Posted September 29, 2016
2016 is the year of cleaning off my hard drive (in part because the computer is likely to die before I finish all the games on it that I've partially completed over the years anyway).
So with that said, quitting:
Tom Clancy's Super Splinter Cell Chaos Theory.
Played through the first 2-3 missions a month or so back.
Coming back to it now I'm on a boat, and I killed a guy to finish the mission, and now just need to work my way back out. Easy, right?
But the map is no [redacted] help at all, other than to taunt me with a blinking red light but a bit shy on details on where I've been or how to get where I'm going. I went down three levels, killed a guy and went past him out the door only to find myself back somewhere I'd already been on the way to kill the target.
Pros: The AI is generally pretty sharp, and the scaling "alarm" system raises the difficulty bar the more you slip up, so one mistake probably won't be fatal, but 4 might be. The game is pretty decent at the stealth bit.
Cons: The map function is fine, if not particularly good, on outdoor spaces, but in a 3d space like a freighter it's just downright terrible. Had I finished the current mission before taking a month or two hiatus and forgetting my way around, who knows, perhaps I'd be rolling along. But the map wasn't going to fill in that gap.
Other cons: KB+M are functional, but a lot of commands really aren't where you'd want them to be. E.g. you can't grab an enemy with a gun in hand, and the control to grab requires hitting the enter key twice. So you can take your hand off the mouse entirely and holster weapon with left and hit enter with the right, or holster with MMB and use your left hand on the enter key, which isn't exactly natural for me.
Meh: Level design is whatever. This isn't Dishonored. In terms of design and controls honestly it's not even as fun (imo) as Dark Messiah. The other opstat features (other than the map) are fine if pretty bland.
If you're a fan of the series it's worth playing, or enjoy it for the memories, great, and maybe a controller would take out much of the clunkiness vs. KB+M.
So with that said, quitting:
Tom Clancy's Super Splinter Cell Chaos Theory.
Played through the first 2-3 missions a month or so back.
Coming back to it now I'm on a boat, and I killed a guy to finish the mission, and now just need to work my way back out. Easy, right?
But the map is no [redacted] help at all, other than to taunt me with a blinking red light but a bit shy on details on where I've been or how to get where I'm going. I went down three levels, killed a guy and went past him out the door only to find myself back somewhere I'd already been on the way to kill the target.
Pros: The AI is generally pretty sharp, and the scaling "alarm" system raises the difficulty bar the more you slip up, so one mistake probably won't be fatal, but 4 might be. The game is pretty decent at the stealth bit.
Cons: The map function is fine, if not particularly good, on outdoor spaces, but in a 3d space like a freighter it's just downright terrible. Had I finished the current mission before taking a month or two hiatus and forgetting my way around, who knows, perhaps I'd be rolling along. But the map wasn't going to fill in that gap.
Other cons: KB+M are functional, but a lot of commands really aren't where you'd want them to be. E.g. you can't grab an enemy with a gun in hand, and the control to grab requires hitting the enter key twice. So you can take your hand off the mouse entirely and holster weapon with left and hit enter with the right, or holster with MMB and use your left hand on the enter key, which isn't exactly natural for me.
Meh: Level design is whatever. This isn't Dishonored. In terms of design and controls honestly it's not even as fun (imo) as Dark Messiah. The other opstat features (other than the map) are fine if pretty bland.
If you're a fan of the series it's worth playing, or enjoy it for the memories, great, and maybe a controller would take out much of the clunkiness vs. KB+M.