certain colors - like imagine if winning a Tetris board required making a line entirely out of L pieces, without actually adjusting the % chance you would draw those pieces even slightly more than random.

I played about 3-4 hours, and the first hour or two were actually promising, and there certainly is some skill component, but the luck aspect of this game is just way too high for a puzzle game. And the other aspects of the game, to the extent there are any at all, are completely underwhelming.

Solitaire/minecraft, etc. are likewise games involving a lot of luck, but they're successful because they manage to be fun despite that. They're quick, for one, and for two, they allow you to do things like concede (or click a bomb) and insta-restart.

This game is not fun despite it's flaws. Hitting escape crashes the game to desktop (seemingly intentionally), so attempts to pause the game with an instinctual keypress that works for like 99% of other games just kills this one.

Was already contemplating quitting after my 10th attempt at the same board and only coming close even once, and then accidentally closed the game via ESC and decided that was a sign to just uninstall the fucker.

The cutscenes and voicing is repetitive. And worst of all, unless I missed it, there's no way to restart a board when it's apparent the round is a bust. Say you've burned half the clock and collected 0/7 shells (but 80% of your color target) it would literally take a miracle. Seemingly you just have to either keep going or stare idly at the screen for the next minute while the clock ticks down.

The 'endless' mode, 7 boards in, lacks what interest the adventure mode, despite it's design flaws, had.

I got it in a bundle, and I'd still kinda like a refund. The sad thing is I think the bones are actually okay, but the execution of this I just find incredibly lacking and fairly annoying.
Medal of Honor Allied Assault.

First quit in many many years. Near-invisible enemies shooting & killing you on sight and whimsical hit detection ruined this game for me. On the second-to-last sniper mission (i.e., pixel hunting for snipers hidden behind low-res tree textures...) I finally said screw this. I have better things to do with my time.
Only one game this year since I fortunately avoided most big Releases.

It was Star Ocean 5 on my PS4, the game was just too awful to finish....